Niryco Posted April 5, 2014 Share Posted April 5, 2014 This part of the process of crafting leaves me perplexed. I mean looking at it we have dual weapons that require two weapons such as dual kama that requires two kamas, or ak bronco with two bronco and on the other hand we have dual skana which doesn't require two skanas, even more so perplexing is that it requires more alloy plates and morphics to craft a skana than a dual skana. There are many more example, but the question of dual weapons can be set aside, how about single wielding weapons, how does DE even justify which weapons require what amount of resources to build? e.g Hek vs Hind, a rank 4 vs a rank 0 weapon. The hind cost more (40K for blueprint cost) and needs more rare resources (6 Neurodes for hind vs 5 for hek) but less common resources like circuits and salvage. Another is the 3 bows, cernos, dread and paris, they all differ from rare to common resources, so is there any correlation? Is dread with 3 more rare resources said to be stronger in terms of raw power? What do you guys think is the way DE balances or assigns items with the require resources to build them? I can't really understand how they do it. Link to comment Share on other sites More sharing options...
NikolaiLev Posted April 5, 2014 Share Posted April 5, 2014 (edited) Randomly, really. There's no rhyme nor reason to how DE balances anything in the game. Generally speaking, the newer something is, the more powerful it is and the more difficult it is to craft. This is so you're encouraged to instead purchase it with platinum, so they make a profit. Then there's stuff like the single skana vs. dual skana. Not that anyone uses either; they just use dual ether. Or, you know, a galatine. You did know DE cared more about profit than game balance, right? Edited April 5, 2014 by NikolaiLev Link to comment Share on other sites More sharing options...
Wallace24 Posted April 5, 2014 Share Posted April 5, 2014 it is absolutely arbitrary. at least all the alt helms cost essentially the same. and warframe components hover around the same materials and costs. otherwise, there's basically no consistency Link to comment Share on other sites More sharing options...
misoru2012 Posted April 5, 2014 Share Posted April 5, 2014 "How bad can we piss them off without them leaving the game?" Link to comment Share on other sites More sharing options...
EChondo Posted April 5, 2014 Share Posted April 5, 2014 Honestly, I think it's completely random. And the dual versions of weapons don't even make sense either. Dual Cestra? 100 rounds when it should be 120, etc. Link to comment Share on other sites More sharing options...
WhisperByte Posted April 5, 2014 Share Posted April 5, 2014 Randomly of course. It's Warfarm after all. Look at the Embolist for example.... I'm pretty sure it's the only weapon that requires MR8 AND it has pretty massive resource requirements. It's a rather mediocre weapon for it's requirements. DEvs promised to buff it to justify the crafting costs but I guess it's in the past now and will never happen Link to comment Share on other sites More sharing options...
letir Posted April 5, 2014 Share Posted April 5, 2014 Random. Link to comment Share on other sites More sharing options...
Himmelberg Posted April 5, 2014 Share Posted April 5, 2014 although I love this game, some things just don't make sense... Link to comment Share on other sites More sharing options...
Niryco Posted April 5, 2014 Author Share Posted April 5, 2014 Randomly, really. There's no rhyme nor reason to how DE balances anything in the game. Generally speaking, the newer something is, the more powerful it is and the more difficult it is to craft. This is so you're encouraged to instead purchase it with platinum, so they make a profit. Then there's stuff like the single skana vs. dual skana. Not that anyone uses either; they just use dual ether. Or, you know, a galatine. You did know DE cared more about profit than game balance, right? But at least even if it is random it should make some sense now and then, if you get what i mean. Link to comment Share on other sites More sharing options...
AarkTheDragon Posted April 5, 2014 Share Posted April 5, 2014 Skana costs over 100 platinum in the market. DE doesn't allocate anything. Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 Skana costs over 100 platinum in the market. DE doesn't allocate anything. Then how does it if de doesn't do it? Link to comment Share on other sites More sharing options...
