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Grineer Need To Have Their Accuracy Reduced.


Sasquatchias
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Now this is probably more due to the nature of hitscan weapons, but I find it ridiculous that a common Grineer enemy can snipe from two rooms over only missing a few shots.

 

Now I'm not asking for them to not be able to hit the broad side of a barn, I just want them to not be able to hit me with almost their full clip while I'm running around two rooms away from them.

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wow complaining about difficulty when the game is too easy

Not everyone runs around in potatoed quintuple forma.And let's speak about it when enemy start getting level 80 and they can almost instagibs you and you don't have a perma blessing trinity or you're not a herp derp you can't see me loki.It's a fact that some things need to change.Our weapon are too op,enemy aiming is too op but they're crap.But do enough wave in interception,or go over 1h in survival t3 and you'll see what he means.

 

Edit:you can solve the "too eazy!" issue with equipping worse gear and less mod (Wich most i'm so op player wont do,cause they like oneshotings things,but then they complain it's too easy).You can't solve their stupid accuracy and hitscan weapon if you miss the gear(wich can be solved by investing time and acquiring it)

Edited by Deristel
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Other than Rhino/Trinity/Zephyr damage immunity abilities, i dont think other frames could survive a high level grineer slash/bleed proc. I agree with the change in grinneer accuracy and encourage more people to use less tanky frames in high level missions.

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Not everyone runs around in potatoed quintuple forma.And let's speak about it when enemy start getting level 80 and they can almost instagibs you and you don't have a perma blessing trinity or you're not a herp derp you can't see me loki.It's a fact that some things need to change.Our weapon are too op,enemy aiming is too op but they're crap.But do enough wave in interception,or go over 1h in survival t3 and you'll see what he means.

 

Edit:you can solve the "too eazy!" issue with equipping worse gear and less mod (Wich most i'm so op player wont do,cause they like oneshotings things,but then they complain it's too easy).You can't solve their stupid accuracy and hitscan weapon if you miss the gear(wich can be solved by investing time and acquiring it)

Sigh.. I ran out of upvotes for today... :)

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funny my rhino prime can tank level 80s for a short while

oh sorry if a tank frame can survive a bit more than other.We have how many?20 frame?but when we're speaking about high end game only these come to mind:

Survavibility:trinity (2 of them,in a single party) or valkyr or loki for solo play (rhino can still get koed quite easily in the right situation)

Damage:Mag (for corpus) or nova for other faction

the other are for utility,like a necro,a vauban or a frost depending on the game mode.And they still NEED 2 trinity in party cause they WILL be instagibbed between the casting animation of trinity blessing.

IT's damn wrong to have so many frame but to be forced to play with 4-5 of them.

 

@DarkLizafos try going over wave 6 in interception.Doesn't matter if you do the derp A-D key dance or if you even try to cover or wallrun.you'll be down in around 1.5 sec (way less if you use a non tanky frame) unless there's a trinity.

Edited by Deristel
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@DarkLizafos try going over wave 6 in interception.Doesn't matter if you do the derp A-D key dance or if you even try to cover or wallrun.you'll be down in around 1.5 sec (way less if you use a non tanky frame) unless there's a trinity.

So you're being flanked? Is this what the OP is dealing with or is this a single grineer threading the needle with a hind from the opposite side of the Corpusian Dam defense. I don't care about wave watever or how many hits I die in. I'm interested in the scenario about a grineer pinging a frame with half a clip from across the map, not Enemy Damage Scaling and Spawning.

 

I'm not saying grineer are eternally easy mode chumpsters, I want to know a certain something about something.

 

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So you're being flanked? Is this what the OP is dealing with or is this a single grineer threading the needle with a hind from the opposite side of the Corpusian Dam defense. I don't care about wave watever or how many hits I die in. I'm interested in the scenario about a grineer pinging a frame with half a clip from across the map, not Enemy Damage Scaling and Spawning.

 

I'm not saying grineer are eternally easy mode chumpsters, I want to know a certain something about something.

 

I could give you an example.Mhh..ceres?the grineer defense mission where you farm key.My experience there was to get shoot by normal lancer (the one with the automatic weapon).Asa they spawn and they see you they move in a tight group and start shooting whatever they see.Since i mostly use squishy frame like trinity (yeah she has blessing,but stat wise she's squishy as hell) it happened to me many time that i start to get hit by the other side of the map (i was in front of the "pod").Asa i noticed getting hit i started to run and slide trying to take cover,another time i tried jumping and air sliding.I'm not saying that i get instagibbed,mind you,but the rate at wich i was hit was more or less the one i would get by standing still.

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Other than Rhino/Trinity/Zephyr damage immunity abilities, i dont think other frames could survive a high level grineer slash/bleed proc. I agree with the change in grinneer accuracy and encourage more people to use less tanky frames in high level missions.

 

Funny my no-invisibility loki can tank them forever.

I just switch teleport to a high spot and disarm everyone while firing my ogris casually.

 

And a zero invisibility Loki is the squishiest thing ever.

Edited by fatpig84
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Funny my no-invisibility loki can tank them forever.

I just switch teleport to a high spot and disarm everyone while firing my ogris casually.

 

And a zero invisibility Loki is the squishiest thing ever.

a)not getting hit=/= tanking

B) if you do this,you agree with us that there is now way to survive late game unless you use some cheap trick (perma blessing,staying out of range and perma disarm,whatever)

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Funny my no-invisibility loki can tank them forever.

I just switch teleport to a high spot and disarm everyone while firing my ogris casually.

 

And a zero invisibility Loki is the squishiest thing ever.

Funny how that is the OPPOSITE definition of tanking...

 

It is true that enemy pinpoint accuracy and "tracking" is annoying. The fact that they also know EXACTLY where you are at all times and start shooting about a nanosecond after you get out of cover is also annoying. Damage is not a factor here.

Edited by Marthrym
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