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High Level Knockdown And Melee 2.0


---ExcaliburPrime---
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From what I saw when Scott was playing knock down seemed like a big concern.

Once you start fighting enemies that don't die so quickly and start bunching up quickly which means they're going to eventually lock you..

Are we suppose to eat their knockdowns,you can't even bait them into using it because MOA/Gunner slam hit box seems to be a wide cylinder around them so you can  can't even pull a maneuver to stop you from falling down.

 

I was thinking you should be able to dodge them indefinitely if you press shift +direction if you press it a certain time frame.

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I'd actually like to see the knockdown resistance be something akin to what the Excalibur performed in the PS4 announcement trailer, when Captain Vor used that energy beam he blocked it. Perhaps a well timed block could mitigate the knockdown and half the damage. A portion could even be put in to use your blade as an ice pick of sorts, jamming it into the ground and blocking the knockdown and some of the damage.

 

I might make a suggestion post on that.

Edited by JathaalDeath
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From what I saw when Scott was playing knock down seemed like a big concern.

Once you start fighting enemies that don't die so quickly and start bunching up quickly which means they're going to eventually lock you..

I've been worried about this as well, since I watched the DevStream.

The amount of interrupts in this game has increased significantly - not just flat-on-your-face knockdown, but also stagger from enemy melee (elbows, ancients, etc...) and some projectiles.

Sure, some of these things you can block.

While holding block.

For attacks coming from directly in front of you.

But no judgement can be made until we actually see what it's like.

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