Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Melee 2.0 And Stamina


xenoffense
 Share

Recommended Posts

I have never understood the importance of stamina in this game. People use coptering to work around the mobility limitations of it and there is never a point when you CAN'T melee due to low stamina.

Now with the implementation of bullet parrying with melee 2.0 there is a clear advantage to having a lot of stamina: blocking tons of bullets.

I now see a balance issue and reason to NOT have infinite stamina. HOWEVER I see no reason why there needs to be stamina applied to anything other than parrying.

Scott talked so much about doing defense missions on Pluto solo using only melee weapons but I get the feeling that was with the dev kit invincibility. If melee attacks require stamina then by the time a tenno finishes a high combo on a high level enemy he will be completely drained of stamina and unable to use parry.

I haven't tried out melee 2.0 yet so this is purely speculation but I would like to see stamina applied ONLY to parrying in the future, unless the devs believe for some reason that tenno would be able to run for too long or execute too many subsequent melee attacks.

Edited by xenoffense
Link to comment
Share on other sites

So you don't think that sprinting should require stamina? How about flipping or jumping? I think the stamina system is fine and requires a player to be conscious  of what they are doing and strategic on how and when they do it. Plus there are stamina mods that adjust the usage for you.

Link to comment
Share on other sites

I think there is enough to be conscious of in this game without having to plan stamina usage. In its current form the stamina system is only a minor inconvenience so in all honesty removing it would only be a slight change. However with the upcoming update to parrying with melee 2.0 there IS actually a reason to want more stamina.

 

No person would ever equip a stamina mod for end game content. The payoff is minimal compared to other mods.

 

Like I said, I see no benefit to finite the stamina system in its current form.

 

I'm really curious why it is that you would WANT to limit the number of movements you can do before having to slow down temporarily to let your stamina recharge.

 

If more varied gameplay is your goal than I think there are much better ways of encouraging that sort of thing. Maybe something like the combo system in Devil May Cry where the more kinds of attacks are implemented in a combo the more "style points" are earned (style points are effectively XP points) these style points could be applied to any number of warframe bonuses such as affinity or even drop rates.

Link to comment
Share on other sites

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...