notionphil Posted April 7, 2014 Share Posted April 7, 2014 (edited) I figured I'd do some community service yesterday evening, so started helping some MR0 and 1 PUG's through Eurasia. While I'll echo the general complaints that the mission was too challenging for newbies, (I lost about 50% of the time @ MR 11)...I did notice an interesting trend. I scored about 75% of the kills in most missions. On a lowbie ext or def, this would make sense, given the disparity in gear/powers. However, all 4 of us were in different locations! This trend persisted even when the other 3 towers were held for most of the match. I couldn't possibly 'outkill' them at their towers, from half the map away. And there's no way to hold a tower other than killing all Grineer present. While I did take a few potshots at passerbys...it seems to me like the AI is spawning more (and stronger?!?) mobs at the towers that are more tightly held (duration/mastery/conclave?) Has anyone else noticed this trend? It can't be totally random, I saw it over and over. Having said that, one other consistent trend was that I typically take tower A. Thoughts? Edited April 7, 2014 by notionphil Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 7, 2014 Share Posted April 7, 2014 I've noticed that it depends on the tower you're holding. When I run low players through Eurasia I generally find that its best if I hold A because that tower is generally the one that gets hit the hardest by the spawns for some reason. Sure the other towers get hit, but tower A seems to really get hammered a lot more than the others do. And while that can be a good thing if a high rank is holding that tower, if a lower rank happens to have it you can generally expect them to get wiped fairly quickly once the leaders start showing up en masse. Link to comment Share on other sites More sharing options...
notionphil Posted April 7, 2014 Author Share Posted April 7, 2014 (edited) I've noticed that it depends on the tower you're holding. When I run low players through Eurasia I generally find that its best if I hold A because that tower is generally the one that gets hit the hardest by the spawns for some reason. Sure the other towers get hit, but tower A seems to really get hammered a lot more than the others do. And while that can be a good thing if a high rank is holding that tower, if a lower rank happens to have it you can generally expect them to get wiped fairly quickly once the leaders start showing up en masse. thanks for that reply. I will check other towers tonight if I have a moment to play. I was constantly besieged by leaders, heavy gunners and bombards at A. No one else had energy regen, and I was trying to keep enemies out of my immediate vicinity...meaning their energy drops were outside too. No room for parkour, and not enough energy to use self-defense abilities, let alone ults. Good fun for me...not sure about the newbies. Were it not for the fact I could one-hit every enemy with a 4 forma Boltor Prime, there is literally no way I'd have made it out alive. Edited April 7, 2014 by notionphil Link to comment Share on other sites More sharing options...
Neutralred Posted April 7, 2014 Share Posted April 7, 2014 Odd, I generally try and hold D because it's got a couple of heavy spawn points nearby. A is next best if you're abandoning D, since it can sort-of cover the spawns at D and the spawns from the player spawn side, but it runs the risk of the Grineer heading on from D and flanking C. Plus it's indoors so Penta makes it feel a bit claustrophobic. Are you sure your fellow players are holding all of the other points? They might be sharing kills between a couple of points where you're holding half of the map. Link to comment Share on other sites More sharing options...
notionphil Posted April 7, 2014 Author Share Posted April 7, 2014 Odd, I generally try and hold D because it's got a couple of heavy spawn points nearby. A is next best if you're abandoning D, since it can sort-of cover the spawns at D and the spawns from the player spawn side, but it runs the risk of the Grineer heading on from D and flanking C. Plus it's indoors so Penta makes it feel a bit claustrophobic. Are you sure your fellow players are holding all of the other points? They might be sharing kills between a couple of points where you're holding half of the map. We won about half of the time in 10 runs, and in most cases they'd average 2 towers held between the 3 of them. If they were sharing towers or not, it should still reflect more than 25% total kills between the 3 players. Link to comment Share on other sites More sharing options...
LukeAura Posted April 7, 2014 Share Posted April 7, 2014 You might need to bring some more capable people and perform a controlled test on enemy densities and console occupation. It might be an A.I. pathing thing to consoles that aren't being hacked. If your weaker allies are constantly swatting enemies off the tower console while Yours is always open, you may gets a lot more wayward enemies funneled its way. Link to comment Share on other sites More sharing options...
liavalenth Posted April 7, 2014 Share Posted April 7, 2014 I noticed they seem to spawn more the faster you kill them. They is probably just seeing a pattern that is not there though, as I have not tested it properly. But, if someone wants to test, this could be interesting if true. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted April 7, 2014 Share Posted April 7, 2014 (edited) A is the only one that gets reasonable action (for a vet). Every time I play, I watch my allies die there. I walk over, obliterate everything in sight with the impunity expected from MR14, and walk back to C. My guess is the spawn focus is there to help out solo players. Edited April 7, 2014 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
Phatose Posted April 7, 2014 Share Posted April 7, 2014 I noticed they seem to spawn more the faster you kill them. They is probably just seeing a pattern that is not there though, as I have not tested it properly. But, if someone wants to test, this could be interesting if true. This is the most likely explanation, imho. There has to be a hard limit on the number of spawns, so if you kill 25 guys and they kill 10, when the next spawn cycles comes around you'll get 25 new guys and they'll get 10. Link to comment Share on other sites More sharing options...
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