kscott190 Posted April 8, 2014 Share Posted April 8, 2014 To create new mods? Link to comment Share on other sites More sharing options...
Angius Posted April 8, 2014 Share Posted April 8, 2014 Care to elaborate? Link to comment Share on other sites More sharing options...
Dalu__Ka Posted April 8, 2014 Share Posted April 8, 2014 I think it is an insult to nature. An unholy practice that needs to be stopped. Link to comment Share on other sites More sharing options...
LordMidnightX Posted April 8, 2014 Share Posted April 8, 2014 Care to elaborate? I think he means like fusing a redirection and a rush mod to make a sort of nightmare mod that adds shields and speed. Link to comment Share on other sites More sharing options...
kscott190 Posted April 8, 2014 Author Share Posted April 8, 2014 I think he means like fusing a redirection and a rush mod to make a sort of nightmare mod that adds shields and speed. That or fusing 2 element mods, like a cold mod and heat mod to create a blast mod Link to comment Share on other sites More sharing options...
LordMidnightX Posted April 8, 2014 Share Posted April 8, 2014 That or fusing 2 element mods, like a cold mod and heat mod to create a blast mod actually when I first joined warframe that is how I thought fusing worked when I just read it, then I tried it and it didn't do anything except make me lose my mods lol, Anyway it is not a bad idea, I don't think that is the direction they will take with the mod system though. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 8, 2014 Share Posted April 8, 2014 (edited) To avoid creating OP supermods It would probably have to be limited to a few specific combos, such as Shields/Armor + Elemental Damage resistance, or maybe have some other tradeoff such as reduced potency, but otherwise I could see combining certain mods as a solution to the limited mod space and overspecialization of mods issue. Edited April 8, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
zerogear5 Posted April 8, 2014 Share Posted April 8, 2014 maybe in the future but this kind of addition would be insane. Link to comment Share on other sites More sharing options...
Ionus Posted April 8, 2014 Share Posted April 8, 2014 To avoid creating OP supermods It would probably have to be limited to a few specific combos, such as Shields/Armor + Elemental Damage resistance, or maybe have some other tradeoff such as reduced potency, but otherwise I could see combining certain mods as a solution to the limited mod space and overspecialization of mods issue. B-but...I want a Redirection+Split Chamber mod. D: Link to comment Share on other sites More sharing options...
RoboDoge Posted April 8, 2014 Share Posted April 8, 2014 Fusses Serration and Split Chamber, mind blown. Fuses everything with Split Chamber, gains 300 % more multishot. Link to comment Share on other sites More sharing options...
PhotriusPyrelus Posted April 8, 2014 Share Posted April 8, 2014 That or fusing 2 element mods, like a cold mod and heat mod to create a blast mod I'd actaully rather see Elemental Combinations done like this... <.< Link to comment Share on other sites More sharing options...
HappyApathy Posted April 8, 2014 Share Posted April 8, 2014 B-but...I want a Redirection+Split Chamber mod. D: That would be sweet on my half-frame-half-rifle thingamajig. Link to comment Share on other sites More sharing options...
Erusa Posted April 8, 2014 Share Posted April 8, 2014 B-but...I want a Redirection+Split Chamber mod. D: You, sir, made my sides almost fly. I guess your rifle will now fire 2 bullets in one shot, but will always fly in a direction completely different to where you are aiming? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 8, 2014 Share Posted April 8, 2014 B-but...I want a Redirection+Split Chamber mod. D: Redirected Chamber: +15% chance to fire two shields from your gun... wait what? Link to comment Share on other sites More sharing options...
RoboDoge Posted April 8, 2014 Share Posted April 8, 2014 Redirected Chamber: +15% chance to fire two shields from your gun... wait what? Or that might he 440 % of firing second bullet. Not OP at all. Chance of getting double layer of shields with every damage taken. Link to comment Share on other sites More sharing options...
Aggh Posted April 8, 2014 Share Posted April 8, 2014 Honestly, this is what I had hoped transmutation would be, instead of the bullS#&$ credit sink that it is :| Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted April 8, 2014 Share Posted April 8, 2014 nope. just a clever way of asking for rainbow builds and or even more blatantly overpowered DPS mods Link to comment Share on other sites More sharing options...
Aggh Posted April 8, 2014 Share Posted April 8, 2014 nope. just a clever way of asking for rainbow builds and or even more blatantly overpowered DPS mods We already have that, so why not more? Link to comment Share on other sites More sharing options...
(PSN)truelight4u Posted April 9, 2014 Share Posted April 9, 2014 NO! NO! Link to comment Share on other sites More sharing options...
LordMelvin Posted April 9, 2014 Share Posted April 9, 2014 The way you balance this is easy. Simply reduce the effectiveness of the fused mods, lets say 50%. So if you combine two elemental mods instead of getting 90% or 180% blast you get 45%. Now you have a choice: Two mods for full effectiveness or one mod at half the cost but half the effect. Link to comment Share on other sites More sharing options...
RoboDoge Posted April 9, 2014 Share Posted April 9, 2014 The way you balance this is easy. Simply reduce the effectiveness of the fused mods, lets say 50%. So if you combine two elemental mods instead of getting 90% or 180% blast you get 45%. Now you have a choice: Two mods for full effectiveness or one mod at half the cost but half the effect. You could counter that by fusing more mod types with one that lost its full benefit. Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted April 9, 2014 Share Posted April 9, 2014 you should not be able to mindless create mega builds, viral, corrosive, radiation boltor prime? radiation, gas, corrosive soma? radiation, magnetic, corrosive anything? all it would do is massively increase the power of guns further, while removing any real thought required for builds and we really dont need that Link to comment Share on other sites More sharing options...
Freelancer27 Posted April 9, 2014 Share Posted April 9, 2014 I'm waiting for the Focus Mechanic before we could start talking anything about altering mods. :3 Link to comment Share on other sites More sharing options...
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