Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Removal Of Charged Attacks. Stop It!


V0LK
 Share

Recommended Posts

Why you had to remove a perfectly working, albeit a bit lacking system? Leave it be, add a few different animations. Done. Those who don't like won't use it, Everybody's happy. Please?

 

Look, we all like Warframe for the fast-paced action. We can shoot things and them chop them in a perfect flow. Just hold E for a split second to remove someones face and continue gunplay. Perfect! Fast, brutal, no bullS#&$.

 

Now I must change weapon, press channel, then hit enemy. By that time he'll be shot by my teammates, by sentinel, be nuked by some Ult from the next room, etc.

 

Melee 2.0 is pretty much a gimmick for a day. Once players understand that combos don't work on low-levels because enemies too weak and on high-levels because they'll be shot trying to do combos, everybody will just return to slashdash→4 combo. But the damage will be done.

Link to comment
Share on other sites

You've already deemed a new system you haven't used a waste of time huh? You didn't listen that carefully to the video, you can hit the channeling button right as you hit an enemy to get a harder hit, try it before you write it off.

Link to comment
Share on other sites

Looks like someone is afraid to use skill :p 

Galatine-fans probably.

That explains their lack of brains (no offense here).

As i've said before - melee weapons going to be more powerful with Melee 2.0, only that and nothing less.

Edited by Skynin
Link to comment
Share on other sites

I don't know what melee system you have been using for the last year, but its not a working system. Other than zoren-coptering around the map, there is almost no use for the standard attack because the charge attack, especially after mods, will ALWAYS make normal attacks pointless. Honestly I don't think this is going to have as HUGE effect as DE are wanting. Just means that when you finally run out of ammo, or are in close combat, you have a melee weapon that stands up and counts itself as being as useful as your primary.

 

2 things concern me about Melee 2.0 though:

 

1. How its going to balance with loki and his melee bonus + invis etc. Loki master race for melee 2.0 almost certainly.

2. Blocking when Scott was doing it on the stream was blocking every single round coming at him from the front, I know he was vulnerable from the back and sides, but every single round seems a little much.

Link to comment
Share on other sites

Galatine-fans probably.

That explains their lack of brains (no offense here).

As i've said before - melee weapons going to be more powerful with Melee 2.0, only that and nothing less.

 

You are stupid and I doubt your mom is an honest woman(no offense here).

 

Hey, funny guys, tell me - would good old charge attacks in any way hamper your Melee 2.0 experience? You hate it - you don't use it. Easy, right?

 

How's Charge Attacks don't work? It is perfect and simple! Just like shooting - you aim and you shoot. There's no need to complicate basic stuff.

 

Well I get people's excitement with fancy moves. I just don't get why something simple and perfectly working must be completely removed in exchange for an overdone system that has very little place here. Do I realy need to explain why combos work in slashers? And Warframe is not one.

Link to comment
Share on other sites

I think you'd have a bit more backing you up if Melee 2.0 were actually out. Perhaps you should delay this discussion until then? You might even find yourself enjoying the new system more than the old one.

Edited by Grailchaser
Link to comment
Share on other sites

You are stupid and I doubt your mom is an honest woman(no offense here).

 

Hey, funny guys, tell me - would good old charge attacks in any way hamper your Melee 2.0 experience? You hate it - you don't use it. Easy, right?

 

How's Charge Attacks don't work? It is perfect and simple! Just like shooting - you aim and you shoot. There's no need to complicate basic stuff.

 

Well I get people's excitement with fancy moves. I just don't get why something simple and perfectly working must be completely removed in exchange for an overdone system that has very little place here. Do I realy need to explain why combos work in slashers? And Warframe is not one.

 

First. Knock of the insults of other people's family. It does not add to your argument and will only encourage people to insult your family and integrity more.

 

Second: "Don't like, don't use" is not a valid sentiment. At all. EVER. It's essentially a strawman. If you're argument revolves around not using something to justify it, you in fact do not have an argument.

 

Third: The charge attacks in relation to normal attacks is not "perfectly working". You either use charge attacks or you don't melee, due to the damage difference between the two types of attack.

Edited by Zeful
Link to comment
Share on other sites

Why you had to remove a perfectly working, albeit a bit lacking system? Leave it be, add a few different animations. Done. Those who don't like won't use it, Everybody's happy. Please?

Everyone except those who don't want to just mindlessly spam the charge attack.

P.S as the people above have stated charge attacks are not going to be removed.

 

 

You are stupid and I doubt your mom is an honest woman(no offense here).

 

Hey, funny guys, tell me - would good old charge attacks in any way hamper your Melee 2.0 experience? You hate it - you don't use it. Easy, right?

