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Observations On Ods And Survival In General


[DE]Momaw
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Firstly, apparently I am becoming the emergency prime time hologram. Nifty.

 

 

Secondly, ODS is harder than Void survival by some degree for the reasons mentioned (enemy mobility and flocking is a problem, lots of death pits that eat your support tanks) but really the single biggest is the rate at which enemies drop support tanks. This applies to both ODS and Void.   Sheldon's team had no issue at all, because he had a Nekros. Which doubles the quantity of support tanks available. If Team Megan had a Nekros, we would have lasted much, much longer than we did.   Incidentally this is the same exact problem that we had in the previous prime time which was Team Megan versus Team Rebecca on T3 survival.... Reb's team won and could easily have gone for at least an hour, because they had a Nekros.  Megan's team was struggling for support almost the entire time and was forced out because we didn't.

 

The thing is we weren't dying.  We were surviving just fine.  Survival mode is entirely reliant on getting support tank drops from enemies, which requires that they spawn fast and reliably enough... Which rarely happens. Hence the necessity of Nekros.

 

As a proposal for a rework...

 

Life support tanks should restore the life support of warframes that are near them until they are depleted, and there should ALWAYS be a life support tank on the map. Enemies will attempt to deactivate the tank if they can get to it, so the Tenno have two tasks:  1.) get to the survival pod before the enemies can ruin it  2.) hold out near the pod until it is depleted and the next one spawns.

Edited by Momaw
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well survival is like broken, in some maps theres no lack of life support and in other is so low, sometimes you cant even make 5m.

 

the problem, is somewhat connected with low spawn rate of enemies... so this doesnt need rework, needs a FIX.

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