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Warframe's That Needs Attention From The Devs


Quovander
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So I figured the following abilities could use some tweaking and to keep things fair, I will limit the suggestions to one ability per Warframe.:
 
 
Ash <Teleport>  
 
- Allow Life Support consoles to be targeted.
- Lengthen the base duration of stun. Widen the base area of effect.
 
His utilities are obsolete comparied to the more commonly used Warframes such as Rhino, Vauban and Nekros. I'm not willing  to accept that he's meant to be a "Solo" Warframe because that is BS. ALL Warframes should be balanced whether they're solo-ing or not. Even Loki was built to be competent in both solo and team missions.
 
Banshee <Sound Quake>  
 
- Either give her temporary invincibility while activated
- or Allow her to move on the initial cast
 
Because I find that this ability often gets her killed when dealing with ranged enemies. It might end up being similar to Rhino Stomp... but at least it'll look aesthetically different and it'll be A LOT more practical.
 
 
 
Also, feel free to add in your thoughts about other Warframe abilities and give reason as to why you believe they should be tweaked. 
 
 
Edit: Deleted Saryn's part after realizing how much CC she actually has. Still not sure why she's not as popular as the other frames.

EDIT<EDIT>: I wish thread titles can be edited... I just realized my grammar/spelling error v_v
Edited by Bro_Z
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They work on frames one at a time, maybe two. This way various frames get the needed attention and get it done right.

An example is Frost, he was nerfed hard then got more damage, and now his Globe is invincible for a few and gains bonus health based on the damage received. 

 

I imagine Trinities gonna get hit next.

 

Overall these frames are well known for needing tweaks, besides ya got to the door a few hours too late. DE closes shop at 8:00 PM Western.

 

Banshee is actually actively being worked on by the devs. Focusing on Silence, as well as her other tidbits.

Edited by un1337ninj4
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They work on frames one at a time, maybe two. This way various frames get the needed attention and get it done right.

An example is Frost, he was nerfed hard then got more damage, and now his Globe is invincible for a few and gains bonus health based on the damage received. 

 

I imagine Trinities gonna get hit next.

 

Overall these frames are well known for needing tweaks, besides ya got to the door a few hours too late. DE closes shop at 8:00 PM Western.

 

Banshee is actually actively being worked on by the devs. Focusing on Silence, as well as her other tidbits.

 

Well then I better bump this thread for great justice this coming week lol

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Saryns molt explodes doing AoE Toxic (which is one of the best damage types) Damage that procs quite often. What is wrong with it? I draws great aggro, it serves it's purpose just like decoy however it has an instant cast wherever you are (even in the air, decoy can't do) and cause damage after it is destroyed (manually ala triggered bomb, or damaged by enemies, another thing decoy can't do). Molt is by far better then Loki's decoy. Decoy only has range.

Edited by HandsOfnArtist
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Saryns molt expoldes doing AoE Damage that procs quite often. What is wrong with it? I draws great aggro, it serves it's purpose just like decoy however it has an instant cast where you are (even in the air, decoy can't do) and cause damage after it is destroyed (manually ala triggered bomb, or damaged by enemies, another thing decoy can't do). Molt is by far better then Loki's decoy. Decoy only has range.

 

So it's an aggro time bomb, basically. Regardless of its explosion, that's something more practical to melee intensive factions (Infested). I figure it could become better for crowd control if you could cast more than one since this is Saryn's only true utility.

And if there's one thing that matters in high levels, it's ultilities, not damage abilities.

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So it's an aggro time bomb, basically. Regardless of its explosion, that's something more practical to melee intensive factions (Infested). I figure it could become better for crowd control if you could cast more than one since this is Saryn's only true utility.

And if there's one thing that matters in high levels, it's ultilities, not damage abilities.

It is definitely not her only utility. Miasma has a lasting stun for the duration of the power, default is four seconds. Mod that to be longer and you have an extremely good stun. Large AoE stunning a lot of enemies, with damage, and permanent armor debuff. That's her best skill and it one of the most useful in late game.

 

Molt has great utility already. You used to be able to cast multiple Molts before in early open beta but the aggro system didn't take that very well. Enemies got confused on which to hit and decided to just target you anyways.

 

Venom has small utility in that it prevents shields from recharging for the duration of the skill. This is good for bosses, esp Corpus ones, esp when modded for long duration.

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It is definitely not her only utility. Miasma has a lasting stun for the duration of the power, default is four seconds. Mod that to be longer and you have an extremely good stun. Large AoE stunning a lot of enemies, with damage, and permanent armor debuff. That's her best skill and it one of the most useful in late game.

 

Molt has great utility already. You used to be able to cast multiple Molts before in early open beta but the aggro system didn't take that very well. Enemies got confused on which to hit and decided to just target you anyways.

