Azawarau Posted April 4, 2014 Share Posted April 4, 2014 (edited) For sentinels it kind of bothered me that you had to choose before the mission whether it can attack or not I like to stealth through missions but sometimes when things get ugly i wish the sentinel could attack A toggle would be helpful for this Input? EDIT I may have posted in the wrong area If so simply move it to where it belongs Edited April 4, 2014 by Azawarau Link to comment Share on other sites More sharing options...
Ishki88 Posted April 4, 2014 Share Posted April 4, 2014 nice idea but we don't have enough sentinel mods to rly replace their attack options....... Link to comment Share on other sites More sharing options...
rechot Posted April 4, 2014 Share Posted April 4, 2014 i would realy love this first time i have heard this sounds great to me post this in the devstream questions it would be great Link to comment Share on other sites More sharing options...
JohnProdman Posted April 4, 2014 Share Posted April 4, 2014 (edited) No support, if you want to stealth, get a Shade. Giving the other sentinels similar attack precepts would devalue its niche. Edited April 4, 2014 by Dominus_Tenno Link to comment Share on other sites More sharing options...
Verryn Posted April 4, 2014 Share Posted April 4, 2014 Do you mean a choice or button to let them attack during missions? Link to comment Share on other sites More sharing options...
Azawarau Posted April 4, 2014 Author Share Posted April 4, 2014 (edited) Do you mean a choice or button to let them attack during missions? To turn their attacking function on and off mid mission with a hotkey No support, if you want to stealth, get a Shade. Giving the other sentinels similar attack precepts would devalue its niche. I prefer Carrier so i can more easily grab items Tend to use loki/Ash/Banshee who dont really need it What about a Mod to disable attacking unless youre under alerted status? Edited April 4, 2014 by Azawarau Link to comment Share on other sites More sharing options...
JohnProdman Posted April 4, 2014 Share Posted April 4, 2014 (edited) What about a Mod to disable attacking unless youre under alerted status? No, because that's what Revenge is for. If you want a Sentinel that holds back, you get a Shade. You have to pick and choose, you can't have all the strengths in one. Edited April 4, 2014 by Dominus_Tenno Link to comment Share on other sites More sharing options...
Azawarau Posted April 4, 2014 Author Share Posted April 4, 2014 No, because that's what Revenge is for. If you want a Sentinel that holds back, you get a Shade. You have to pick and choose, you can't have all the strengths in one. Fair enough But that mod is limited to shade And shades usefulness is great even without it I love using it with Nova and Ember myself Also Why so hostile on the opposition? I was asking for input on an idea, not saying we need this thing Link to comment Share on other sites More sharing options...
Jiminez_Burial Posted April 4, 2014 Share Posted April 4, 2014 I am in the middle of the two armies. I think that there should be an extra mod in the game that allows attack based precepts to be toggled on/off. That way, the OP gets what he wants, and other people can have their play style knowing they have a few more mod-points to use. Link to comment Share on other sites More sharing options...
zebar1313 Posted April 4, 2014 Share Posted April 4, 2014 From the way you phrased it earlier, why can't we just get a hotkey option to select a key to turn the sentinel from hostile, defensive, or just off. That would be nice. Would work well with the other sentinels, but also render shade more useless. Link to comment Share on other sites More sharing options...
Magicfingers Posted April 4, 2014 Share Posted April 4, 2014 i'd be happy if they just quit trying to kill gun turrents and ignoring everything else Link to comment Share on other sites More sharing options...
Azawarau Posted April 4, 2014 Author Share Posted April 4, 2014 I am in the middle of the two armies. I think that there should be an extra mod in the game that allows attack based precepts to be toggled on/off. That way, the OP gets what he wants, and other people can have their play style knowing they have a few more mod-points to use. I really like shade... he spams that invisibility alot But i can see your point and cant imagine a change for his mod thatd suit him really From the way you phrased it earlier, why can't we just get a hotkey option to select a key to turn the sentinel from hostile, defensive, or just off. That would be nice. Would work well with the other sentinels, but also render shade more useless. If shade was given a new attack mod would that help? Link to comment Share on other sites More sharing options...
Sixty5 Posted April 4, 2014 Share Posted April 4, 2014 Run Shade. You get initial stealth and if things get rough you have support. Link to comment Share on other sites More sharing options...
Grascen Posted April 4, 2014 Share Posted April 4, 2014 but also render shade more useless. Carrier pulls items, Deth Cube zaps things, Shade stealths things, Wyrm knocks stuff down, Djinn does a thing, and Helios scans objects. Each of them has their own niche, no matter how valuable or useless that niche may be. I don't see a problem with each of them being able to switch from Aggressive to Defensive to Passive. Link to comment Share on other sites More sharing options...
Tulzscha Posted April 4, 2014 Share Posted April 4, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now