ukovalian Posted April 4, 2014 Share Posted April 4, 2014 I hate the fact that all tanky frames, that are supposed to be able to operate without their shields, duck for cover, in one way or another, when their shields fail and that health and armor values only determine how long you have to find cover. So I came up these ideas for it In an attempt to improve the tennos’ Warframes the lotus and the tenno council made these two prototypes Experimental shields This was made from both types of shield currently known. While it is true that it was stronger than the other shields it did come at a cost; it could not charge by itself and required an outside energy source Weaknesses: +50% magnetic, +10% impact Strengths: -20% radiation, -50% puncture, -40% heat, -40% corrosive And reinforced armor Using both ferrite and alloy plates the tenno council was able to increases the overall effectiveness of armor a cost of mobility for the wearer Weakness: +10% puncture, +50% radiation, +50% corrosive Strength: -50% slash, -40% electric, -40% magnetic, -20% blast Applicants Both of these will be applied to: Frost (and prime) Rhino (ditto) Sarryn and Valkyr (only reinforced armor due to paralysis) Warframe stat changes: Frost: Armor 300, stamina 70 Rhino: Armor 300, stamina 70 Sarryn: Armor 190, stamina 75 Valkyr: Health 150 (450 max.) New orbs Shield orbs Restore 100/10% of base shields with a slightly reduced drop rate of health orbs any suggestions/criticism is welcome Link to comment Share on other sites More sharing options...
Vargras Posted April 4, 2014 Share Posted April 4, 2014 Only weaknesses are to things that enemies hardly (if ever) use? Man, that sure is a weakness. Link to comment Share on other sites More sharing options...
zebar1313 Posted April 4, 2014 Share Posted April 4, 2014 You want to know tanky? try using a zephyr with max vit, vigor, and redirection, with a turbulence build while having 30+ team shield restores... cuz Eff mobility... Link to comment Share on other sites More sharing options...
ukovalian Posted April 5, 2014 Author Share Posted April 5, 2014 Only weaknesses are to things that enemies hardly (if ever) use? Man, that sure is a weakness. Which one are talking about? Link to comment Share on other sites More sharing options...
Blackout751 Posted April 5, 2014 Share Posted April 5, 2014 Which one are talking about? He's referring to all of them, really. No enemy uses corrosive or magnetic damage, whereas they all use Impact, Puncture and Slash (with some variations like Napalm doing Heat, Zanuka with Ice Grenades, etc.) You've given them the correct weaknesses for the armour, although the statistical proportions (+10% puncture to armour, for example) and the fact that NONE of the current enemies use those major weaknesses is what he means. Link to comment Share on other sites More sharing options...
zebar1313 Posted April 5, 2014 Share Posted April 5, 2014 (edited) Which one are talking about? I to wish to know, The only elements that i know of that the enemies do not use are viral and corrosive. cold are ice leaders, Fire napalms, Blast bombard and blast leaders, Poison ancients and toxic crawlers, Disruptor and mag leaders are magnetic along with the new door trap, Anti-moa and prod men both do electric procs, not to mention the dreadful arc traps, and radiation is nearly all the void traps. Another one i believe is the lobber crawler but i forget that one's element since it's so rare now. doesn't seem to bad to me. The other elements would only come into effect during Conclave/duel room or during self inflicted damage by ogris, Stug, thunderbolt, or castanas. Other than those mentioned i don't see why these ideas can not be implemented other than the valkyr health decrease. Edited April 5, 2014 by zebar1313 Link to comment Share on other sites More sharing options...
ukovalian Posted April 5, 2014 Author Share Posted April 5, 2014 If you have any changes you would like me to make, I'm all ears Link to comment Share on other sites More sharing options...
zebar1313 Posted April 5, 2014 Share Posted April 5, 2014 Well first let me double check that i understand this, do you want valkyr's health to be Max 450 with or without vitality? Link to comment Share on other sites More sharing options...
ukovalian Posted April 5, 2014 Author Share Posted April 5, 2014 Yea cause she depends heavily on her health so why suffer second best But all of this is changeable i thought about this and tried to make it as fair as possible if you do not believe I have done a good job then i'm open to your suggestions Link to comment Share on other sites More sharing options...
zebar1313 Posted April 5, 2014 Share Posted April 5, 2014 lol i asked if its 450 with a max vitality equipped to her or just base max health of 450 at rank 30? Because if its the second i have no issue :P Link to comment Share on other sites More sharing options...
ukovalian Posted April 6, 2014 Author Share Posted April 6, 2014 450 at 30 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now