 

Venom has small utility in that it prevents shields from recharging for the duration of the skill. This is good for bosses, esp Corpus ones, esp when modded for long duration.

 

Fair enough, I'm gonna give Miasma another go and see for myself.

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So I figured the following abilities could use some tweaking and to keep things fair, I will limit the suggestions to one ability per Warframe.:
 
 
Ash <Teleport>  
 
- Allow Life Support consoles to be targeted.
- Lengthen the base duration of stun. Widen the base area of effect.

 

 

I thought life support was already target-able, it it isn't I 100% agree with this.

What's wrong with the base stun duration? I also do not think it needs an aoe stun/stagger added to it.

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I thought life support was already target-able, it it isn't I 100% agree with this.

What's wrong with the base stun duration? I also do not think it needs an aoe stun/stagger added to it.

Nope, LS is not as far as I've tried. There's an aoe stun/stagger to it already, it just needs to be better to make him more competent in a team. His other abilities aren't nearly as good as everyone else's so I think it's fair that his utilities get a buff.

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Ash teleport that no longer requires targeting maybe?(the mechanic when you aim an enemy kept)

 

Anticipation :

 

Hydroid 3rd ability allowing us to move while in the puddle-state.

Edited by unknow99
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Nope, LS is not as far as I've tried. There's an aoe stun/stagger to it already, it just needs to be better to make him more competent in a team. His other abilities aren't nearly as good as everyone else's so I think it's fair that his utilities get a buff.

 

Yeah, then that needs to be changed.

Ah okay. 

 

Ash teleport that no longer requires targeting maybe?(the mechanic when you aim an enemy kept)

 

Anticipation :

 

Hydroid 3rd ability allowing us to move while in the puddle-state.

 

I disagree with free-aim teleport.

 

I agree with that puddle thing allowing you to move. It forcing you to sit still kicked my hype in the junk. I'd take slow (slower than frost thrak helmet rhino) movement over none.

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Yeah, then that needs to be changed.

Ah okay. 

 

 

I disagree with free-aim teleport.

 

I agree with that puddle thing allowing you to move. It forcing you to sit still kicked my hype in the junk. I'd take slow (slower than frost thrak helmet rhino) movement over none.

Okay,let's discuss then : why do you think free teleport would be bad? Too overpowered?etc...

 

We both agree that the puddle NEEDS this.It's essential (and maybe an animation of Hydroid's hands/upper body attracting enemies in his zone). :)

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Okay,let's discuss then : why do you think free teleport would be bad? Too overpowered?etc...

 

We both agree that the puddle NEEDS this.It's essential (and maybe an animation of Hydroid's hands/upper body attracting enemies in his zone). :)

 

Nah, I don't think it needs to be free-aim primarily because it works fine as is. There aren't a ton of reasons for it not to be free-aim, just as there aren't a ton of reasons in favor of the change.

 

A few cons:

-Can cause glitches where you get stuck in strange crevasse. Anyone who is adventive with decoy placements will understand some of the strange nooks and crannies you can place them.

-Same argument used against all mobility aids (DZ for example), that being that it further encourages rushing via providing more tools.

 

A few pros:

-Get's rid of the need for good aim.

-Allows greater freedom of movement.

-"It's cool"

 

It works as it is now, adding a little more utility is good. But changing it to free-aim is unnecessary, and doesn't really help/solve the current issues plaguing Ash.

Edited by SquirmyBurrito
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Banshee:

 

For Sonic Boom, I have two ideas, one or the other but not both. (1) keep the ability the same, but increase range to reach parity with Mag's Pull, or make it omnidirectional. (2) Emulating the source of sonic booms in real life, make it function like a lower-damage Slash Dash with a very wide radius and knockdown.

 

Silence should create an orb around the caster which contains all sounds within it and redirects sounds outside it. Because intense sound waves in air can bend light, enemies outside the bubble can't see what happens inside it unless they move inside. This would make Banshee a stealth frame capable of concealing an entire squad inside a bubble of instant death (from the players within), and make it so that enemies can only shoot her if they get close enough. Disadvantage: the orb makes it harder to aim at anything a long distance away, because of visual distortion from the bubble (countered by the changes to Sonar, below).

 

Sonar should visually illuminate enemy outlines and their weak points at all times, even through walls (also: friendly warframes in blue like in L4D). This will make it possible for players to take advantage of weapons modded for punch-through. Sonar means they can't hide from anything, why not make it so in Warframe? Bonus points if it becomes an aura-based ability rather than a single pulse. Useful not just for more damage to enemies, but also for alleviating the above disadvantage of Silence.

