Innocent_Flower Posted April 8, 2014 Share Posted April 8, 2014 They're just regular missions, occasionally with a "change of plans" . That's dull. That's realy dull. I wasn't expecting some choreographed epic for each alert that pops up; but I certainly expect more. Alert ideas: -Reactor escort (from the tethra event) -Interloping; Play another gamemode whilst two factions fight eachother and you. Like invasion but without allies. Mad defense; Defense gamemode but run on a timer rather than waves. Meaning that the enemy will never stop coming -Limiting; Player weapon choice is restricted (mellee, bow, explosive, secondary) -Provided: players get given weapons -One enemy: game limits the enemy unit type. Imagine an army composed only of butchers. Or an army composed of only napalms. Or an army of helions. Or oxium ospreys. -Arena boss fight; That grate you fall through at the start; What if it was right next to an assassination target? -Stalker/gustag/harvester sighting; 100 percent chance to fight the hidden boss. -Tagteam- Fight two random bosses at once.. Vor+ ruck or alad/zanuka+ Raptor. Lephantis+ phorid. Or maybe two phorids. Or maybe ten phorids. Other things with alerts: Increase reward offerings. Most of them are pretty poor. Link to comment Share on other sites More sharing options...
StealthyCARNAGE Posted April 8, 2014 Share Posted April 8, 2014 Me likey. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted April 8, 2014 Share Posted April 8, 2014 Survival alerts should be on defense maps like the survival event was Link to comment Share on other sites More sharing options...
Kabusko Posted April 8, 2014 Share Posted April 8, 2014 (edited) -One enemy: game limits the enemy unit type. Imagine an army composed only of butchers. Or an army composed of only napalms. Or an army of helions. Or oxium ospreys. -Stalker/gustag/harvester sighting; 100 percent chance to fight the hidden boss. Most likely not happening. Edited April 8, 2014 by Kabusko Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted April 8, 2014 Share Posted April 8, 2014 -One enemy: game limits the enemy unit type. Imagine an army composed only of butchers. Or an army composed of only napalms. Or an army of helions. Or oxium ospreys. -Stalker/gustag/harvester sighting; 100 percent chance to fight the hidden boss. Most likely not happening. The sightings could be a rare alert. but yeah, the oxium osprey thing wouldn't be high on their list of things to do. With regards to the OP's other suggestions, yes! +1, etc. Good ideas. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted April 8, 2014 Author Share Posted April 8, 2014 Doesn't have to be entirely oxium ospreys. Just an 'entirely osprey' game would be pretty good in itself. Just like it doesn't have to just be butchers- some scorpions, powerfists and flameblades would be welcome in a grineer whack-othon. Link to comment Share on other sites More sharing options...
DalaiLlama Posted April 8, 2014 Share Posted April 8, 2014 inb4 Army of Scorpions Link to comment Share on other sites More sharing options...
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