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Nova Range Or Damage?


(PSN)Keiji_Haku
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my use of nova doesnt use power. at all. maxx range and efficiency. also rage and vitality. and enemy radar. id say drop talent for stretch. yeah. much mo bettah. maybe even drop flow for overextended.

I think ill go stretch actually. Thanks guys. Also i actually am trading some effiency for power so i can do some real damage. Usually i dont worry too much about range cept for stretch and i have more issues with damage and i like to maximize M Prime for higher level missions without trading too much efficiency

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my use of nova doesnt use power. at all. maxx range and efficiency. also rage and vitality. and enemy radar. id say drop talent for stretch. yeah. much mo bettah. maybe even drop flow for overextended.

 

I think ill go stretch actually. Thanks guys. Also i actually am trading some effiency for power so i can do some real damage. Usually i dont worry too much about range cept for stretch and i have more issues with damage and i like to maximize M Prime for higher level missions without trading too much efficiency

 

Drop NT for Stretch, Flow for OE, and uprank Blind Rage to Rank 7 +72/-40%. MP will do 19% less damage, but the massive (+62%) range increase more than makes up for it in overlapping explosions and activation range. Not to mention the range bump is good for AMD, where power strength barely matters at all.

 

This will increase your MP cost from 35 to 50, but in reality it costs exactly the same - 2 energy orbs.

 

Also, ditch ES for CP against Grineer and in Void. The 20-40% damage increase is far more useful than some energy regen.

Edited by Darzk
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Drop NT for Stretch, Flow for OE, and uprank Blind Rage to Rank 7 +72/-40%. MP will do 19% less damage, but the massive (+62%) range increase more than makes up for it in overlapping explosions and activation range. Not to mention the range bump is good for AMD, where power strength barely matters at all.

 

This will increase your MP cost from 35 to 50, but in reality it costs exactly the same - 2 energy orbs.

 

Also, ditch ES for CP against Grineer and in Void. The 20-40% damage increase is far more useful than some energy regen.

My MP costs 50% already. If i rank up Blind rage even combined with streamline PE is still -10%

 

Im not ridiculing you or critcizing you. I find more often that the farther out it goes the less enemies there are and the overlapping explosions are more less non existent at higher ranges. This is just my own observation.

 

Id like to change this topic up a bit actually

 

Range vs damage. Im leaning more towards damage but i do see the benefit of more range. The thing is i dont actually see enemies at that range

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Definately at least +45% range is needed. OE is really more for using MP as the debuff, and buffing AMD.

 

Not sure what you meant by your AMD costing 50%, the build you linked: 

 

 

Has 65% efficiency, or MP cost of 35.

 

If you rank up BR and use Stretch instead of NT, you'll get (imo) the optimal strength build for MPrime, you just have to cast a bit more often than with OE. Frankly its better for killing large amounts of enemies, as you're less likely to prime something in another room that cant be chained to, etc.

 

These are the 3 builds I use. I'm not a fan of Flow, and I've recently discovered the benefits of Enemy Sense - prepping an AMD or casting MP before encountering enemy hordes is a huge effective damage and survivability increase.

 

Nova is effective at low-level and mid-level using MP, and uses AMD at highlevel.

 

You can always swap in Wormhole instead of ES or a health/shield mod, but I really don't use it often enough - its helpful when speed running, but doesn't really impact survivability or effective damage output, imo. I can't get in the hang of using it for emergency escapes, I tend to be rolling/constantly moving and miss the window more often than not :S

Edited by Darzk
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These are the 3 builds I use. I'm not a fan of Flow, and I've recently discovered the benefits of Enemy Sense - prepping an AMD or casting MP before encountering enemy hordes is a huge effective damage and survivability increase.

Enemy Sense on Mag/Saryn/Nova are excellent. Any AoE damage frame, really.

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Definately at least +45% range is needed. OE is really more for using MP as the debuff, and buffing AMD.

 

Not sure what you meant by your AMD costing 50%, the build you linked: 

 

 

Has 65% efficiency, or MP cost of 35.

 

If you rank up BR and use Stretch instead of NT, you'll get (imo) the optimal strength build for MPrime, you just have to cast a bit more often than with OE. Frankly its better for killing large amounts of enemies, as you're less likely to prime something in another room that cant be chained to, etc.

 

These are the 3 builds I use. I'm not a fan of Flow, and I've recently discovered the benefits of Enemy Sense - prepping an AMD or casting MP before encountering enemy hordes is a huge effective damage and survivability increase.

 

 

 

You can always swap in Wormhole instead of ES or a health/shield mod, but I really don't use it often enough - its helpful when speed running, but doesn't really impact survivability or effective damage output, imo. I can't get in the hang of using it for emergency escapes, I tend to be rolling/constantly moving and miss the window more often than not :S

You said that my mp had 35 cost i was assuming mp meant m prime

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You said that my mp had 35 cost i was assuming mp meant m prime

 

It does. Still confused. Build you linked MP's costs 35, has 65% efficiency. Not sure where you pulled this from:

My MP costs 50% already. If i rank up Blind rage even combined with streamline PE is still -10%

 

 

WHat if i mod one set for range and one for damage and see which one works better for me. Im still leaning to damage but i think for utility purposes ill have the range version

 

That's basically what you do, but to an extreme - high level play doesn't use any Blind Rage, and maxxes range, as the damage from MP is negligible and its just used as a debuff, while AMD is the primary damage dealer. Lower level play benefits nicely from +damage as much as +strength and uses a balance of the two - what balance is up to you.

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