Nilokeras64 Posted April 9, 2014 Share Posted April 9, 2014 I'm using Zephyr focusing on Turbulence, etc. But for my last slot, I'm wondering if it would be better to use Vigor, Vitality, or Redirection? Link to comment Share on other sites More sharing options...
xShadowsaur Posted April 9, 2014 Share Posted April 9, 2014 Why not all three!? But in all honesty, Vigor. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 9, 2014 Share Posted April 9, 2014 I'd say either Vigor or Vitality if you are using the Rejuvenation aura. Link to comment Share on other sites More sharing options...
Sovalis Posted April 9, 2014 Share Posted April 9, 2014 Yes. Link to comment Share on other sites More sharing options...
BizarreFetalChimpanzee Posted April 9, 2014 Share Posted April 9, 2014 Vigredirectality Link to comment Share on other sites More sharing options...
OniDax Posted April 9, 2014 Share Posted April 9, 2014 I'm using Zephyr focusing on Turbulence, etc. But for my last slot, I'm wondering if it would be better to use Vigor, Vitality, or Redirection? Use all three? It's worth it IMO. Link to comment Share on other sites More sharing options...
Nilokeras64 Posted April 9, 2014 Author Share Posted April 9, 2014 Thanks for the answers everyone. Link to comment Share on other sites More sharing options...
nintega Posted April 9, 2014 Share Posted April 9, 2014 Redirection is what I'd recommend. Shields regenerate, and not to mention are essentially doubled by any Sentinel. I can see the value in boosting Health, though, if only for the danger of Bleed proc, but generally I'd pick boosting shields over anything. Link to comment Share on other sites More sharing options...
avinity8 Posted April 9, 2014 Share Posted April 9, 2014 Personally, I use none of those. Dont ever need em. I use durability mods, half maxed narrow minded and just started using stretch since someone mention it helps turbulence vs grineer, I think something to do with hitscan, etv. Anyway, I never die. Just the other night did like 8+ runs with same pug and throughout those runs all 3 died and I had to help rezz. I ran with pimped out boltor prime too. But even when im not killing fast, I take lil dmg. Just fly out of harms way =D Take it from someone who has Birdie as their 2nd fav frame (Vauban #1), you dont need those on Zep. Durations and Stretch for turbulence. Use other non popular mods that can be helpful. Link to comment Share on other sites More sharing options...
(PSN)friedricetheman Posted April 9, 2014 Share Posted April 9, 2014 I forma'd my Zephyr once to change the aura polarity to '-' (for energy siphon). I am using Maxed Redirection on mine. Link to comment Share on other sites More sharing options...
Darzk Posted April 9, 2014 Share Posted April 9, 2014 Redirection HANDS DOWN if you have a guardian mod on your sentinel. If your shields fail to break in 30 seconds, you're essentially immortal. And you have to take 10x as much as you'd expect while Turbulence is up. Link to comment Share on other sites More sharing options...
(PSN)delta_3802 Posted April 9, 2014 Share Posted April 9, 2014 I would say redirection as your shields will recharge and your health costs money to recharge (when you revive with platinum and eventually refill your platinum with cash) unless you have someone team healing. Link to comment Share on other sites More sharing options...
izzatuw Posted April 9, 2014 Share Posted April 9, 2014 I would say redirection as your shields will recharge and your health costs money to recharge (when you revive with platinum and eventually refill your platinum with cash) unless you have someone team healing. I agree, but just to tell you, your revives will refill everyday. So it's quite hard to use all Link to comment Share on other sites More sharing options...
(PSN)witch3rDC52 Posted April 9, 2014 Share Posted April 9, 2014 I would say redirection as your shields will recharge and your health costs money to recharge (when you revive with platinum and eventually refill your platinum with cash) unless you have someone team healing. Why would anyone be spending cash/money on health? You can bring health packs to replace your health if needed and just use credits/resources to build those. If you do for some strange reason lose all four lives in one day for Zephyr, play a different frame. Next day you get your lives back. Zephyr is build to use the Rejuvenation aura. You add all the duration mods (Maxed), Fleeting Expertise (Maxed), Flow plus range mods (OverExtended and Stretch) and just run around pick up energy orbs (or let Carrier sentinel do it for you) and you can go all day. Like another player, I don't use any of the discussion mods on Zephyr. She has the speed AND flight to get away if needed, particularly if you are in the Void with all that wide open space. Turbulence is very good. If you don't have all those mods, goes with Streamline, Continuity, Constitution, Stretch, Flow and Redirection. I wouldn't forma the Aura slot as you really don't need Energy Syphoon for this frame. Rejuvenation has a greater benefit on this frame plus helps heal your squad. Also as you get to higher level missions with higher level players, most other players are running with Energy Syphoon so you get energy that way. Between her speed, flight and how long her 3 & 4 abilities last with duration mods (can mod up to 40 secs duration), you can almost always get energy you need from orbs. Bring extra energy packs if really needed. Link to comment Share on other sites More sharing options...
Vargras Posted April 9, 2014 Share Posted April 9, 2014 Zephyr's got very good health and shield values -- maxed Vigor alone will push you above 600 health and shields. You should be fine with just that. Link to comment Share on other sites More sharing options...
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Nilokeras64
I'm using Zephyr focusing on Turbulence, etc. But for my last slot, I'm wondering if it would be better to use Vigor, Vitality, or Redirection?
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