LegendOfAB Posted April 3, 2014 Share Posted April 3, 2014 Wasn't sure which would be the right section to post this in, so feel free to move it if you have to. Just did 2 ODS missions in an attempt to get the last 2 Burston Prime parts and we seriously couldn't get past 15 mins. We did the standard "wait until 70-60%", but the life support just wasn't coming fast enough to...support us. I had my Nekros, but he isn't really modded out yet. Even then me spamming my maxed desecrate still didn't help much(mostly just got red orbs). Were we doing something wrong, or is this a legit problem? Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted April 3, 2014 Share Posted April 3, 2014 All I know is that as you further in Survival, the longer the Life Support Capsules spawn. There is some speculation that this is the same concept for the Life Support drops from enemies, being that they are increasingly harder to get out of them, especially in higher levels. So, I wouldn't be certain what the deal is other than Orokin Derelict are a pain to do with Survival missions. Link to comment Share on other sites More sharing options...
Tulzscha Posted April 3, 2014 Share Posted April 3, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
LobsterFiend Posted April 3, 2014 Share Posted April 3, 2014 (edited) I have the same feeling. I do survival missions all the time and I mostly do tower survivals sometimes up to 50 mins. Imagine my surprise when I decided to do my first ODS in a long time. I was forced to suck on air and extract before it even hit the 15 min mark. Edited April 3, 2014 by LobsterFiend Link to comment Share on other sites More sharing options...
--Q--JoeTheBanshee Posted April 3, 2014 Share Posted April 3, 2014 They addressed this in what one of the most recent devstreams. They are aware and are fixing it. Link to comment Share on other sites More sharing options...
LegendOfAB Posted April 3, 2014 Author Share Posted April 3, 2014 They addressed this in what one of the most recent devstreams. They are aware and are fixing it. Ah, thats good to hear. Hopefully it'll be dealt with in U13. I guess we wait then. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now