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Warframe Experience The More Op Faction, Knock Down Frenzy.


Makemap
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Corpus:

 

When facing Corpus they were pure range damage. Shockwave MOA's rush to you and slam knock down. While the rest shoots at you. Since the Heavies were added. You can die instantly to their fire if they are close enough and you cannot get back up fast enough. There are also Elite units now which crazily drains your shield away without missing when your on the ground. Thankfully Shock wave MOA's are easy to kill.

 

When Jupiter changed(survival), Anti-Moa's were introduced. You had them firing knockdown grenades at you. They spawn in massive group and spam you with there shot. The good thing is, they usually miss when you are running away. They have a stronger health than Shockwave like the Fusion MOA's. They are pretty hard to kill. But, combined with there Heavies and a group firing one at a time you could barely get back up in a small corner. Be thank full that you can jump evade Shockwave MOA and Anti-MOA knockdown's effect.

 

Infested:

 

When you first faced the infested there were Runners that stunned you when suiciding on you. You had Leapers that do jump attack and knock you down. Runners were finally updated to stop stunning you. But, Leapers are easy to evade and take a long time to attack. Then you have to face against the so called Ancients. There was Poison, Disruptor and Healers. At first we see few of them and their claw atacks knock you down instantly. Healers aren't a big problem. Posion damages your health if your too close.

 

Then there was Disruptor whch many people have no clue what he did until he used his stretched arm attack. Thankfully, that didn't knock you down. But it leeched all your energy and shield which prevented you from killing the mob faster. Further on to the game, you see a combination, they rushed so fast you sometime get knock down from behind. It wasn't that bad until you couldn't klll fast enough due to massive Healers. You kept getting claw knockdown and energy leeched by Disruptor til your death. Even Leapers get a chance to strike at you as you try to get back up.

At higher level you went, the more they spawned. It seemed very unfair that they spawn more in higher level than lower level when they take forever to kill, making it impossible to run away for many warframes, you could not get up at all as you were clawed to death. Hoping they delay their claw attack, as you get chained claw. The further one comes at you and claw you again and again and again until you died.

 

Grineer:

 

At first you had a nice glance at shielded enemies. When close enough they wack you down. A combination of them is a chain. Then we had Heavies who deal massive damage. When you get too close it is impossible to evade their slam. With the already massive damages they deal, it seemed almost impossible to get away. Thankfully they were slow. The you had to deal with Teleporters called Commanders who would switch you into a group.

 

This would allow a chain knockdown if these units were encircling you. A new update happen and a unit called Scorchers may seem weak, but they deal as much damage as heavy in close range and spawn way more. The Commanders would swap you an have a combination of Scorchers and knockdown. Another Update happen called Scorpion, they throw arrows at you in a small range to drag you in and knock you down. Then there was a far worst enemy called. They would spawn in massive groups, flying in the skies and fire rockets at you dealing more damage than the heavies themselves. They are kind of homing but, can be dodged. Thanks to the different planets that Shield unit and the scorpion unit doesn't spawn with Hellion.

 

Another enemy was added called Eviscerator who would shoot as fast and prevent you from healing while hiding, slicing through your shield. This became really bad with the multiple knockdown and teleport making you impossible to survive. Even worst another update happened. The Bombard and Hellion now have proc chances. This causes you to get knocked down in mid-long ranges. Given enough time for close range units to come and knock you down again. You get massively damaged and hoping the teleporter will take you some where safer. You had bleed to death or get knockdown again hoping this madness would end. At higher levels the Heavies would have so much health. A combination of all these made it impossible to survive and you would have died if it weren't for your buddies being there.

 

Now a new update happened. A trap called Arc Trap. It would never stop and never slow down dealing massive damage to you as you were knocked near one, that you would have died before you get away with the same combination from the pass.

Edited by Makemap
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