Quovander Posted April 6, 2014 Share Posted April 6, 2014 (edited) So I figured the following abilities could use some tweaking and to keep things fair, I will limit the suggestions to one ability per Warframe.: Ash <Teleport> - Allow Life Support consoles to be targeted. - Lengthen the base duration of stun. Widen the base area of effect. His utilities are obsolete comparied to the more commonly used Warframes such as Rhino, Vauban and Nekros. I'm not willing to accept that he's meant to be a "Solo" Warframe because that is BS. ALL Warframes should be balanced whether they're solo-ing or not. Even Loki was built to be competent in both solo and team missions. Banshee <Sound Quake> - Either give her temporary invincibility while activated - or Allow her to move on the initial cast Because I find that this ability often gets her killed when dealing with ranged enemies. It might end up being similar to Rhino Stomp... but at least it'll look aesthetically different and it'll be A LOT more practical. Also, feel free to add in your thoughts about other Warframe abilities and give reason as to why you believe they should be tweaked. Edit: Deleted Saryn's part after realizing how much CC she actually has. Still not sure why she's not as popular as the other frames.EDIT<EDIT>: I wish thread titles can be edited... I just realized my grammar/spelling error v_v Edited April 7, 2014 by Bro_Z Link to comment Share on other sites More sharing options...
Chaos_Eater Posted April 6, 2014 Share Posted April 6, 2014 Banshee's Ult did have the invulnerability when she 1st came out. Link to comment Share on other sites More sharing options...
Un1337ninj4 Posted April 6, 2014 Share Posted April 6, 2014 (edited) They work on frames one at a time, maybe two. This way various frames get the needed attention and get it done right. An example is Frost, he was nerfed hard then got more damage, and now his Globe is invincible for a few and gains bonus health based on the damage received. I imagine Trinities gonna get hit next. Overall these frames are well known for needing tweaks, besides ya got to the door a few hours too late. DE closes shop at 8:00 PM Western. Banshee is actually actively being worked on by the devs. Focusing on Silence, as well as her other tidbits. Edited April 6, 2014 by un1337ninj4 Link to comment Share on other sites More sharing options...
Quovander Posted April 6, 2014 Author Share Posted April 6, 2014 They work on frames one at a time, maybe two. This way various frames get the needed attention and get it done right. An example is Frost, he was nerfed hard then got more damage, and now his Globe is invincible for a few and gains bonus health based on the damage received. I imagine Trinities gonna get hit next. Overall these frames are well known for needing tweaks, besides ya got to the door a few hours too late. DE closes shop at 8:00 PM Western. Banshee is actually actively being worked on by the devs. Focusing on Silence, as well as her other tidbits. Well then I better bump this thread for great justice this coming week lol Link to comment Share on other sites More sharing options...
VoidPunch Posted April 6, 2014 Share Posted April 6, 2014 (edited) Saryns molt explodes doing AoE Toxic (which is one of the best damage types) Damage that procs quite often. What is wrong with it? I draws great aggro, it serves it's purpose just like decoy however it has an instant cast wherever you are (even in the air, decoy can't do) and cause damage after it is destroyed (manually ala triggered bomb, or damaged by enemies, another thing decoy can't do). Molt is by far better then Loki's decoy. Decoy only has range. Edited April 6, 2014 by HandsOfnArtist Link to comment Share on other sites More sharing options...
(PSN)CrazyDeadPerson Posted April 6, 2014 Share Posted April 6, 2014 NYX: Psychic bolts not enough dmg or homing i would prefer higher dmg but dumb-fire MAG: Crush its description is a lie if it crushed bones they wouldn't get back up LOKI: Switch Teleport imo its annoying and not usefull in combat even though they are glitches and exploits you can do with it. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 6, 2014 Share Posted April 6, 2014 Nekros in general, Every first ability. Link to comment Share on other sites More sharing options...
Quovander Posted April 6, 2014 Author Share Posted April 6, 2014 Saryns molt expoldes doing AoE Damage that procs quite often. What is wrong with it? I draws great aggro, it serves it's purpose just like decoy however it has an instant cast where you are (even in the air, decoy can't do) and cause damage after it is destroyed (manually ala triggered bomb, or damaged by enemies, another thing decoy can't do). Molt is by far better then Loki's decoy. Decoy only has range. So it's an aggro time bomb, basically. Regardless of its explosion, that's something more practical to melee intensive factions (Infested). I figure it could become better for crowd control if you could cast more than one since this is Saryn's only true utility. And if there's one thing that matters in high levels, it's ultilities, not damage abilities. Link to comment Share on other sites More sharing options...