 

How's Charge Attacks don't work? It is perfect and simple! Just like shooting - you aim and you shoot. There's no need to complicate basic stuff.

 

Well I get people's excitement with fancy moves. I just don't get why something simple and perfectly working must be completely removed in exchange for an overdone system that has very little place here. Do I realy need to explain why combos work in slashers? And Warframe is not one.

 

Also really man? yes the "lack of brains" comment was not very nice but still.....Did you really have to attack his/her family(who had nothing to do with this).

MAD-ROOSTER-NOTCOOL-TNT-Meme.jpg

Edited by PseudoExis
Link to comment
Share on other sites

 

You are stupid and I doubt your mom is an honest woman(no offense here).

 

Hey, funny guys, tell me - would good old charge attacks in any way hamper your Melee 2.0 experience? You hate it - you don't use it. Easy, right?

 

How's Charge Attacks don't work? It is perfect and simple! Just like shooting - you aim and you shoot. There's no need to complicate basic stuff.

 

Well I get people's excitement with fancy moves. I just don't get why something simple and perfectly working must be completely removed in exchange for an overdone system that has very little place here. Do I realy need to explain why combos work in slashers? And Warframe is not one.

 

 

"no offense but I insulted your mom..." sure....

With how the combo system is I'm pretty sure that wouldn't help the combo system much. I don't care too much about charged attacks with how things are going to be you'd just end up not using them because they don't do as much.

Edited by Sutherland
Link to comment
Share on other sites

 

You are stupid and I doubt your mom is an honest woman(no offense here).

 

Hey, funny guys, tell me - would good old charge attacks in any way hamper your Melee 2.0 experience? You hate it - you don't use it. Easy, right?

 

How's Charge Attacks don't work? It is perfect and simple! Just like shooting - you aim and you shoot. There's no need to complicate basic stuff.

 

Well I get people's excitement with fancy moves. I just don't get why something simple and perfectly working must be completely removed in exchange for an overdone system that has very little place here. Do I realy need to explain why combos work in slashers? And Warframe is not one.

 

Well, i'm not so intelligent as you, sir, and i probably suspect that my mother lies to me - i just discovered that Santa isn't real, sadly.

There is no need in charge attacks, new system should deliver possibility to crush every enemy that you can encounter in game. With style, which is important, so you don't need to spam charge attacks because it's the only viable tactic - things have changed.

Embrace it.

Link to comment
Share on other sites

I don't know what melee system you have been using for the last year, but its not a working system. Other than zoren-coptering around the map, there is almost no use for the standard attack because the charge attack, especially after mods, will ALWAYS make normal attacks pointless. Honestly I don't think this is going to have as HUGE effect as DE are wanting. Just means that when you finally run out of ammo, or are in close combat, you have a melee weapon that stands up and counts itself as being as useful as your primary.

 

2 things concern me about Melee 2.0 though:

 

1. How its going to balance with loki and his melee bonus + invis etc. Loki master race for melee 2.0 almost certainly.

2. Blocking when Scott was doing it on the stream was blocking every single round coming at him from the front, I know he was vulnerable from the back and sides, but every single round seems a little much.

 

Agreed on the first paragraph.

 

That being said, I don't consider it such a huge issue even if it blocks every single round coming from the front. Afterall, crates do the same thing, and enemies regularly spawn in positions to attack the player from multiple angles as-is in every mission type aside from exterminate. I mean, it's important to note that one of the only non-stealth frames that was actually viable in melee at high levels was a pre-IS nerf Rhino, simply because it could actually survive long enough to close to melee range in the first place.

Link to comment
Share on other sites

I don't know what melee system you have been using for the last year, but its not a working system. Other than zoren-coptering around the map, there is almost no use for the standard attack because the charge attack, especially after mods, will ALWAYS make normal attacks pointless. Honestly I don't think this is going to have as HUGE effect as DE are wanting. Just means that when you finally run out of ammo, or are in close combat, you have a melee weapon that stands up and counts itself as being as useful as your primary.

 

2 things concern me about Melee 2.0 though:

 

1. How its going to balance with loki and his melee bonus + invis etc. Loki master race for melee 2.0 almost certainly.

2. Blocking when Scott was doing it on the stream was blocking every single round coming at him from the front, I know he was vulnerable from the back and sides, but every single round seems a little much.

 

2. Scott stated that he specifically had a stamina build during the demonstration. I imagine that without a melee-focused warframe build, your stamina would be eaten away a lot faster under a number of enemies that would actually pose a thread (more than 2-3), especially if you don't have your frame heavily invested in stamina. Also, your mobility is limited as well, since running would decrease your stamina at a faster rate.

Edited by CaveCricket48
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...