NixinVictus Posted April 4, 2014 Share Posted April 4, 2014 It was already annoying to begin with, but I'm a space ninja, so I can deal with it. At least I used to be able to. Until for some reason, now when I get teleported, I seem REALLY SURPRISED even after its been happening for like ever, and there's even a warframe who has the same ability and sometimes uses it just to troll. Being fazed like that, ESPECIALLY for the TIME it takes up, not only doesn't make sense, because it's the ability itself that's supposed to be disorienting, NOT a forced effect that's only supposed to happen to the enemy (because they're AI's and NOT REAL,) but if there are a lot of enemies around, it's almost gauranteed death for anyone not super shielded and/or in a group. This makes the commanders ridiculously powerful. I'm guessing the most powerful enemies in the game next to the bosses. If that was goal, FIGURE SOMETHING ELSE OUT. Change it BACK the way it was. Please. This is HANDS DOWN the WORST thing that has been changed in the game to date. This alone makes the game not even worth playing anymore, and I LOVE this game. I've put a a fair chunk of change in it. I won't play anymore if this keeps going through the next couple of updates. THAT's how BAD this is. It's BAD. It's REALLY REALLY REALLY . . . REALLY . . . B A D. Stop it. Knock it off. Put it back. BAD. Link to comment Share on other sites More sharing options...
Deidaku Posted April 4, 2014 Share Posted April 4, 2014 The change is fine..it teaches you how to react faster and avoid being TP'd by them + it adds some challenge , it can suck a lot ( being teleported in the middle of napalms) but There aren't many commanders anyway Link to comment Share on other sites More sharing options...
TylerFreeman Posted April 4, 2014 Share Posted April 4, 2014 The change is fine..it teaches you how to react faster and avoid being TP'd by them + it adds some challenge , it can suck a lot ( being teleported in the middle of napalms) but There aren't many commanders anyway ....how the hell is it even a challenge if the player can't even detect a commander? more or less they can tend to blend in with the maps itself and more importantly, there is no way to avoid there switch teleports since their AI has an extreme case of locking on to you. it should be the players fault if they walk up to a heavy gunner without acknowledging they will get knocked down by radial stomp, this teaches the player to be more aware on how heavies react and stay away from them, which also raises awareness when in an area that'll send heavy troops after you. you have to hope that heavy isn't bum rushin their way in when you cross paths. one commander may entirely ruin your day since the stun animation seems completely unintended once you get teleported into a mob of 1 or 2 napalms or bombards. the game itself forces its rules on you whether you like it or not as you watch your warframe get torn to shreds from the mobs themselves in under 2 seconds, believe me, alot of stuff goes on in that short amount of time. this is a matter of a bug that can take away your control, and that shouldn't stay since we have a warframe with the same based skill as commanders have. Link to comment Share on other sites More sharing options...
SilentCynic Posted April 4, 2014 Share Posted April 4, 2014 (edited) I find it hilarious how the Tenno are supposed to be these mystical, nigh-unstoppable warriors, but you flail about in confusion for about 2s after every single teleport, and you flop onto your face with every knockdown. Acrobatics and agility are sorely lacking, as is the on-the-fly adaptability that is crucial in a combat scenario. But I suppose layering more bullS#&$ is sort of what makes the Grineer the faction they are today, in comparison to the Corpus and Infested. Edited April 4, 2014 by SilentCynic Link to comment Share on other sites More sharing options...
rapt0rman Posted April 4, 2014 Share Posted April 4, 2014 The change is fine..it teaches you how to react faster and avoid being TP'd by them + it adds some challenge , it can suck a lot ( being teleported in the middle of napalms) but There aren't many commanders anyway It really doesn't teach you to react faster, on the contrary, it literally removes the ability to react at all, it's a lock-on ability with no cast time and a 1.5~ second stun. Link to comment Share on other sites More sharing options...
Archangelzz Posted April 4, 2014 Share Posted April 4, 2014 I find it hilarious how the Tenno are supposed to be these mystical, nigh-unstoppable warriors, but you flail about in confusion for about 2s after every single teleport, and you flop onto your face with every knockdown. Acrobatics and agility are sorely lacking, as is the on-the-fly adaptability that is crucial in a combat scenario. But I suppose layering more bullS#&$ is sort of what makes the Grineer the faction they are today, in comparison to the Corpus and Infested. Lol I you have played as long as I have then you know the grinner pretty well when I play agaisnt them they are never even alerted to my presence at all lol. Link to comment Share on other sites More sharing options...