 

Sound Quake's damage ticks should proc, every time. The intensity of the sound around her should also be able to redirect all projectiles, though large explosions or other non-projectile damage would still take effect.

Edited by Onihikage
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Banshee definitely needs a look so far as bumping her up.

Saryn is OP on anything up to 35.. and even after that her Miasma benefits in a group are good.. with Molt she's like Loki's older sister that beat up on him while they were growing up, and he learned how to go invis to escape her.

 

With her high health/decent shields out of all the frames, she feels most like a Shadow Knight... and I look forward to swinging a big sword with her when melee 2.0 drops this week.

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Banshee:

 

For Sonic Boom, I have two ideas, one or the other but not both. (1) keep the ability the same, but increase range to reach parity with Mag's Pull, or make it omnidirectional. (2) Emulating the source of sonic booms in real life, make it function like a lower-damage Slash Dash with a very wide radius and knockdown.

 

Silence should create an orb around the caster which contains all sounds within it and redirects sounds outside it. Because intense sound waves in air can bend light, enemies outside the bubble can't see what happens inside it unless they move inside. This would make Banshee a stealth frame capable of concealing an entire squad inside a bubble of instant death (from the players within), and make it so that enemies can only shoot her if they get close enough. Disadvantage: the orb makes it harder to aim at anything a long distance away, because of visual distortion from the bubble (countered by the changes to Sonar, below).

 

Sonar should visually illuminate enemy outlines and their weak points at all times, even through walls (also: friendly warframes in blue like in L4D). This will make it possible for players to take advantage of weapons modded for punch-through. Sonar means they can't hide from anything, why not make it so in Warframe? Bonus points if it becomes an aura-based ability rather than a single pulse. Useful not just for more damage to enemies, but also for alleviating the above disadvantage of Silence.

 

Sound Quake's damage ticks should proc, every time. The intensity of the sound around her should also be able to redirect all projectiles, though large explosions or other non-projectile damage would still take effect.

All of these ideas are really amazing. I've been trying to think about ideas to help Banshee without making her too much like other frames and you hit many of them really well without making her OP. Out of the two sonic boom ideas, I like the first one. A little push-back would make it fun in levels where enemies would fall to their deaths as well. 

I think the Silence idea is great and balanced, especially being able to see enemies and allies through walls, it seems like it would work that way from the start. Sound quake....well..I like the projectile redirection, but I still feel like something needs to happen to it to make it better without turning it into Rhino Stomp. Maybe if the blast damage would proc 100% to constantly cause knockdown on ground enemies if that recovery animation stays..I dunno...that one's a little difficult. 

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Banshee:

 

For Sonic Boom, I have two ideas, one or the other but not both. (1) keep the ability the same, but increase range to reach parity with Mag's Pull, or make it omnidirectional.

 

Sonar should visually illuminate enemy outlines and their weak points at all times, even through walls (also: friendly warframes in blue like in L4D). 

 

Sound Quake's damage ticks should proc, every time. The intensity of the sound around her should also be able to redirect all projectiles, though large explosions or other non-projectile damage would still take effect.

 

Indeed I fully agree as well, especially for Sonic Boom which is the only viable ability I like to use when doing survival missions.

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All of these ideas are really amazing. I've been trying to think about ideas to help Banshee without making her too much like other frames and you hit many of them really well without making her OP. Out of the two sonic boom ideas, I like the first one. A little push-back would make it fun in levels where enemies would fall to their deaths as well. 

I think the Silence idea is great and balanced, especially being able to see enemies and allies through walls, it seems like it would work that way from the start. Sound quake....well..I like the projectile redirection, but I still feel like something needs to happen to it to make it better without turning it into Rhino Stomp. Maybe if the blast damage would proc 100% to constantly cause knockdown on ground enemies if that recovery animation stays..I dunno...that one's a little difficult. 

 

Her ultimate already does blast damage, so procuring the blast status effect 100% of the time is exactly what I was suggesting. Now that I think about it, though, I'd refine that to say that her ultimate could merely fade out at the end and then release one final burst of sound that procs blast. That way, enemies in range are still staggered but remain on their feet for the duration, allowing teammates to target them, but any enemy still alive at the end gets knocked down.

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While all frames need a second look some stand out.

 

Banshee  Sonar is amazing and this is the only comment you can give to her. 

Ash  He wouldnt be to bad if a frame close to his style wasnt better in almost every way, Loki is Ash Prime

Ember  Her concept of pure damage is nice and all, but it offers nothing later

Valkyr  She has 100 special effects and 99 do nothing

Nekros  Might as well rename him into Gabes nightmare because all you do with him is press 3.

 

 

I really wish at one point all frames get self balance like Zephyr.

Edited by Ttariel
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