Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 0

My Rhino Prime Build


neoadvaita
 Share

Question

kagRF8C.gif

I have been meaning to do this since long time ,being a veteran player of warframe community and played for almost 1200 hrs i have been thinking to share my knowledge with u guys please tell me if liked it or not lol

Edited by neoadvaita
Link to comment
Share on other sites

18 answers to this question

Recommended Posts

An option would be to swap Vitality out for either a knockdown reduction mod or Natural Talent (assuming NT affects Iron Skin). Knockdown for when your Iron Skin goes down (I usually end up knocked over when my IS goes down), or Natural Talent to cast faster. Also an option is to tone down Blinding Rage, as while the extra strength is nice, being able to cast your abilities for super-cheap is also nice. Also, if you're not going to Forma the aura slot, a Steel Charge will get you more mod energy than Rifle Amp.

 

But overall, nice build. Fast, tanky, and good CC, for only two Forma.

Link to comment
Share on other sites

This is in general just bad.

 

Rifle Amp is terrible. Whoopdedoo, +6.3% rifle damage. Amazing, no? /s

 

Blind Rage at high rank is only good for Roar... which is conspicuously missing.

 

Without a high BR you don't need flow.

 

Rush is pointless and can be circumvented with wallruns / weapon mobility / tileset shortcuts, or the Vanguard helm.

 

Redirection and Vital is overkill. Redirection+Vigor with energy siphon, Vital and Rage with Corrosive Projection, imo.

 

This is my fav build: http://goo.gl/ZIIVRf

Edited by Darzk
Link to comment
Share on other sites

Actually with this build all the heavy lifting is done by weapon ,this is just to maintain his mobility and i think i made it mistake by naming it GOD BUILT may be should have name it all around built but any ways thanks for the useful suggestions and

"THIS IS NOT JUST SOME APRIL FOOL JOKE XD"

Link to comment
Share on other sites

Is rifle amp really that bad?

 

Well... using the scavenger mod for a weapon you don't have equipped could be worse. But at least that might benefit your teammates.

 

6.3% rifle specific damage is basically useless, when you consider CP is like +35% damage to lvl 50 armored targets, and works on all weapons and abilities.

 

Edit: In fact, I'd rather use Steel Charge. More mod points for stronger abilities, or better survivability. The damage increase is more substantial (+24%) and everyone has a melee weapon.

Edited by Darzk
Link to comment
Share on other sites

@Darzk

but on wiki says that at rank 5 Rifle Amp has 27% effect and

you say 6,3% how becomes this ??

Base = 100%

Serration = 165%

Heavy Cal = 165%

Total = 430% damage

 

430% + 27% = 457% damage, which is 6.27% more than 430%.

 

I'll admit I chose the worse number to emphasize how bad it is, with Serration only, no HCal, its worth +10.2% damage.

Edited by Darzk
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...