Deidaku Posted April 6, 2014 Share Posted April 6, 2014 (edited) Parkour 2.0 and Stealth of course :D Probably for U14 or 15 imo here's a detailled thread about how it should be revamped ( credit to Aure7 for such hard work) https://forums.warframe.com/index.php?/topic/116872-the-grand-thread-for-animation-improvements-and-fixes-with-gifs/ I haven't found a thread about a stealth revamp yet but I have a stealth based game concept : theft = https://forums.warframe.com/index.php?/topic/198156-game-mode-concept-theft/ Thoughts? Should those be in top priority or are there other things that should come first? Edited April 6, 2014 by Deidaku Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted April 6, 2014 Share Posted April 6, 2014 (edited) + ******* 1 Edited April 6, 2014 by TraparDensity Link to comment Share on other sites More sharing options...
Fo0otsteps Posted April 6, 2014 Share Posted April 6, 2014 Yes i think the system that should be looked at next is movement in general Link to comment Share on other sites More sharing options...
Sorez Posted April 6, 2014 Share Posted April 6, 2014 Stealth 1.0 PLZ Link to comment Share on other sites More sharing options...
PotWalrus Posted April 6, 2014 Share Posted April 6, 2014 (edited) But... Stealth D: EDIT: Ninja'd Edited April 6, 2014 by PotWalrus Link to comment Share on other sites More sharing options...
VoidPunch Posted April 6, 2014 Share Posted April 6, 2014 https://forums.warframe.com/index.php?/topic/116872-the-grand-thread-for-animation-improvements-and-fixes-with-gifs/ Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) But... Stealth D: EDIT: Ninja'd Stealth should be in U14 , or even 13 ( remember the new rescue mission scott talked about ? ) @HandsOfnAritst : Thanks for the link :D Edited April 6, 2014 by Deidaku Link to comment Share on other sites More sharing options...
VoidGhost Posted April 6, 2014 Share Posted April 6, 2014 (edited) We will need much more than Ninja gaiden pakour like move arsenal to create a strong suggestion thread what do you have in mind? I believe combo system should offer a bridge to parkour system.Examples 1.Bicycle kick 2.Super Tatsumaki , 3.Super Moves 4.Unarmed fighting Exanples for Parkour moves used to travel 1.Wall walker/ing + double and triple jump(from Devil May Cry) 2.Secret Rooms entrance specifications and usage of wall bounce advanced skills Edited April 6, 2014 by VoidGhost Link to comment Share on other sites More sharing options...
Tiqalicious Posted April 6, 2014 Share Posted April 6, 2014 Stealth should be the next big thing DE spend a serious amount of time on because stealthy players should be able to have as much fun with their sneaky frames as I have charging in with my rhino. Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) Stealth should be the next big thing DE spend a serious amount of time on because stealthy players should be able to have as much fun with their sneaky frames as I have charging in with my rhino. Agreed , but good stealth would also require fluid movement , with the current system you can't stealthily move around without being catapulted into an enemy platoon So they should both be reworked as one? Edited April 6, 2014 by Deidaku Link to comment Share on other sites More sharing options...
immolator1001 Posted April 6, 2014 Share Posted April 6, 2014 Low level player experience and end game plz. Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) Low level player experience and end game plz. Yeah but I was taling about a game mechaninc change . those are element that are coming for sure but we still have nothing on parkour and stealth added Stealth 1.0 to the OP Edited April 6, 2014 by Deidaku Link to comment Share on other sites More sharing options...
nintega Posted April 6, 2014 Share Posted April 6, 2014 Why not make stealth and movement improvements together? Movement would have stealth applications, and stealth would require certain movements, no? So why not just bring them together and work on them at the same time? I don't think that's outside the realm of possibility. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted April 6, 2014 Share Posted April 6, 2014 Why not make stealth and movement improvements together? Movement would have stealth applications, and stealth would require certain movements, no? So why not just bring them together and work on them at the same time? I don't think that's outside the realm of possibility. In other words Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 Why not make stealth and movement improvements together? Movement would have stealth applications, and stealth would require certain movements, no? So why not just bring them together and work on them at the same time? I don't think that's outside the realm of possibility. Yep i like the sound of that. The thing is i'm suprised they haven't included movement with melee O_o Link to comment Share on other sites More sharing options...
