Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 1

Vigor, Vitality, Or Redirection?


Nilokeras64
 Share

Question

14 answers to this question

Recommended Posts

Redirection is what I'd recommend. Shields regenerate, and not to mention are essentially doubled by any Sentinel. I can see the value in boosting Health, though, if only for the danger of Bleed proc, but generally I'd pick boosting shields over anything.

Link to comment
Share on other sites

Personally, I use none of those. Dont ever need em.

I use durability mods, half maxed narrow minded and just started using stretch since someone mention it helps turbulence vs grineer, I think something to do with hitscan, etv.

Anyway, I never die. Just the other night did like 8+ runs with same pug and throughout those runs all 3 died and I had to help rezz.

I ran with pimped out boltor prime too. But even when im not killing fast, I take lil dmg. Just fly out of harms way =D

Take it from someone who has Birdie as their 2nd fav frame (Vauban #1), you dont need those on Zep. Durations and Stretch for turbulence. Use other non popular mods that can be helpful.

Link to comment
Share on other sites

Redirection HANDS DOWN if you have a guardian mod on your sentinel. If your shields fail to break in 30 seconds, you're essentially immortal. And you have to take 10x as much as you'd expect while Turbulence is up.

Link to comment
Share on other sites

I would say redirection as your shields will recharge and your health costs money to recharge (when you revive with platinum and eventually refill your platinum with cash) unless you have someone team healing.

I agree, but just to tell you, your revives will refill everyday. So it's quite hard to use all

Link to comment
Share on other sites

I would say redirection as your shields will recharge and your health costs money to recharge (when you revive with platinum and eventually refill your platinum with cash) unless you have someone team healing.

Why would anyone be spending cash/money on health?  You can bring health packs to replace your health if needed and just use credits/resources to build those.  If you do for some strange reason lose all four lives in one day for Zephyr, play a different frame.  Next day you get your lives back.

 

Zephyr is build to use the Rejuvenation aura.  You add all the duration mods (Maxed), Fleeting Expertise (Maxed), Flow plus range mods (OverExtended and Stretch) and just run around pick up energy orbs  (or let Carrier sentinel do it for you) and you can go all day.  Like another player, I don't use any of the discussion mods on Zephyr.  She has the speed AND flight to get away if needed, particularly if you are in the Void with all that wide open space.  Turbulence is very good.

 

If you don't have all those mods, goes with Streamline, Continuity, Constitution, Stretch, Flow and Redirection. I wouldn't forma the Aura slot as you really don't need Energy Syphoon for this frame.  Rejuvenation has a greater benefit on this frame plus helps heal your squad.  Also as you get to higher level missions with higher level players, most other players are running with Energy Syphoon so you get energy that way.   Between her speed, flight and how long her 3 & 4 abilities last with duration mods (can mod up to 40 secs duration), you can almost always get energy you need from orbs.  Bring extra energy packs if really needed.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...