ArchPhaeton Posted April 4, 2014 Share Posted April 4, 2014 (edited) The change is fine..it teaches you how to react faster and avoid being TP'd by them + it adds some challenge -snip- Big no. React faster? Avoid being TP'd? please tell us how you do that, rolling? wallrunning? Because the switch works even if you are completely in cover, and it falls on you at any moment. I don't have such a big problem, so far I have been able to kill everyone and get out alive but it still seems like a poor game mechanic. The switch TP was already annoying, I have no idea why this "forced stun" was introduced whatsoever. EDIT: Actually I think that guy is trolling. Edited April 4, 2014 by ArchPhaeton Link to comment Share on other sites More sharing options...
Mactax Posted April 4, 2014 Share Posted April 4, 2014 The change is fine..it teaches you how to react faster and avoid being TP'd by them + it adds some challenge , it can suck a lot ( being teleported in the middle of napalms) but There aren't many commanders anyway No. What forced you to react faster was the original teleport, that instantly misplaced you. And if you ended up in the middle of napalms it were YOUR reflexes that could have saved you. Now, you are just forced to stand there as a dummy and your reaction doesn't matter anymore, which limits counterplay tremendously. This is HANDS DOWN the WORST thing that has been changed in the game to date. It's not. The worst was that they removed Infested from the star map. Link to comment Share on other sites More sharing options...
kaboomonme Posted April 4, 2014 Share Posted April 4, 2014 Funny thing is, this change was meant to be a buff to Loki's Switch Teleport, but it seems it indirectly buffed the Commander as well. Link to comment Share on other sites More sharing options...
ngrazer Posted April 4, 2014 Share Posted April 4, 2014 This change is awful. I'm playing as Tenno, a professional warrior with skills and fast reactions, not some random girl, so this "Where am I? How did i end up here?" is annoying. Link to comment Share on other sites More sharing options...
Llyssa Posted April 4, 2014 Share Posted April 4, 2014 Switch TP can happen anywhere. I had a commander switch TP me when I was at the top of a multi-tailwind ascent. It was a pretty dumb move on his part(he barely survived the fall), but it certainly was a great feat of aiming at a moving target. I'm not a fan of any lock-down animations. This one's mild, but should have a counter. You can use reflex guard to help block after you get swapped. So far as the other things (like being knocked down/around), there's mods for that. If you want to be a ninja who cannot be knocked down, and quickly recovers, you can TOTALLY do that. You just need to install things like constitution or handspring to recover faster, or fortitude and sure footed to avoid getting knocked down in the first place. Link to comment Share on other sites More sharing options...
Llyssa Posted April 4, 2014 Share Posted April 4, 2014 This change is awful. I'm playing as Tenno, a professional warrior with skills and fast reactions, not some random girl, so this "Where am I? How did i end up here?" is annoying. Yeah, 'cuz guys would never do that.... Link to comment Share on other sites More sharing options...
unknow99 Posted April 4, 2014 Share Posted April 4, 2014 (edited) Even if I find it hilarious everytime it happens, my smile is often followed by the use of a revive....They should just keep it for the commander, and an extremely quick (3/4 the time it takes now) head move would be ok as an idle for the tenno, in my opinion.... Idle animations are welcomed, they add life to the game, but in this situation they currently add the opposite too... :p Edited April 4, 2014 by unknow99 Link to comment Share on other sites More sharing options...
Merlinhawk Posted April 4, 2014 Share Posted April 4, 2014 yeah its fun to stand around for 1,5 seconds getting killed in that group of Grinner the commander stood in.. honestly it sucks. and id REALLy like to know how you are supposed to avoid an instant ability, from a grinner half a map away. Link to comment Share on other sites More sharing options...
DisOrd3r Posted April 4, 2014 Share Posted April 4, 2014 I like it ^^ it's almost the only way to die atm :D Link to comment Share on other sites More sharing options...
Varzy Posted April 4, 2014 Share Posted April 4, 2014 A delay of 0.5 seconds would be better, because frankly it'd give the player a moment to reorient themselves now that they're stuck among a crowd of enemies. As it is right now, it's somewhat amusing to see but usually results in death/serious injury, which isn't fair for an ability where there's no forewarning or way to avoid it. Also, if Deidaku is trolling then it was a stellar example of a troll comment. So much anger over it! Link to comment Share on other sites More sharing options...
ngrazer Posted April 4, 2014 Share Posted April 4, 2014 Yeah, 'cuz guys would never do that.... I'm playing as Tenno, a professional warrior with skills and fast reactions ^Read again. Link to comment Share on other sites More sharing options...
