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How Timeless Do You Think The "endgame Systems" Will Be?


VegetableBasket
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Wow this game is only 1 year old and everyone is saying. Omg this game isn't going to have a good ingame its not Diablo 3 or Dota 2 so there is no way it will ever make a system that will keep us here for years to come OMG!!!!!

 

Stop it just stop it, stop worrying about whats going to happen and enjoy yourself right now. There is no reason to worry about systems you haven't even tried it just makes you look foolish. 

 

 

 

P.s the DE said the RNG is going to be replaced, so stop whining about it.

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Wow this game is only 1 year old and everyone is saying. Omg this game isn't going to have a good ingame its not Diablo 3 or Dota 2 so there is no way it will ever make a system that will keep us here for years to come OMG!!!!!

 

Stop it just stop it, stop worrying about whats going to happen and enjoy yourself right now. There is no reason to worry about systems you haven't even tried it just makes you look foolish. 

 

 

 

P.s the DE said the RNG is going to be replaced, so stop whining about it.

True we didnt try it , but we saw a pre view of it remember or you skiped just to say this? When you don't have content left (like me or any others who have reached max rank , maxed alot of stuff ) all you have is "waiting the next big thing"

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True we didnt try it , but we saw a pre view of it remember or you skiped just to say this? When you don't have content left (like me or any others who have reached max rank , maxed alot of stuff ) all you have is "waiting the next big thing"

 

I am pretty sure Badlands is suppose to be a PVP system that the DE like, since they have stated that they didn't like Conclave and only implemented it because the community begged for it. 

 

Focus is a system that will effect rank so you have a motive to keep rating up.

 

Also we are going to meet the twin queens soon so... we might have some endgame bosses later. :)

 

 

P.s Proxy wars is Badlands.

Edited by Feallike
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Add a story to the game, which makes players not come back for content, but for an interesting game world that has dynamics which would make players want to look into it more and be part of it.

 

We are going to meet the Twin queens soon. :D But yes hopefully the DE makes a story soon. :)

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P.s the DE said the RNG is going to be replaced, so stop whining about it.

 

Fealike, what the bloody hell are you talking about?

 

They have NEVER said that. Hell, Steve one time said straight up that people need to understand it's a loot game and random loot is a part of that.

 

RNG is going no where, and we're sooner to get more of it. I think I told you already. Making it better and the systems better is the key. It wouldn't be warframe without that so get the idea of your system. Not to be rude or anything, but misinformation gets my jims in a jam.

Edited by SolidSp33d
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I think we're forgetting the third part of the endgame strategy they outlined--Badlands (or should I say DARK SECTOR!!) and Proxy War IMO are the same thing. Focus is another part.

 

And then there are the different group you can fight for, that will bolster lore and quite possibly provide more diverse mission types or things to work towards. The Red Veil, The Lore-hunters, Employee of the Month for Corpus or Most Wanted by the Grineer, all of those are things they've planned. Let's not forget those as well.

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I do not at all expect Badlands to be timeless, as an endgame or not.
Games that use similar ideas to the badlands, EVE online, are built from the ground to be about that content, and attract that kind of player and players of that game expect it to be around that content.
Warframe on the outside attracts a very different kind of player. Our player base may simply not have the major mindset to care about them. It will stabilize as people don't care, or collapse on itself as only a few large clans will care and constantly trade spaces while everyone else merely piggybacks off of them for the battle pay and unique mission content, without actually using it for the control territory purpose.

Proxy Way sounds more like Lore-content. Which is good. I'd create multiple account if I had to just to go through each factions lore and struggles if they were actually deep, immersive and rich stories. But as an endgame? No. The problem with this one, is that according to Steve endgame is after you're done levelling weapons, which is true as an endgame definition, but this can be done while levelling weapons. It might keep players coming back for it, but it's simply not endgame. 

Focus, sounds more like a customization tree only unlocked by using ranked up weapons. Which isn't too bad of an idea, everyone can pretty much use it. But I'm going to reserve my judgement for it once we get more knowledge on it. It may or may not lead to an endgame scenario where we have so much choice every build can be tweaked endlessly on itself.

 

Edited by LukeAura
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Endgame systems aren't timeless.

The only successful ones evolve or add new content slowly. Best known references for this is pretty much WoW and to a lesser degree mostly due to bad development decisions, Everquest. Kudos to EQ team though, they have weathered the storm and keep supplying their dedicated few with updates and cross sequel content.

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I think we're forgetting the third part of the endgame strategy they outlined--Badlands (or should I say DARK SECTOR!!) and Proxy War IMO are the same thing. Focus is another part.

 

And then there are the different group you can fight for, that will bolster lore and quite possibly provide more diverse mission types or things to work towards. The Red Veil, The Lore-hunters, Employee of the Month for Corpus or Most Wanted by the Grineer, all of those are things they've planned. Let's not forget those as well.

 

Bad Lands and Proxy Wars will definitely go hand in hand. Focus will hopefully deepen combat great as well as increasing warframe customization and defining roll structure for complicated missions in the future. "Dungeons" and the traditional hard endgame content we are thinking off will most like funnel out of quests and stuff we get through Proxy Wars as well as other plans DE has. Remember, these are just the three things they are revealing and focusing on for the time. There's a lot more we don't even know about. Plus I think it's save to say that dungeons and raid-like content would obviously be coming either way.

 

All the endgame systems DE mentioned are just that. Systems that need to be set up to better serve the endgame.

 

-Proxy Wars adds the faction interation, rep, and the tech needed for story quests and dungeons.

-Focus deepens combat far more to make the future tough PvE content more interesting. (And to generally make combat and character builds more interesting and complex)

-Badlands is probably the most like actually endgame content out of the three. It will be able to bring in Proxy Wars with player driven espionage and intrigue. Things are already looking to be interestingly deep with badlands even with the little we know about it. 

 

There's a lot to what we are seeing already. But it all spells out the fact these are all parts to a larger whole.

Edited by SolidSp33d
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well, end-game system doesnt mean game will stop developing there. they r just some form of relatively long-term game content. as for the games u mentioned, i dont really think they were all designed for such a long life time, but those games were widely accepted by their players even after years. 

 

also warframe is still young and growing. i honestly dont care how long a specific system could last. we have gone through all these 2.0 thingy, so maybe 3.0 is on the way at some point.

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I am pretty sure Badlands is suppose to be a PVP system that the DE like, since they have stated that they didn't like Conclave and only implemented it because the community begged for it. 

 

Focus is a system that will effect rank so you have a motive to keep rating up.

 

Also we are going to meet the twin queens soon so... we might have some endgame bosses later. :)

 

 

P.s Proxy wars is Badlands.

Maybe this post should be moved to the fanfiction section since you just made up half of it.

No one said rng is going anywhere.

Proxy war is not badlands

Badlands is not direct pvp

Conclave was planned from the start

Where did you get any of your information?

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Ok, im going to make the connection between EVE and badlands here. EVE pvp is both epic and boring, and all player driven. Large corps form alliances in 0.0-0-4 (low sec and zero). These places are not governed by ANYONE, the only rule is don't bot or hack, CCP says "Step back and have fun". So people do. it is really fun to form an alliance and beat the snot out of an uppity mega corp (looking at you Goons!, or, what you used to be. HA!). I hope to see something similar form in warframe, at least within badlands. I admit, the EVE community can be, well A******s really, but that makes it all the better when you find groups of like minded people to take what is yours. Again, something I really hope to see in warframe, even if it is just us killing npcs on a solar rail, planetary sovereignty sounds FUN! 

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