Babalenong Posted April 6, 2014 Share Posted April 6, 2014 (edited) Sup, the game looks great, runs great, nice amount of video options, but it seems there are a few missing. nothing major but would improve the game in more ways - More anti - aliasing choice all we have now is "anti aliasing = yes/no", we dont actually know what kind of anti aliasing is it, and some including me are too afraid to use injectors to get our preffered method of anti aliasing. the ones i would love to see is FXAA (i love this one, miniscule frame drop but nearly eliminates jaggies) and MSAA(2x,4x,8x,etc) options. - Decal lifetime some effects such as blood, bullet holes(does those even exist?), and all kinda stuff that makes the place looks like a warzone disappears too quickly, i hope we can increase the time later on. too bad corpse's lifetime will change how nekros ability works, because those disappears too damn quickly too - Enviroment Details not really needed, but some tileset drops the fps quite significantly(looking at grineer ships). would be nice if we can reduce the quality on those levels i know people could make up more video settings, but those are the ones on my head right now, and i really appreciate you guys for adding particle detail setting. keep up the good work! Edited April 6, 2014 by Babalenong Link to comment Share on other sites More sharing options...
Thundervision Posted April 6, 2014 Share Posted April 6, 2014 Also, it would be better this way: Motion Blur = On/Off Particles = On/Off I'd prefer Dynamic Light with Particles, but not with moootion and burning eyes .__ . Link to comment Share on other sites More sharing options...
Stormandreas Posted April 6, 2014 Share Posted April 6, 2014 Also, it would be better this way: Motion Blur = On/Off Particles = On/Off I'd prefer Dynamic Light with Particles, but not with moootion and burning eyes .__ . You know we have these already Link to comment Share on other sites More sharing options...
Thundervision Posted April 6, 2014 Share Posted April 6, 2014 (edited) You know we have these already Nope. Particle effects still depends on Motion Blur. You mean Particle System Quality, not the Particle Effects. They will be available if you turn on Motion Blur option. Edited April 6, 2014 by Spectre-Agent Link to comment Share on other sites More sharing options...
Saenol Posted April 8, 2014 Share Posted April 8, 2014 - More anti - aliasing choice all we have now is "anti aliasing = yes/no", we dont actually know what kind of anti aliasing is it, and some including me are too afraid to use injectors to get our preffered method of anti aliasing. the ones i would love to see is FXAA (i love this one, miniscule frame drop but nearly eliminates jaggies) and MSAA(2x,4x,8x,etc) options. I'm pretty sure FXAA is the only AA option. On = FXAA. Off = No AA. There definitely needs to be more options, or at least the ability to force options via the drivers. As it stands now, I cannot get any method to work except post processing injectors, which while great for performance, really don't match MSAA or SSAA in quality. I'm getting 120-250 FPS with everything jacked up and it would be really nice to be able to trade some of this excess performance for better image quality. Link to comment Share on other sites More sharing options...
Vim717 Posted April 9, 2014 Share Posted April 9, 2014 I'd also like selective motion blur. With motion blur turned off, plenty of effects are gone as well. I don't want the whole motion blur package, I'd just like to be able to see my Sentinels pretty effects and whatnot.(Also, it'd be nice if FoV had an actual number correlated to it. I hate when games just put a slider, it's annoying.) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now