Zhoyzu Posted April 6, 2014 Share Posted April 6, 2014 banshee is fine lol. why does everyone keep crying that they cant plan 2 seconds into the future. Link to comment Share on other sites More sharing options...
VoidPunch Posted April 6, 2014 Share Posted April 6, 2014 So it's an aggro time bomb, basically. Regardless of its explosion, that's something more practical to melee intensive factions (Infested). I figure it could become better for crowd control if you could cast more than one since this is Saryn's only true utility. And if there's one thing that matters in high levels, it's ultilities, not damage abilities. It is definitely not her only utility. Miasma has a lasting stun for the duration of the power, default is four seconds. Mod that to be longer and you have an extremely good stun. Large AoE stunning a lot of enemies, with damage, and permanent armor debuff. That's her best skill and it one of the most useful in late game. Molt has great utility already. You used to be able to cast multiple Molts before in early open beta but the aggro system didn't take that very well. Enemies got confused on which to hit and decided to just target you anyways. Venom has small utility in that it prevents shields from recharging for the duration of the skill. This is good for bosses, esp Corpus ones, esp when modded for long duration. Link to comment Share on other sites More sharing options...
Quovander Posted April 6, 2014 Author Share Posted April 6, 2014 It is definitely not her only utility. Miasma has a lasting stun for the duration of the power, default is four seconds. Mod that to be longer and you have an extremely good stun. Large AoE stunning a lot of enemies, with damage, and permanent armor debuff. That's her best skill and it one of the most useful in late game. Molt has great utility already. You used to be able to cast multiple Molts before in early open beta but the aggro system didn't take that very well. Enemies got confused on which to hit and decided to just target you anyways. Venom has small utility in that it prevents shields from recharging for the duration of the skill. This is good for bosses, esp Corpus ones, esp when modded for long duration. Fair enough, I'm gonna give Miasma another go and see for myself. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted April 6, 2014 Share Posted April 6, 2014 So I figured the following abilities could use some tweaking and to keep things fair, I will limit the suggestions to one ability per Warframe.: Ash <Teleport> - Allow Life Support consoles to be targeted. - Lengthen the base duration of stun. Widen the base area of effect. I thought life support was already target-able, it it isn't I 100% agree with this. What's wrong with the base stun duration? I also do not think it needs an aoe stun/stagger added to it. Link to comment Share on other sites More sharing options...
Quovander Posted April 6, 2014 Author Share Posted April 6, 2014 I thought life support was already target-able, it it isn't I 100% agree with this. What's wrong with the base stun duration? I also do not think it needs an aoe stun/stagger added to it. Nope, LS is not as far as I've tried. There's an aoe stun/stagger to it already, it just needs to be better to make him more competent in a team. His other abilities aren't nearly as good as everyone else's so I think it's fair that his utilities get a buff. Link to comment Share on other sites More sharing options...
unknow99 Posted April 6, 2014 Share Posted April 6, 2014 (edited) Ash teleport that no longer requires targeting maybe?(the mechanic when you aim an enemy kept) Anticipation : Hydroid 3rd ability allowing us to move while in the puddle-state. Edited April 6, 2014 by unknow99 Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted April 6, 2014 Share Posted April 6, 2014 Nope, LS is not as far as I've tried. There's an aoe stun/stagger to it already, it just needs to be better to make him more competent in a team. His other abilities aren't nearly as good as everyone else's so I think it's fair that his utilities get a buff. Yeah, then that needs to be changed. Ah okay. Ash teleport that no longer requires targeting maybe?(the mechanic when you aim an enemy kept) Anticipation : Hydroid 3rd ability allowing us to move while in the puddle-state. I disagree with free-aim teleport. I agree with that puddle thing allowing you to move. It forcing you to sit still kicked my hype in the junk. I'd take slow (slower than frost thrak helmet rhino) movement over none. Link to comment Share on other sites More sharing options...