LunarTemplar Posted April 6, 2014 Share Posted April 6, 2014 Dart board would be my guess. or a big &#! Wheel-o-Crafting materials probably while drunk, cause this train of thought amuses me Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 Dart board would be my guess. or a big &#! Wheel-o-Crafting materials probably while drunk, cause this train of thought amuses me HAHHAHAH i think wheel o crafting sounds more plausible Link to comment Share on other sites More sharing options...
thatdamnlobster Posted April 6, 2014 Share Posted April 6, 2014 has noone thought that it is our fault? For an entire year we *@##$ and moan at DE about how many resources we have. DE is notorious for listening to its player base (Tons of examples of this exist). So what does DE do? They make weapons more costly due to the ongoing requests of "I have too many resources" and "These alloy plates are piling up, what am I supposed to do with them." This is not a question of balancing, This is a question of Idiots demanding we use all of our resources. Of course our weapon cost went up. Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 has noone thought that it is our fault? For an entire year we $#*(@ and moan at DE about how many resources we have. DE is notorious for listening to its player base (Tons of examples of this exist). So what does DE do? They make weapons more costly due to the ongoing requests of "I have too many resources" and "These alloy plates are piling up, what am I supposed to do with them." This is not a question of balancing, This is a question of Idiots demanding we use all of our resources. Of course our weapon cost went up. Then why are some resources being under used? I mean like alloy plates and salvage. Link to comment Share on other sites More sharing options...
SniffYoBunnies Posted April 6, 2014 Share Posted April 6, 2014 I love how Kama,A MELEE WEAPON requires NEURAL SENSORS to craft xD *Continues trying to put Neural Sensors on Kama´s blade* Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) I love how Kama,A MELEE WEAPON requires NEURAL SENSORS to craft xD *Continues trying to put Neural Sensors on Kama´s blade* When there is no logic to crafting weapons at all HAHAHHAHA!!! Neurodes to weapons too! Oh an no need for rubedo for weapon skins that has rubedo blades. Edited April 6, 2014 by Jacate Link to comment Share on other sites More sharing options...
Loswaith Posted April 6, 2014 Share Posted April 6, 2014 The wheel mentioned above sounds like the most accurate. All in all no one but DE knows. Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 The wheel mentioned above sounds like the most accurate. All in all no one but DE knows. Don't we wish they can give us an explanation. Link to comment Share on other sites More sharing options...
thatdamnlobster Posted April 6, 2014 Share Posted April 6, 2014 Then why are some resources being under used? I mean like alloy plates and salvage. because those are common resources. trust me, DE will find a use for these things and ppl will complain that things cost a lot because of ppl like you. Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) because those are common resources. trust me, DE will find a use for these things and ppl will complain that things cost a lot because of ppl like you. They said that for nano spores and now it is still in abundance that they removed common sources of nano spores and placed them on derelict, are you suggesting that people like me would make the gathering of these resources harder by placing a grind wall before we can acquire them, just so DE can reduce the total abundance of it? Furthermore your accusation on my personal stance is incorrect. i did not complain on how ineffectively resources are being used, rather i am asking about the logic behind how resources are being allocated to crafting. Edited April 6, 2014 by Jacate Link to comment Share on other sites More sharing options...
Shreiko Posted April 6, 2014 Share Posted April 6, 2014 salvage actually has its uses, especially when it comes to clan tech. alot of infested stuff costs 30k salvage to make. Imagine wanting to make 3 weapons from there. That is 90k salvage gone. look at oxium as well, the reason zephyr and helios cost so much is so we dont have an over-abundance. At least I think this is the logic behind that. As for the crafting requirements for alot of weapons in this game, I regard some ridiculously expensive weapons useless and not near worthy of their cost. Link to comment Share on other sites More sharing options...
Venarge Posted April 6, 2014 Share Posted April 6, 2014 "we have dual skana which doesn't require two skanas," dual skana isnt made of two skana because one of those weapons isnt a skana.... its a dagger. therefore no two skanas required... Link to comment Share on other sites More sharing options...
Niryco Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) salvage actually has its uses, especially when it comes to clan tech. alot of infested stuff costs 30k salvage to make. Imagine wanting to make 3 weapons from there. That is 90k salvage gone. look at oxium as well, the reason zephyr and helios cost so much is so we dont have an over-abundance. At least I think this is the logic behind that. As for the crafting requirements for alot of weapons in this game, I regard some ridiculously expensive weapons useless and not near worthy of their cost. I can agree with what you say on salvage, but the crux i have is oxium because there is only a few pools to spend it on at the same time one can get about 45 to 50 per mission, so in total it would take about 15 missions to research one of these pools and so on and so on, it does feel kind of artificial on how they attempt to reduce abundance or improve scarcity. In my honest opinion they should have a personal crafting system for the justification of cost to weapon power, although i guess there might be other ways to waste the resources in the future. "we have dual skana which doesn't require two skanas," dual skana isnt made of two skana because one of those weapons isnt a skana.... its a dagger. therefore no two skanas required... Then in that case why isn't this case applied to dual heat sword since they have a dagger and sword component which can be combined together yet all three are treated as separate entities? Edited April 6, 2014 by Jacate Link to comment Share on other sites More sharing options...
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