Sasquatchias Posted April 3, 2014 Share Posted April 3, 2014 So after reading the various threads and testing it my self, I can safely say that I think new players have a fairly rough time, either due to the poor scaling of available weapons/enemies or due to the fact that they don't have Mods that are seen as absolutely necessary. What I propose is something that should theoretically solve the issue of the mods, and it is that players get rewarded for clearing planets, with the rewards being these "necessary" mods. Examples: For clearing out Mercury, players are rewarded with a Serration Mod. For clearing Venus players are rewarded Hornet Strike. For clearing Earth players get Point Blank. Thoughts on this? Link to comment Share on other sites More sharing options...
Dogoframe Posted April 3, 2014 Share Posted April 3, 2014 Good idea, and not making little of it, just as good as most ideas about MOD distribution. Just ask yourself this (sorry if I sound pedantic, it is just an attempt at irony) - If DE just recently removed Slash Dash from Stalker, and didnt touch any other ability MODs that are given FREELY AND IMMEDIATELY after you craft or buy any frame... Do you really think it is in their game design to make MOD acquisition ANY easier? Link to comment Share on other sites More sharing options...
Skarmax Posted April 3, 2014 Share Posted April 3, 2014 wrong forum -.- Link to comment Share on other sites More sharing options...
Dogoframe Posted April 3, 2014 Share Posted April 3, 2014 Nah, RNG, MODs, difficulty on Earth... Some topics can be posted anywhere, it is not like they are being considered anyway. Link to comment Share on other sites More sharing options...
ntyd1s Posted April 3, 2014 Share Posted April 3, 2014 Speed Holster should be added too. It's an 'inferior' aura mod which should have been given for free to justify its existence. Link to comment Share on other sites More sharing options...
xlraistlx Posted April 3, 2014 Share Posted April 3, 2014 That would be good if it's implemented. Even if I personally didn't had a problem to get my first serration and hornetstrike I've find people looking for this two mods that are vital for thm to keep progessing and one of them is only dropped by Infested Ancients. Link to comment Share on other sites More sharing options...
xlraistlx Posted April 3, 2014 Share Posted April 3, 2014 wrong forum -.- Forum, hell no! Subforum maybe, but yet he's asking about our opinions on the subject not giving a full feedback. Link to comment Share on other sites More sharing options...
SpilockT_T Posted April 3, 2014 Share Posted April 3, 2014 Agreed about this!! +1 Link to comment Share on other sites More sharing options...
Llyssa Posted April 3, 2014 Share Posted April 3, 2014 *scoots in* *drops https://forums.warframe.com/index.php?/topic/200407-achievement-rewards/ * *scoots off* Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted April 3, 2014 Share Posted April 3, 2014 (edited) Personally, I think it should be based off of Boss kills. I.E. after you kill the Mercury boss (it's been a while, I forget who it is), you get a nifty mod to help on Venus, a BP for a gun that has Impact damage (so you can actually kill the corpus), and the resources to build said gun. By the time the game is "finished" we're gonna have what, at least 100 different weapons? Why not give a few away for free? Same theory applies to Frames Just my 2 cents. Edited April 3, 2014 by Spliffy_McGee Link to comment Share on other sites More sharing options...
droidjv Posted April 3, 2014 Share Posted April 3, 2014 I like the idea, only thing I'd change is giving a few as option. Link to comment Share on other sites More sharing options...
seren77 Posted April 3, 2014 Share Posted April 3, 2014 Anything that helps the new player experience is welcomed. Link to comment Share on other sites More sharing options...
Terrornaut Posted April 3, 2014 Share Posted April 3, 2014 I've always thought they'd be given out after planet rewards at some point. Will they ever do it? We shall see. Link to comment Share on other sites More sharing options...
Dark5eiD Posted April 3, 2014 Share Posted April 3, 2014 Personally, I think it should be based off of Boss kills. I.E. after you kill the Mercury boss (it's been a while, I forget who it is), you get a nifty mod to help on Venus, a BP for a gun that has Impact damage (so you can actually kill the corpus), and the resources to build said gun. And, to top it off, you gain the Mastery required to take the Rank 1 test (which should be required to move on to Venus). Just my 2 cents. ^im thinking more along these lines. all you have to do is increase the percent of drops for the first few boss's for redirection/serration/hornet strike and etc. so if they dont get the mod they need they can re do a boss they were already able to beat to get the mod they needed. which will then help them on the next planet. on the other hand there seems to be a lot of clans looking for players that claim to be friendly and helpful on the recruitment tab (my clan included) im sure the clan can help rustle up a couple of essential mods to help a clan mate out. Link to comment Share on other sites More sharing options...
Tulzscha Posted April 4, 2014 Share Posted April 4, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
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