unknow99 Posted April 6, 2014 Share Posted April 6, 2014 Yeah, then that needs to be changed. Ah okay. I disagree with free-aim teleport. I agree with that puddle thing allowing you to move. It forcing you to sit still kicked my hype in the junk. I'd take slow (slower than frost thrak helmet rhino) movement over none. Okay,let's discuss then : why do you think free teleport would be bad? Too overpowered?etc... We both agree that the puddle NEEDS this.It's essential (and maybe an animation of Hydroid's hands/upper body attracting enemies in his zone). :) Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted April 6, 2014 Share Posted April 6, 2014 (edited) Okay,let's discuss then : why do you think free teleport would be bad? Too overpowered?etc... We both agree that the puddle NEEDS this.It's essential (and maybe an animation of Hydroid's hands/upper body attracting enemies in his zone). :) Nah, I don't think it needs to be free-aim primarily because it works fine as is. There aren't a ton of reasons for it not to be free-aim, just as there aren't a ton of reasons in favor of the change. A few cons: -Can cause glitches where you get stuck in strange crevasse. Anyone who is adventive with decoy placements will understand some of the strange nooks and crannies you can place them. -Same argument used against all mobility aids (DZ for example), that being that it further encourages rushing via providing more tools. A few pros: -Get's rid of the need for good aim. -Allows greater freedom of movement. -"It's cool" It works as it is now, adding a little more utility is good. But changing it to free-aim is unnecessary, and doesn't really help/solve the current issues plaguing Ash. Edited April 6, 2014 by SquirmyBurrito Link to comment Share on other sites More sharing options...
ExplodingStars Posted April 6, 2014 Share Posted April 6, 2014 Pretty much every Warframe...It's about time the devs remove the stigma of "Bad 1st Abilities." Though Banshee (Think they are currently looking at her), Ash, Oberon, Ember, Saryn, Nekros and Oberon should be the next ones getting examined and tweaked imo. Link to comment Share on other sites More sharing options...
Onihikage Posted April 6, 2014 Share Posted April 6, 2014 (edited) Banshee: For Sonic Boom, I have two ideas, one or the other but not both. (1) keep the ability the same, but increase range to reach parity with Mag's Pull, or make it omnidirectional. (2) Emulating the source of sonic booms in real life, make it function like a lower-damage Slash Dash with a very wide radius and knockdown. Silence should create an orb around the caster which contains all sounds within it and redirects sounds outside it. Because intense sound waves in air can bend light, enemies outside the bubble can't see what happens inside it unless they move inside. This would make Banshee a stealth frame capable of concealing an entire squad inside a bubble of instant death (from the players within), and make it so that enemies can only shoot her if they get close enough. Disadvantage: the orb makes it harder to aim at anything a long distance away, because of visual distortion from the bubble (countered by the changes to Sonar, below). Sonar should visually illuminate enemy outlines and their weak points at all times, even through walls (also: friendly warframes in blue like in L4D). This will make it possible for players to take advantage of weapons modded for punch-through. Sonar means they can't hide from anything, why not make it so in Warframe? Bonus points if it becomes an aura-based ability rather than a single pulse. Useful not just for more damage to enemies, but also for alleviating the above disadvantage of Silence. Sound Quake's damage ticks should proc, every time. The intensity of the sound around her should also be able to redirect all projectiles, though large explosions or other non-projectile damage would still take effect. Edited April 6, 2014 by Onihikage Link to comment Share on other sites More sharing options...
TeflonDuck Posted April 7, 2014 Share Posted April 7, 2014 Banshee definitely needs a look so far as bumping her up. Saryn is OP on anything up to 35.. and even after that her Miasma benefits in a group are good.. with Molt she's like Loki's older sister that beat up on him while they were growing up, and he learned how to go invis to escape her. With her high health/decent shields out of all the frames, she feels most like a Shadow Knight... and I look forward to swinging a big sword with her when melee 2.0 drops this week. Link to comment Share on other sites More sharing options...
