yarash2110 Posted April 3, 2014 Share Posted April 3, 2014 The reason is out of 5 runs of ruk i got 7 orokin cells because of them, but the spawb rate is really stupid, i had like 4 on just one 8 meters hallway... Link to comment Share on other sites More sharing options...
Cemges Posted April 3, 2014 Share Posted April 3, 2014 They should make them drop rare resources at %100 rate like back when they were first implemented and that was an unintended bug Link to comment Share on other sites More sharing options...
LynxZ4r0Z Posted April 3, 2014 Share Posted April 3, 2014 put on trinity + max range + link = zap the enemies EASY Link to comment Share on other sites More sharing options...
LoGicMoTion Posted April 3, 2014 Share Posted April 3, 2014 I hate the arc traps. One Simple reason. It's 45 Minutes i'm in Cassani It's time to go I tell my group, LS runs out. Were avoiding hordes of enemies we get to the extraction room. There they are 3 cleverly placed arc traps which down the whole team. GG Link to comment Share on other sites More sharing options...
Tulzscha Posted April 3, 2014 Share Posted April 3, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Angius Posted April 3, 2014 Share Posted April 3, 2014 I hate the arc traps. One Simple reason. It's 45 Minutes i'm in Cassani It's time to go I tell my group, LS runs out. Were avoiding hordes of enemies we get to the extraction room. There they are 3 cleverly placed arc traps which down the whole team. GG That's why you always scout the whole map after the way to extraction opens. To break the containers and destroy the arc traps, so nothing will stop you when you need to run for your lives. Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 3, 2014 Share Posted April 3, 2014 I still hate arc traps and heres why: -They make going through doors, past overhangs, or around corners a russian roulette in no-shield nightmare missions -They can still zap you in the intro cutscene (true they are removed very quickly but they can still proc lightning and damage your shields/health before they are removed...which means DE hasn't really fixed the traps in the spawn room problem) -They can spawn on a door and make it impossible to get through the door unless you have an enemy/ally that can ST you through it. This has actually forced entire teams I have been on to abandon missions because 2 traps spawned ON a door and we couldn't get around them -They are cheap shots that can be impossible to predict or avoid. In a game ALL traps should be avoidable by skill, and arc traps aren't. -You cant damage or destroy the traps with radial damage Link to comment Share on other sites More sharing options...
KimchiKen_Prime Posted April 3, 2014 Share Posted April 3, 2014 They should make arc traps deactivate once the survival timer thing runs out. PROBLEM SOLVED Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted April 3, 2014 Share Posted April 3, 2014 In a game ALL traps should be avoidable by skill, and arc traps aren't. You are wrong. All the arc traps can be avoided by not playing Warframe. That requires some skill, because Warframe is so damn addictive. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted April 3, 2014 Share Posted April 3, 2014 They should make arc traps deactivate once the survival timer thing runs out. PROBLEM SOLVED Why would the Grineer want to turn the traps off? Link to comment Share on other sites More sharing options...
yarash2110 Posted April 3, 2014 Author Share Posted April 3, 2014 Why would the Grineer want to turn the traps off?i would guess that the vacuum caused by the lack of oxygen would harm it... But it's not doing anything to the grineer! WTFFFFF Link to comment Share on other sites More sharing options...
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