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What Do People Think Will Be Good Melee Frames?


And_Now_I_Dance
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Valkyr is going to be up there.

 

Sure.. War Cry is good, but Rip Line will really make her good. It lets you bring enemies to you or jump to enemies. This is important when you consider that new Combo Multiplier. 

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Any frame that is immune to knockback would be the best.

When you are performing melee actions don't you resist knockdown anyways? The way the game is programmed it's animation doesn't override an action that is currently being performed. That's also why when you tailwind or any other animated move into exit the proper animation never plays.

Edited by GSDAkatsuki
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Loki doesn't even need his Invisibility.

 

As they said in the devstream, any stun is enough to open up a finisher for you; Radial Disarm stuns every disarmable enemy (whether they were already disarmed or not) for 1 second. That's plenty of time to go around using finishers on every single person there is, and parrying the attacks that come near you!

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The way I see it resistance to knockdowns is primary concern when trying to melee so in my opinion frame tiers when it comes to melee would be: 

T1 will probably be Loki, Ash and Trinity as they don't have to sacrifice 2-3 mod slots just for a (somewhat high) chance to resist knockdowns

T2 will probably be Rhino (At least for low-mid level content where Iron Skin lasts long enough). Excal (Radial Blind) and maybe Valkyr (although very limited melee weapon options)

T3 will probably be the rest as they require you to focus on melee modding (2-3 mods for knockdown mitigation, tankiness mods etc) to even come close to the effectiveness of the above frames

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The way I see it resistance to knockdowns is primary concern when trying to melee so in my opinion frame tiers when it comes to melee would be: 

T1 will probably be Loki, Ash and Trinity as they don't have to sacrifice 2-3 mod slots just for a (somewhat high) chance to resist knockdowns

T2 will probably be Rhino (At least for low-mid level content where Iron Skin lasts long enough). Excal (Radial Blind) and maybe Valkyr (although very limited melee weapon options)

T3 will probably be the rest as they require you to focus on melee modding (2-3 mods for knockdown mitigation, tankiness mods etc) to even come close to the effectiveness of the above frames

 

Excuse my ignorance, but what do Loki and Ash have that lets them resist knockdowns?  Will enemies not do their AoE knockback when they're invisible even if they're right on top of them?

Edited by And_Now_I_Dance
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Excuse my ignorance, but what do Loki and Ash have that lets them resist knockdowns?  Will enemies not do their AoE knockback when they're invisible even if they're right on top of them?

Yeah, Enemies just won't retaliate against what they can't see. Back when Loki's invisibility didn't hide sentinel running Hyena was a pain as she would stomp everytime she saw the sentinel. Now on the other hand both Ash and Loki get to do whatever the F*** they want as long as they are invisible

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Excuse my ignorance, but what do Loki and Ash have that lets them resist knockdowns?  Will enemies not do their AoE knockback when they're invisible even if they're right on top of them?

 

they dont AOE knock if your invisible

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Yeah, Enemies just won't retaliate against what they can't see. Back when Loki's invisibility didn't hide sentinel running Hyena was a pain as she would stomp everytime she saw the sentinel. Now on the other hand both Ash and Loki get to do whatever the F*** they want as long as they are invisible

 

Oh wow, that's neat.  While invisibility seems really good paired with melee, I really don't want to miss out on all the amazing new weapon animations though. ;-; 

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Its already been said several times but loki is the one.

 

He's the fastest frame so he can close distance easily.

Radial disarm makes everybody melee and stops the crossfire.

Decoy distracts and groups enemies for multi-hit devastation.

Switch teleport gets you into the fray quickly.

Invisibility to get out of tough situations or just to pump you up into overkill mode.  Unless they change it for the update, invisibility also pumps up melee damage on top of all that.

 

The one trade-off which has always been the case is that loki is that he is squishy, but if you're using him correctly nobody will be able to land a hit anyway.

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How do you feel about the Constitution + Sure Footed mod combo?  Gives an 80% chance to resist knockback.

 

80% is nice, but frames like Rhino or Trinity have 100% resistance when their respective powers are active.  Though I suppose if one doesn't want to play either warframe, that method would be the next best alternative.

 

When you are performing melee actions don't you resist knockdown anyways? The way the game is programmed it's animation doesn't override an action that is currently being performed. That's also why when you tailwind or any other animated move into exit the proper animation never plays.

 

Well, Scott was getting knocked down almost every time he tried to melee a Heavy, despite that he was attacking them.  It might be different outside of the dev build, though.

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