-CM-Trives Posted April 4, 2014 Share Posted April 4, 2014 I'm playing as Tenno, a professional warrior with skills and fast reactions One, while the animation is kinda silly, I think having to look around while you're telelported would be the FIRST thing a Tenno is going to do. Also, who is to say how terrible the Grineer technology for teleportation is. If it's adapted Orokin technology, it could've (and probably is) implemented very crudely. Perhaps being teleported is akin to being put through the mental ringer, and it really does take 2 seconds to get your head straight. Similar to a flash bang. Even Ninja's would've been taken back by flash bangs ;-) So, if you hate it, because it puts your butt in the fire, fine. But don't act like there is no way possible this could daze a "Ninja". Tenno (heck and Navy Seals) die all the time, they're great because they are professional warriors, with superior weapons, but underneath it all they're still just Orokin citizens :) Link to comment Share on other sites More sharing options...
Grailchaser Posted April 4, 2014 Share Posted April 4, 2014 It's still a terrible system that really needs to be remedied. This game needs fewer stunlocks, not more. Link to comment Share on other sites More sharing options...
F1UXie Posted April 4, 2014 Share Posted April 4, 2014 I feel the main reason you don't see more complaints about commanders is because they are a rare enemy. On normal missions like exterminate, sabotage, spy, etc, the switch teleport is more of an inconvenience. I almost never see Commanders on high level missions so they are usually in an area with low to mid level enemies. Plus, on those missions types if you are stealthing your way through you can potentially take them by surprise. The major issue I see with the Commander's Switch Teleport is if you have to deal with it in a Survival or Defense mission. At really high levels all it takes is 1.5 seconds for a group of grineer to kill a Tenno. Because this move is completely unavoidable, there would be nothing you could do. Now imagine how many people would complain if Commanders were in Interception missions. Picture this: You're defending your control point and suddenly without warning you get teleported away by a Commander in to a group of 20 of his Grineer buddies. Oh what's that, a Fire Leader, an Evicerator, a Napalm, and a Hellion? Now to wait 1.5 seconds before you can do anyth-oh wait, you're dead now. Now let's say that you do manage to somehow survive: You kill all of the Grineer and run back to your control point as fast as you can to defend it, but it's too late. The Commander just instantly captured it. What's that, oh one of your allies wasn't so lucky and he got killed by the mob. Now you need to quickly run off to save him. That way you can arrive just in time for his control point to be captured as well. That alone convinces me this could be a potentially game breaking ability. Link to comment Share on other sites More sharing options...
DeadScream Posted April 4, 2014 Share Posted April 4, 2014 Maybe with two threads on this issue on the first page of this forum, we will draw the attention of the dev... Link to comment Share on other sites More sharing options...
Neutralred Posted April 4, 2014 Share Posted April 4, 2014 Maybe with two threads on this issue on the first page of this forum, we will draw the attention of the dev... I really doubt it. They're stubborn buggers. I'm sorry, but when showing up in the middle of a group of enemies, the frst reaction isn't going to be to look around in puzzlement - it's going to be to escape or neutralise with extreme prejudice. I dislike that commanders can use this ability without line of sight - in fact without ever having seen the player, from a different tile entirely. Link to comment Share on other sites More sharing options...
Metsudo Posted April 4, 2014 Share Posted April 4, 2014 This has been brought up before so I'm just going to copy/paste my old response... "Commanders switch teleport already disorientates the player. Player experience in this situation is what "can" make it a trivial thing, but like most other situations in Warframe, the trivial becomes deadly at higher levels. Adding a 2 second uncancelable animation to this isn't a good thing. An easy fix is to make the animation cancelable, so it only fully completes if the player is idle. Leaving it as is will just add yet another block to the possibility of the player using player skill to combat enemy skills, and let's face it we need as much room for player skill in this game as possible." Link to comment Share on other sites More sharing options...
notionphil Posted April 4, 2014 Share Posted April 4, 2014 The change is fine..it teaches you how to react faster and avoid being TP'd by them + it adds some challenge , it can suck a lot ( being teleported in the middle of napalms) but There aren't many commanders anyway how are we supposed to 'react'? It's an auto-target insta cast ability that doesn't require LoS. If we had a chance to react, dodge, a warning sound, a casting time to interrupt...that would add challenge. this just adds frustration. Link to comment Share on other sites More sharing options...
Llyssa Posted April 4, 2014 Share Posted April 4, 2014 ^Read again. I did: This change is awful. I'm ... not some random girl, so this "Where am I? How did i end up here?" is annoying. ...which is still you being a sexist @#$@$. Link to comment Share on other sites More sharing options...
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