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Grineer Asteroid Defence Tile


Otaiken
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So let's talk about the infamous grineer asteroid defence. I try to avoid this map as much as possible and the recent catalyst alert once again remindeed me why.

 

The problems with this map are:

 

1) HUGE objective. Seriously, that thing is massive.

 

2) You tend to fight enemies with hitscan weapons along with stuff like bombards that can devastate the objective rather quickly.

 

3) Size of the room, when you defend one side, enemies that spawn on the other side tend to go straight for the objective. So they essentially leave their spawn room and then stand there shooting the objective. So you have to run around and kill each small group individually while they pummel the core.

 

4) Number of spawn points, on some waves enemies spawn pretty much everywhere around you, making the listed problems even worse. The spawns are also very inconsistent, with some silent moments during the mission and then moments when enemies spawn all around you all at once.

 

This map is a pain in the &#! to complete with less than 4 people. With 2-3 people it's fine as long as you have good gear and on your lonesome it's nigh impossible unless you know extremely well what your doing and bring approapriate gear and frame (so mostly frames that can shift aggro, Nyx for example). I know that this is a co-op game, but I feel some sort of scaling is needed in this map.

 

Possible solutions:

 

Rework of the map, so there are slightly more choke points and obstacles, essentially reducing the LoS from the spawn rooms. Also, possibly making the objective smaller.

 

Reducing the number of spawn points or making the number of spawn points scale. The number of enemies wouldn't have to change, just make it so they spawn from 1-3 directions at most when playing solo for example. This would work well along with the LoS reduction. Or general scaling of enemy numbers. Or increase the delay between spawning of groups.

 

3rd and a little more creative solution. Put a steel cylinder around the objective. Kinda like this: (   ). This cylinder would be open on two sides and slowly rotate around the core. When enemies spawn close to the covered side, they either go for the closest player or try to walk around the core. When they spawn closer to the open side they go straight for the core. This would be by far the most difficult change to implement, but it would introduce interesting gameplay element. Especially with some tweaks to the map along with it (you could probably make the map even slightly more open).

 

 

Also, please leave the "git gud" type of comments out of this. I like challenge as much as the next guy, but this map feels more frustrating than challenging, especially when you play solo.

Edited by LocoWithGun
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They need to just remove this tile entirely, and make a new one for Asteroids.

 

They need to make it a cryopod (NOT a massive pillar in the middle of the room) and place it up on a ledge or something so that you don't have LoS from the whole way across the room.

 

But either way, this tileset is indeed the worst tileset in the entire game.

 

At least the Orokin Defense tileset gives you lasers. I'd rather do Orokin Defense than Asteroid Defense, and both are fairly large objectives in the middle of a giant room.

 

Not ot mention the lore behind the defense is absolutely ridiculous.

 

"Defend our equipment".

 

Okay, so Tenno decide to randomly set up huge pillar reactors in the middle of a Grineer Asteroid Base? Wut?

Edited by Xylia
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Not ot mention the lore behind the defense is absolutely ridiculous.

 

"Defend our equipment".

 

Okay, so Tenno decide to randomly set up huge pillar reactors in the middle of a Grineer Asteroid Base? Wut?

I still think the survival objectives "turning off life support" on a planet is a bit more absurd.

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I still think the survival objectives "turning off life support" on a planet is a bit more absurd.

 

I still remember the first time I saw that one of the nodes on Earth was a Survival and I was going "SERIOUSLY!?"

 

I don't know who in the dev team thinks that is a good idea.

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