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Toggle On Sentinel Attack


Azawarau
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For sentinels it kind of bothered me that you had to choose before the mission whether it can attack or not

 

I like to stealth through missions but sometimes when things get ugly i wish the sentinel could attack

 

A toggle would be helpful for this

 

Input?

 

EDIT

 

I may have posted in the wrong area

 

If so simply move it to where it belongs

Edited by Azawarau
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Do you mean a choice or button to let them attack during missions?

To turn their attacking function on and off mid mission with a hotkey

 

No support, if you want to stealth, get a Shade.

 

Giving the other sentinels similar attack precepts would devalue its niche.

I prefer Carrier so i can more easily grab items

 

Tend to use loki/Ash/Banshee who dont really need it

 

What about a Mod to disable attacking unless youre under alerted status?

Edited by Azawarau
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What about a Mod to disable attacking unless youre under alerted status?

No, because that's what Revenge is for.

 

If you want a Sentinel that holds back, you get a Shade. You have to pick and choose, you can't have all the strengths in one.

Edited by Dominus_Tenno
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No, because that's what Revenge is for.

 

If you want a Sentinel that holds back, you get a Shade. You have to pick and choose, you can't have all the strengths in one.

Fair enough

 

But that mod is limited to shade

 

And shades usefulness is great even without it

 

I love using it with Nova and Ember myself

 

Also

 

Why so hostile on the opposition?

 

I was asking for input on an idea, not saying we need this thing

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I am in the middle of the two armies.  I think that there should be an extra mod in the game that allows attack based precepts to be toggled on/off.  That way, the OP gets what he wants, and other people can have their play style knowing they have a few more mod-points to use.

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From the way you phrased it earlier, why can't we just get a hotkey option to select a key to turn the sentinel from hostile, defensive, or just off. That would be nice. Would work well with the other sentinels, but also render shade more useless. 

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I am in the middle of the two armies.  I think that there should be an extra mod in the game that allows attack based precepts to be toggled on/off.  That way, the OP gets what he wants, and other people can have their play style knowing they have a few more mod-points to use.

I really like shade... he spams that invisibility alot

 

But i can see your point and cant imagine a change for his mod thatd suit him really

 

From the way you phrased it earlier, why can't we just get a hotkey option to select a key to turn the sentinel from hostile, defensive, or just off. That would be nice. Would work well with the other sentinels, but also render shade more useless. 

If shade was given a new attack mod would that help?

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but also render shade more useless. 

 

Carrier pulls items, Deth Cube zaps things, Shade stealths things, Wyrm knocks stuff down, Djinn does a thing, and Helios scans objects.

 

Each of them has their own niche, no matter how valuable or useless that niche may be. I don't see a problem with each of them being able to switch from Aggressive to Defensive to Passive.

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