MrMcFierce Posted April 7, 2014 Share Posted April 7, 2014 Banshee: For Sonic Boom, I have two ideas, one or the other but not both. (1) keep the ability the same, but increase range to reach parity with Mag's Pull, or make it omnidirectional. (2) Emulating the source of sonic booms in real life, make it function like a lower-damage Slash Dash with a very wide radius and knockdown. Silence should create an orb around the caster which contains all sounds within it and redirects sounds outside it. Because intense sound waves in air can bend light, enemies outside the bubble can't see what happens inside it unless they move inside. This would make Banshee a stealth frame capable of concealing an entire squad inside a bubble of instant death (from the players within), and make it so that enemies can only shoot her if they get close enough. Disadvantage: the orb makes it harder to aim at anything a long distance away, because of visual distortion from the bubble (countered by the changes to Sonar, below). Sonar should visually illuminate enemy outlines and their weak points at all times, even through walls (also: friendly warframes in blue like in L4D). This will make it possible for players to take advantage of weapons modded for punch-through. Sonar means they can't hide from anything, why not make it so in Warframe? Bonus points if it becomes an aura-based ability rather than a single pulse. Useful not just for more damage to enemies, but also for alleviating the above disadvantage of Silence. Sound Quake's damage ticks should proc, every time. The intensity of the sound around her should also be able to redirect all projectiles, though large explosions or other non-projectile damage would still take effect. All of these ideas are really amazing. I've been trying to think about ideas to help Banshee without making her too much like other frames and you hit many of them really well without making her OP. Out of the two sonic boom ideas, I like the first one. A little push-back would make it fun in levels where enemies would fall to their deaths as well. I think the Silence idea is great and balanced, especially being able to see enemies and allies through walls, it seems like it would work that way from the start. Sound quake....well..I like the projectile redirection, but I still feel like something needs to happen to it to make it better without turning it into Rhino Stomp. Maybe if the blast damage would proc 100% to constantly cause knockdown on ground enemies if that recovery animation stays..I dunno...that one's a little difficult. Link to comment Share on other sites More sharing options...
Quovander Posted April 7, 2014 Author Share Posted April 7, 2014 Banshee: For Sonic Boom, I have two ideas, one or the other but not both. (1) keep the ability the same, but increase range to reach parity with Mag's Pull, or make it omnidirectional. Sonar should visually illuminate enemy outlines and their weak points at all times, even through walls (also: friendly warframes in blue like in L4D). Sound Quake's damage ticks should proc, every time. The intensity of the sound around her should also be able to redirect all projectiles, though large explosions or other non-projectile damage would still take effect. Indeed I fully agree as well, especially for Sonic Boom which is the only viable ability I like to use when doing survival missions. Link to comment Share on other sites More sharing options...
(PSN)DanteVincent Posted April 7, 2014 Share Posted April 7, 2014 Venom : Regenerates Saryn's hp by 1 point every second per amount of spores. Now THAT would allow for a very parasite like warframe and make her way more viable and tanky, just like she is supposed to be. Link to comment Share on other sites More sharing options...
Onihikage Posted April 9, 2014 Share Posted April 9, 2014 All of these ideas are really amazing. I've been trying to think about ideas to help Banshee without making her too much like other frames and you hit many of them really well without making her OP. Out of the two sonic boom ideas, I like the first one. A little push-back would make it fun in levels where enemies would fall to their deaths as well. I think the Silence idea is great and balanced, especially being able to see enemies and allies through walls, it seems like it would work that way from the start. Sound quake....well..I like the projectile redirection, but I still feel like something needs to happen to it to make it better without turning it into Rhino Stomp. Maybe if the blast damage would proc 100% to constantly cause knockdown on ground enemies if that recovery animation stays..I dunno...that one's a little difficult. Her ultimate already does blast damage, so procuring the blast status effect 100% of the time is exactly what I was suggesting. Now that I think about it, though, I'd refine that to say that her ultimate could merely fade out at the end and then release one final burst of sound that procs blast. That way, enemies in range are still staggered but remain on their feet for the duration, allowing teammates to target them, but any enemy still alive at the end gets knocked down. Link to comment Share on other sites More sharing options...
Ttariel Posted April 9, 2014 Share Posted April 9, 2014 (edited) While all frames need a second look some stand out. Banshee Sonar is amazing and this is the only comment you can give to her. Ash He wouldnt be to bad if a frame close to his style wasnt better in almost every way, Loki is Ash Prime Ember Her concept of pure damage is nice and all, but it offers nothing later Valkyr She has 100 special effects and 99 do nothing Nekros Might as well rename him into Gabes nightmare because all you do with him is press 3. I really wish at one point all frames get self balance like Zephyr. Edited April 9, 2014 by Ttariel Link to comment Share on other sites More sharing options...
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