Edit: I have a TL;DR at the bottom, for those who want to help but don't want to read.
I've started looking for ACCURATE base damage numbers for each weapon. What do I mean by this?
If you load up your Vectis (yeah right, like you're cool enough to have one) without any mods equipped or look in the Codex, you will see that the Vectis has base stats of
70 Impact
61 Puncture
43 Slash
Simple, right? So why would I need your help?
Let's say I now equip a max Heavy Caliber, max Serration, and Split Chamber. In theory, I should now see (base)*(4.3)*(2) values in the Arsenal, for values of 602/524/369 (the arsenal rounds down).
The arsenal will actually read
601 Impact
526 Puncture
376 Slash
Which is obviously different, but paints a much more accurate picture of what the base values actually are, and suggests that the base values are closer to
69.88 Impact
61.16 Puncture
43.72 Slash
If I take this a step further, I can equip High Voltage, Stormbringer, Malignant Force, and Infected Clip to get a total of 300% Corrosive damage. If the base, unmodded arsenal stats were completely accurate, I would get 4489 Corrosive damage. If the second set of stats above were completely accurate, I would get 4509 Corrosive damage. Instead, I get 4512 in the arsenal. Using this knowledge, I could get slightly more accurate data. It still isn't perfect, obviously; the impact damage above (and even taking into account information from the Corrosive stat) is lower than 70, which is definitely wrong. But the Puncture and Slash values are definitely more accurate, and is more accurate overall.
By actually taking the weapon and doing tests on enemies, I could get even more accurate data, but this would be a severe @(*()$ pain in the &#! very lengthy task.
My goal is to get as close to the correct values as possible. The help that I'm asking is fairly simple and is as follows:
If you own a decently forma'd weapon and can equip following set of mods for that weapon:
(Rifle)
Maxed Serration
Maxed Heavy Caliber
Split Chamber
Maxed High Voltage
Maxed Stormbringer
Maxed Infected Clip
Maxed Malignant Force
(Shotgun)
Maxed Point Blank
Maxed Vicious Spread
Maxed Hell's Chamber
Maxed Blaze
Maxed Incendiary Coat
Maxed Charged Shell OR Contagious Spread
Maxed Shell Shock OR Toxic Barrage (use same element as the previous)
(Pistol)
Maxed Hornet Strike
(Optional) Maxed Magnum Force (I don't expect many to have this as Magnum Force sucks, least important)
Maxed Barrel Diffusion
Maxed Lethal Torrent
Maxed Jolt
Maxed Convulsion
Maxed Pathogen Rounds
Maxed Pistol Pestilence
Then please do so, and paste in this thread the new weapon stat information given that the weapon is displaying the case for maximum number of pellets fired (ex. for most pistols you should have triple damage from multishot instead of double damage, I would like the triple damage numbers). I only need the damage figures; the fire rate, etc. are unimportant. If the weapon is elemental by default, paste both the fully modded version and a version with all the elemental mods unequipped.
For example, with the Vectis, a post that simply says "Vectis 601/526/376/4512" would be fine.
Now, why does DE do things this way? Beats me, I didn't design the game. Why do I want this data? It helps for some of the other testing I'm doing, simple as that. When you start testing all the multipliers out and test with higher damage numbers, the inaccurate base numbers do make a difference, even when we're only talking on a scale of <500 damage.
TL;DR - Give me your weapon stats when using the above sets of mods, please.
Question
(NSW)Omgwtfl9lbbl
Edit: I have a TL;DR at the bottom, for those who want to help but don't want to read.
I've started looking for ACCURATE base damage numbers for each weapon. What do I mean by this?
If you load up your Vectis (yeah right, like you're cool enough to have one) without any mods equipped or look in the Codex, you will see that the Vectis has base stats of
70 Impact
61 Puncture
43 Slash
Simple, right? So why would I need your help?
Let's say I now equip a max Heavy Caliber, max Serration, and Split Chamber. In theory, I should now see (base)*(4.3)*(2) values in the Arsenal, for values of 602/524/369 (the arsenal rounds down).
The arsenal will actually read
601 Impact
526 Puncture
376 Slash
Which is obviously different, but paints a much more accurate picture of what the base values actually are, and suggests that the base values are closer to
69.88 Impact
61.16 Puncture
43.72 Slash
If I take this a step further, I can equip High Voltage, Stormbringer, Malignant Force, and Infected Clip to get a total of 300% Corrosive damage. If the base, unmodded arsenal stats were completely accurate, I would get 4489 Corrosive damage. If the second set of stats above were completely accurate, I would get 4509 Corrosive damage. Instead, I get 4512 in the arsenal. Using this knowledge, I could get slightly more accurate data. It still isn't perfect, obviously; the impact damage above (and even taking into account information from the Corrosive stat) is lower than 70, which is definitely wrong. But the Puncture and Slash values are definitely more accurate, and is more accurate overall.
By actually taking the weapon and doing tests on enemies, I could get even more accurate data, but this would be a
severe @(*()$ pain in the &#!very lengthy task.My goal is to get as close to the correct values as possible. The help that I'm asking is fairly simple and is as follows:
If you own a decently forma'd weapon and can equip following set of mods for that weapon:
(Rifle)
Maxed Serration
Maxed Heavy Caliber
Split Chamber
Maxed High Voltage
Maxed Stormbringer
Maxed Infected Clip
Maxed Malignant Force
(Shotgun)
Maxed Point Blank
Maxed Vicious Spread
Maxed Hell's Chamber
Maxed Blaze
Maxed Incendiary Coat
Maxed Charged Shell OR Contagious Spread
Maxed Shell Shock OR Toxic Barrage (use same element as the previous)
(Pistol)
Maxed Hornet Strike
(Optional) Maxed Magnum Force (I don't expect many to have this as Magnum Force sucks, least important)
Maxed Barrel Diffusion
Maxed Lethal Torrent
Maxed Jolt
Maxed Convulsion
Maxed Pathogen Rounds
Maxed Pistol Pestilence
Then please do so, and paste in this thread the new weapon stat information given that the weapon is displaying the case for maximum number of pellets fired (ex. for most pistols you should have triple damage from multishot instead of double damage, I would like the triple damage numbers). I only need the damage figures; the fire rate, etc. are unimportant. If the weapon is elemental by default, paste both the fully modded version and a version with all the elemental mods unequipped.
For example, with the Vectis, a post that simply says "Vectis 601/526/376/4512" would be fine.
Now, why does DE do things this way? Beats me, I didn't design the game. Why do I want this data? It helps for some of the other testing I'm doing, simple as that. When you start testing all the multipliers out and test with higher damage numbers, the inaccurate base numbers do make a difference, even when we're only talking on a scale of <500 damage.
TL;DR - Give me your weapon stats when using the above sets of mods, please.
Edited by omgwtflolbblLink to comment
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