xRTGx Posted April 5, 2014 Share Posted April 5, 2014 What is the best class for melee weapons and why? Vlakyr Excalibur or Ash Link to comment Share on other sites More sharing options...
-CdG-Chocolate_Cat Posted April 5, 2014 Share Posted April 5, 2014 (edited) Valkyr.High armor cannot be killed easily.Excalibur and Ash are pretty much fun frame.Plus valkyr has hysteria.I'd go rhino if you have the stat vanguard helm since he's basically one of the best tanks in the game and can outrun Loki with vanguard. Edited April 5, 2014 by Crimson_Plate_Of_Nulgath Link to comment Share on other sites More sharing options...
Kylecrafts Posted April 5, 2014 Share Posted April 5, 2014 Rhino, to soak up the damage, and use the melee damage aura without polarizing the slot. Link to comment Share on other sites More sharing options...
thecolin- Posted April 5, 2014 Share Posted April 5, 2014 Valkyr. She can speed up your melee attacks. She can buff your armour. She can debuff enemies armour. She can slow the enemy down. Link to comment Share on other sites More sharing options...
Vanhline Posted April 5, 2014 Share Posted April 5, 2014 i would say val right now, as COOL as ash is he doesn't really bring anything to the table. his only good ability is his stealth and loki does it better. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 5, 2014 Share Posted April 5, 2014 Loki obviously. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 Loki. Why risk getting shot with the other frames when you can just invis the whole time? Link to comment Share on other sites More sharing options...
NanoDecerto Posted April 5, 2014 Share Posted April 5, 2014 Lol, "class". Anyway, yeah Valkyr is meant to be the best for melee. Solid melee and armor buff, crazy armor value, hysteria that builds off melee weapon... Welcome to Warframe :P Link to comment Share on other sites More sharing options...
Spellbinding Posted April 5, 2014 Share Posted April 5, 2014 I would say rhino or Loki right now just because rhino can tank hits and not get knocked down. Loki can just stealth forever. When melee 2.0 comes around we'll have to see but it's probably still going to be those two. Link to comment Share on other sites More sharing options...
alchemistjkt Posted April 5, 2014 Share Posted April 5, 2014 the class frame you are looking for will likely be loki. though to be honest, melee is so useless atm that you would be far better off using any gun in the game. that said however, melee 2.0 is right around the corner, so melee will either become very useful and fun, ior be made worse than it currently is thanks to "DE style balance". Link to comment Share on other sites More sharing options...
Morgax Posted April 5, 2014 Share Posted April 5, 2014 (edited) Ash/Loki can dish the most damage via his stealth. Rhino can soak up the damage and has roar for a boost nice hybrid there. Frost: snowglobe slows down enemies making it easier to land kills. Not sure what U13 will bring for valkyr, currently her ultimate doesn't scale well with content. with U13 banshee might do tons of damage depending on how precise the melee strikes going to be. Edited April 5, 2014 by Morgax Link to comment Share on other sites More sharing options...
Wallace24 Posted April 5, 2014 Share Posted April 5, 2014 none of the above Rhino or Trinity. both can take hits while you get up close. rhino can boost his damage with roar, but I'd actually give the nod to trinity, because you can get up close with link active and redirect incoming damage to enemies while also keeping yourself immune to knockdown Trinity is the best healer/tank/brawler/godmode frame Link to comment Share on other sites More sharing options...
ThePredicament Posted April 5, 2014 Share Posted April 5, 2014 Duration build Loki or Ash. 400% extra damage plus not getting shot. Link to comment Share on other sites More sharing options...
nintega Posted April 5, 2014 Share Posted April 5, 2014 Ash, Loki, and Excalibur can all get stealth melee bonus with their powers, so they're good choices. Rhino and Trinity offer the best durability, with Rhino also having a damage buff. Valkyr's one of the best, as most of her powers greatly benefit melee. Volt's also a good choice, he has high shields which make him somewhat more durable, and Speed lets you close in faster and speeds up your melee. Link to comment Share on other sites More sharing options...
ebls Posted April 5, 2014 Share Posted April 5, 2014 (edited) IMO Loki and Ash without a doubt. 400% (4x) more damage while invisible; Stealth melee kills; killing without take any risk or the need to be careful. Valkyr and Trinity can stay invencible, but don't damage so much. Take more time to kill means impracticable in long survivals. Trinity can be pushed away even with link activated (making everything more slow and difficult), and melee attacks are pretty low as reflected damage; Valkyr cannot use her melee weapon (just her claws) while in Hysteria. High levels (above 50) Rhino can't kill a Heavy Gunner with a meele weapon... and allways have to use two powers for that (Iron Skin and Rhino Stomp). Loki can stay invisible for more than 30 s... Ash for 20 s. Loki can desarm before using his melee; Ash can stun with smoke bomb and hit sucessives targets with his Blade Storm (count as melee). Loki is the fastest frame, Ash is the third (they can come closer very easily). They have so many advantages... Edited April 5, 2014 by ebls Link to comment Share on other sites More sharing options...
