Instinction Posted April 4, 2014 Share Posted April 4, 2014 (edited) About the credit caches in the Void! I dislike them yes, but that is as they are right now. Most people are going to disagree with me on this because they just want them gone BUT: Consider this. Make the credit caches match with the time. 5min=5k creds 10min=10k creds 60min=60k creds And so on. It seems like a lot, I get that, but it would make people less upset about getting them at an hour into a survival mission and I really don't think it's overkil because you still only have a chance of getting them, not like you're going to be raking in a million creds per mission. And because this man makes a very good point about the T1-T3 differences (and with the possible upcoming introductions of T4) Have those for T1 stuff. For T2, multiply the cache values by 2. For T3, multiply the cache values by 3. Because T1 and T3 are very different animals. But even with such a change, the rate for it should be nerfed to the ground. This should be factored in as well. On that note though, I would also say decrease the general chance of getting a credit cache overall. I don't know what it's at right now, but I'd say pretty low, like 10%. Just a thought! Edited April 4, 2014 by Instinction Link to comment Share on other sites More sharing options...
michaelwii Posted April 4, 2014 Share Posted April 4, 2014 Have those for T1 stuff. For T2, multiply the cache values by 2. For T3, multiply the cache values by 3. Because T1 and T3 are very different animals. But even with such a change, the rate for it should be nerfed to the ground. Link to comment Share on other sites More sharing options...
shimbaby Posted April 4, 2014 Share Posted April 4, 2014 this would be really good for people who need a ton of $$$ in a mission Link to comment Share on other sites More sharing options...
Un1337ninj4 Posted April 4, 2014 Share Posted April 4, 2014 (edited) So long as we don't get a Prime part every 15 min I say good, we need to limit the amount of Primy bits in the trade market otherwise there'd be no reason to even pick up the non-primed variants, Edited April 4, 2014 by un1337ninj4 Link to comment Share on other sites More sharing options...
Vitras Posted April 4, 2014 Share Posted April 4, 2014 Having a greater amount of credits would definitely make it more profitable and not such a waste. +1 Link to comment Share on other sites More sharing options...
Instinction Posted April 4, 2014 Author Share Posted April 4, 2014 Plus, I think it would be nice to have a mission that is good for farming creds, since unless you just spam void runs, there is no real feasible way of getting creds. Link to comment Share on other sites More sharing options...
Tulzscha Posted April 4, 2014 Share Posted April 4, 2014 Thread title edited for clarity. Link to comment Share on other sites More sharing options...
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