Vanhline Posted April 6, 2014 Share Posted April 6, 2014 why do people keep talking about Parkour 2.0? the free running in the game works just fine..... in fact the ONLY change i can think of that is a must in terms of strictly movement is the damn auto-roll when you land at speed. Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 why do people keep talking about Parkour 2.0? the free running in the game works just fine..... in fact the ONLY change i can think of that is a must in terms of strictly movement is the damn auto-roll when you land at speed. Fine ? Really? You probably use ripline to go around all the time X) The wall detection is terrible, auto rolling is part of it, wall running is extremely blocky and non fluid , + no incentive to parkour + coptering is still here Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 6, 2014 Share Posted April 6, 2014 Stealth shouldn't be the immediate next thing DE works on. For Stealth to really work, they'll have to rewrite/rework the enemy AI in addition to looking over mechanics and maps. That will take a very long time, and I definitely wouldn't expect it for many more updates. Link to comment Share on other sites More sharing options...
SolidSp33d Posted April 6, 2014 Share Posted April 6, 2014 The devs already said that stealth 1.0 isn't going to be one large patch. They will roll in features and mechanics naturally over time for the most part. We already know that U14 will be primarily about Focus. That's a pretty big feature, but I suppose if we were to get another "2.0" in that patch it would be parkour 2.0. The animations and work for that are across the board, unlike melee 2.0. Link to comment Share on other sites More sharing options...
Vanhline Posted April 6, 2014 Share Posted April 6, 2014 Fine ? Really? You probably use ripline to go around all the time X) okay soooo yeah, i ripline everywhere. but! i dont get to play on val as much as id like too, and when im not on her i dont seem to have any problems. xD aside from that auto roll, and the physics acceleration fail from you end up launching yourself i dont really have any issues. the free run aspect of this game is confined to the layout of the tiles itself. there are only specific areas that call for wall running and with the current system you can make it through those areas without any problems. there are a few things that could be changed or improved im sure, but nothing so dire as to call for a parkour2.0 :P stealth1.0 however is highly welcomed. Link to comment Share on other sites More sharing options...
Deidaku Posted April 7, 2014 Author Share Posted April 7, 2014 okay soooo yeah, i ripline everywhere. but! i dont get to play on val as much as id like too, and when im not on her i dont seem to have any problems. xD aside from that auto roll, and the physics acceleration fail from you end up launching yourself i dont really have any issues. the free run aspect of this game is confined to the layout of the tiles itself. there are only specific areas that call for wall running and with the current system you can make it through those areas without any problems. there are a few things that could be changed or improved im sure, but nothing so dire as to call for a parkour2.0 :P stealth1.0 however is highly welcomed. Understood. So it's not big enough to be called a X.0 Stealth needs to be reworked badly Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted April 7, 2014 Share Posted April 7, 2014 A.I. 2.0 would be appreciated. it works well with stealth 1.0 but I hope it's not the "forcing us to use stealth" type. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted April 7, 2014 Share Posted April 7, 2014 stealth +1 Link to comment Share on other sites More sharing options...
NevanChambers Posted April 7, 2014 Share Posted April 7, 2014 Stealth should be the next big thing DE spend a serious amount of time on because stealthy players should be able to have as much fun with their sneaky frames as I have charging in with my rhino. As their plans work now they are not doing a big single minded revamp like melee 2.0. It's going to be an ongoing iterative process. Supposedly Movement get's the next look, wouldn't count on u14. Link to comment Share on other sites More sharing options...
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