Etsoree Posted April 5, 2014 Share Posted April 5, 2014 (edited) Out of those three either Valkyr or Ash. Valkyr has speed buff, armor buff, enemy debuffs ( though the debuffs aren't too great if you already killed the enemies under the effects ), and Ash has an extremely short-timed Invisibility, with a HUGE 400% melee damage bonus. In terms for the bonus, Loki would be better due to his cloak lasting longer, and Radial Disarm disabling enemy guns, forcing them to run AT your allies/Decoy. Edited April 5, 2014 by Etsoree Link to comment Share on other sites More sharing options...
Darzk Posted April 5, 2014 Share Posted April 5, 2014 Loki because he can group enemies together with rad disarm and decoy, while ash has to run around the map looking for them. Rhino or Trinity for learning the new combos tho, everything will die too quickly while invisible, lol. Link to comment Share on other sites More sharing options...
Tetelu Posted April 5, 2014 Share Posted April 5, 2014 (edited) Well my starting frame was Loki,later i sell it for Volt,but seeing that comments and the "im going to melee right now" i thinking seriously to make a Loki :) Edited April 5, 2014 by Dragonoscuro- Link to comment Share on other sites More sharing options...
(PSN)GoreProducer Posted April 5, 2014 Share Posted April 5, 2014 Loki. Why risk getting shot with the other frames when you can just invis the whole time? Oooor... I can just be invincible for thirty seconds with Valkyr, and mow down every enemy in my path before that thirty seconds is up. Link to comment Share on other sites More sharing options...
Tatersail Posted April 5, 2014 Share Posted April 5, 2014 at higher mod levels, Excalibur without a doubt, as he stops all combat in the game, and gives all the party 400% melee bonus damage. Depends on your mod level, with max Overextended/stretch and fleeting expertise with good duration mods, at least 10 narrow minded. Ash and Loki also have this ability but its personal, not party and has a small delay leaving you vulnerable while you recast unlike excal. Ash and Loki are probably easier top handle for newer players with less mods. other options are, play Trinity, keep 100% immunity and 75% damage reflect/knockdown immune up and wade in to melee. Rhino at lower levels, run Iron skin and melee away. Valkyr is.... fun, and good in melee, but her ultimate caps out, and doesn't level melee weapons and using her other skills requires a good level of mods and understanding to user her armor. Link to comment Share on other sites More sharing options...
ebls Posted April 6, 2014 Share Posted April 6, 2014 (edited) at higher mod levels, Excalibur without a doubt, as he stops all combat in the game, and gives all the party 400% melee bonus damage. Depends on your mod level, with max Overextended/stretch and fleeting expertise with good duration mods, at least 10 narrow minded. Although this is interesting in theory, in practice it is problematic. All those who play enough with Excalibur know there are several situations where this does not work, while invisibility means 4x more damage unconditional... For example, if any eventuality removes the alertness (we're talking about a mere sentinel attack during the Radial Blind ...), you will not make the quadruplicate damage; worse, enemies who are outside the Radial Blind (long survivals we are talking about a lot of risk...: distant enemies across the room; enemies respawning behind you) can shoot you. Loki because he can group enemies together with rad disarm and decoy, while ash has to run around the map looking for them. Rhino or Trinity for learning the new combos tho, everything will die too quickly while invisible, lol. For every advantage Loki has on his melee combat, Ash has a counterpart, so that both are equally effective. The Loki's invisibility may last longer (Ash is 20 Loki 30 s) and Loki may be faster; but Ash has a significantly higher survivability (with a build focused in stealth, melee and survivability Ash has almost 1,400 health and nearly 900 of shield), which means more room for error (and 55 min of survival against Grineer or voids, a lot can go wrong), able to take more risks, to fight melee against toxin ancients, survive respawns behind you (very common in survivals...) at closed areas, he will not die with few shots or under the effect of flame if you have to revive a teammate or activate a life support, etc. And what about Arc Traps? Less shield means more danger... Loki has Decoy and Radial Desarm, but the Ash's smoke screen can stun, allowing him to keep the combat always close. Became visible? If Loki is near an enemy without a decoy, he will die very easily, but Ash can cast another smoke screen, stun and take the damage without dying. Ash has the Teleport allowing him not just immediately bring the enemies into melee range, but again, staggering them. This is great in crossfire, or against shield lancers, for instance, who can't be hit by frontal attacks. Loki has a default aura dash (suggesting the use of Energy Siphon); Ash has a Steel Charge, better for melee combat. Alone, Loki needs to be very careful using Radial Desarm and Decoy. If you place your decoy near, Loki can be killed by a Napalm's shot. If you use overmuch radial disarm, alone and in long survivals, Loki can run out of power, even with 75% efficiency (in this case, Loki will remain invisible for 24 s, only 4 s more than Ash). Not to mention Radial Desarm can be, sometimes, annoying, because enemies start running from one side to another randomly. In my opinion, and I play a lot with both, Loki is way better as a team oriented Warframe, but as a lone survivor, Ash is a lot easier to master. Edited April 6, 2014 by ebls Link to comment Share on other sites More sharing options...
