Genoscythe Posted April 7, 2014 Share Posted April 7, 2014 (edited) Title kinda says it all. Most enemies will do a long animation when they die, where they will stand for 1 or 2 seconds and will slowly drop, ragdolling after that. This can be incredibly annoying when fighting hordes of enemies, as those animations cant be interrupted and the enemy that dies blocks your bullets for the time the animation is played. I think it would be nice if the enemies that are doing such an animation would either ragdoll after a second hit or if enemies just ragdoll as soon as they die. Its also not fun anymore to slap enemies to walls with my amphis, because they stand on the spot and do some awkward animation when I hit them with a strike that would take a truck off its wheels. And yes, normally I use punch-through mods, its kinda awkward anyway^^. Edited April 7, 2014 by Genoscythe Link to comment Share on other sites More sharing options...
HellEnforcer Posted April 7, 2014 Share Posted April 7, 2014 On the plus side. I believe they also block enemy bullets. Not sure though. It is kind of annoying either way. Link to comment Share on other sites More sharing options...
Casardis Posted April 7, 2014 Share Posted April 7, 2014 On the plus side. I believe they also block enemy bullets. Not sure though. It is kind of annoying either way. I haven't tested this yet but I do hope it's at least true. What I would have liked is that when the enemy's playing the death animation, if we shoot one more bullet, their body reacts to that/ragdolls to it (doesn't deal damage if thrown at enemies this way since that's a bolt/arrow weapon feature). This way, they'll be playing the animation still, but also dynamically react to our string of actions as opposed to staying fixed to it. I'm pretty sure there are a few games who does that already. Link to comment Share on other sites More sharing options...
Ailith Posted April 7, 2014 Share Posted April 7, 2014 (edited) But if the dead bodies didn't block bullets, the Punch Through mods on all of our builds would be useless! I'm kidding, of course, this is actually quite annoying. Enemies should play their animations until hit/shot, then immediately go ragdoll and kindly get out of the way. Fun fact: Djinn's Stinger has a very high tendency to ragdoll dead enemies (death animation or not) and shoot them across the room. It's both comical and (deadly) efficient! Edited April 7, 2014 by Ailith Link to comment Share on other sites More sharing options...
VergilDT Posted April 7, 2014 Share Posted April 7, 2014 I find myself sometimes wasting ult's on a group that just got mass killed because in the flow of battle i just see a whole group of dude still standing and nail them with my ult only to find they are standing dead, literally Link to comment Share on other sites More sharing options...
Shackram Posted April 7, 2014 Share Posted April 7, 2014 That's why i like guns like the Boltor/Boltor Prime and Twin Gremilins. Turn their dead bodies into weapons! Link to comment Share on other sites More sharing options...
Genoscythe Posted April 8, 2014 Author Share Posted April 8, 2014 (edited) Fun fact: Djinn's Stinger has a very high tendency to ragdoll dead enemies (death animation or not) and shoot them across the room. It's both comical and (deadly) efficient! Goes for all bolt/arrow weapons, if you one-hit-kill an enemy with paris he will keep flying(also applies for multiple hits of course) with the arrow and if he hits another enemy he will also deal damage, you can kill a nice stack of enemies like that. Edited April 8, 2014 by Genoscythe Link to comment Share on other sites More sharing options...
Ailith Posted April 8, 2014 Share Posted April 8, 2014 (edited) Goes for all bolt/arrow weapons, if you one-hit-kill an enemy with paris he will keep flying(also applies for multiple hits of course) with the arrow and if he hits another enemy he will also deal damage, you can kill a nice stack of enemies like that. I know, I just thought I'd point it out for anyone who doesn't want to use those weapons (or doesn't have them), but still wants those pesky bodies out of the way. Edited April 8, 2014 by Ailith Link to comment Share on other sites More sharing options...
MageMeat Posted April 8, 2014 Share Posted April 8, 2014 I remember this problem. It is unfortunately surprisingly old. I support making the death animations quicker, it wastes way too much ammo and is extremely unrealistic, even for Warframe. Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 8, 2014 Share Posted April 8, 2014 Use punch-through or just aim more precisely, IMO. This is a backburner issue at best and, like the others said, works to your advantage by blocking enemy bullets. Link to comment Share on other sites More sharing options...
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