Darzk Posted April 6, 2014 Share Posted April 6, 2014 (edited) Translation: Ash is easier for idiots who have poor awareness. >.> *CP is a far greater damage increase against Grineer/Corrupted enemies than Steel Charge. SC is only +18.75% melee damage, and worth absolutely nothing on charged attacks. It seems to me you're comparing a badly played Loki with a poorly played Ash, lol. Its near impossible to run out of energy so long as you maintain decent kill rate, and problems like 'my decoy is too near to me' or 'I ran out of invis while near enemies without decoy up' or 'that arc trap came as a surprise because I muted sound' are purely user error, especially since they added duration counters. I don't disagree that Ash is a better survivalist. I'm just saying that all that survivability is pointless when both of us don't die, and the objective is to kill stuff to level melee weapons. Because while you're running around the room with your invincible Ash, enemies are running to where I want them with my RD/Decoy setup. Edit: Especially solo. Staying invis as Ash solo is completely pointless because enemies wont even come to the same ROOM as you, let alone close enough to melee them. You can literally have enemies scattered across 4-5 tilesets, utterly useless for mass killing. Edited April 6, 2014 by Darzk Link to comment Share on other sites More sharing options...
ebls Posted April 6, 2014 Share Posted April 6, 2014 (edited) *CP is a far greater damage increase against Grineer/Corrupted enemies than Steel Charge. SC is only +18.75% melee damage, and worth absolutely nothing on charged attacks. CP is great for Grineer, but even against Corrupted is arguable. At least 50% of the time we are not using this aura. And do you really use Corrosive Projection on Voids with Loki? Especially solo? Last time I solo a tier 2 survival with Loki (using 6 polarized Brakk and Synapse) for 1h (months ago), I use Energy Siphon, and I didn't feel the need for this aura (Corrosive Projection). And we have some weapons we not build for charged attacks, like Fang/Fang Prime, Dual Zoren, Dual Ichor, etc. And Steel Charge have the advantage to give 18 points, while others like Energy Siphon and Corrosive Projection provides 14. It seems to me you're comparing a badly played Loki with a poorly played Ash, lol. Its near impossible to run out of energy so long as you maintain decent kill rate, and problems like 'my decoy is too near to me' or 'I ran out of invis while near enemies without decoy up' or 'that arc trap came as a surprise because I muted sound' are purely user error, especially since they added duration counters. I don't disagree that Ash is a better survivalist. I'm just saying that all that survivability is pointless when both of us don't die, and the objective is to kill stuff to level melee weapons. Because while you're running around the room with your invincible Ash, enemies are running to where I want them with my RD/Decoy setup. It is not uncommon... At high levels, Loki can be killed for a lot of reasons, always due his minimum health. Gunfire and grenades addressed to other Warframes, respawn of nowhere are just an example. And at long survivals is easy these kind of things occur (decoy misplaced): you need to watch the Life Support System, pay attention all the time to enemies emerging from multiple directions even indoors, and still pay attention to the power duration. Like I said, within 55 min (time to get 3 keys), all kind of situations may occur, you're tired (especially soloing) and miss/forget anything is easy. Don't know about you, but 90% percent of my time I use the combination/layout that I feel like and will enjoy myself, and I want it to be feasible as well. Use Ash with Despair, Dread and Hate (not Brakk / Detron, Paris Prime and Orthos Prime) facing Grineer on a survival in Ceres for 55 min. I almost never use a Prime weapon with a non prime Warframe, and a non prime weapon with a Prime Warframe (30 Waves on Pluto with Nyx, Paris and Hikou; or 1h with Ember Prime on Palus, with Latron Prime, Akbronco Prime and Fang Prime). Or, join public matches without knowing which team I will play and what kind situation will face (some player who needs to be revived all the time; a team without Trinity, Nekros; laggy games; etc.). IMO these situations are more challenging and fun, and not just controlled situations. So what about nightmares? Do you ever try to use Ash and Loki without shields or energy... I try Nightmares on Pluto, either Capture, Extermination, Sabotage, Assassination, alone and with a team. What about Stalker? Do you face him frequently alone with Ash and Loki? Zanuka is easy, but Stalker... Invasions with hazard enviroments (vacuum, fire, etc.)? It's not true they both are immortal... There are a bunch of situations where Loki may easily die and Ash can survive. Edit: Especially solo. Staying invis as Ash solo is completely pointless because enemies wont even come to the same ROOM as you, let alone close enough to melee them. You can literally have enemies scattered across 4-5 tilesets, utterly useless for mass killing. I never had problem finding enemies playing with Ash in long survivals (I mean soloing Ceres Nuovo or Triton Neptune for 55 min). They always respawn close (i.e., near the life support), or heading into the last room I became visible. Soloing, the problem is always killing enough to get the life support modules. Edited April 6, 2014 by ebls Link to comment Share on other sites More sharing options...
Question
xRTGx
What is the best class for melee weapons and why?
Vlakyr Excalibur or Ash
Link to comment
Share on other sites
22 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now