Naphiro Posted April 9, 2014 Share Posted April 9, 2014 It's so easy to take care of a mob of Infestations, even when Ancients are involved. Shouldn't they be amplified a bit? Link to comment Share on other sites More sharing options...
BrotherIcarus Posted April 9, 2014 Share Posted April 9, 2014 What level of infested have you been fighting? Link to comment Share on other sites More sharing options...
InariOkami Posted April 9, 2014 Share Posted April 9, 2014 They can get very challenging going into high rounds of ODD. They're fine how they are! Link to comment Share on other sites More sharing options...
Deristel Posted April 9, 2014 Share Posted April 9, 2014 What level of infested have you been fighting? they're too easy anyway.Ofcourse if you stick hours in survival or odd they get nasty,but the "normal" infestation you get on planet or in non scaling mission are just..cannon fodder. I want them like dead space.Scarier,crawling from the celing,jumping out of nowere (something like,a player that strayed from the grup get assaulted by 2 or 3 stalker like infected.I'm not saying they need to have special power,but they shouldn't die in a couple hit and they need to pose enough of a treath to actually get worried about getting killed.Ofc they should scale with t he level and equipment of the party or the target) They need to make more scary noise and atmosphere when infested are around.Atm it's like going around killing overgrown mad dogs in a cave.Could be scary in real life but not enough in a game. Link to comment Share on other sites More sharing options...
Rokusho66 Posted April 9, 2014 Share Posted April 9, 2014 What level of infested have you been fighting? this.... don't get me wrong have at least 1 or 2 ranged mobs for infested would be a welcome addition to the infested so long as they didn't spawn too much. but the energy sapping and caustic/suppole ancients can make ur day as an ember pretty bad XD Link to comment Share on other sites More sharing options...
Naphiro Posted April 9, 2014 Author Share Posted April 9, 2014 this.... don't get me wrong have at least 1 or 2 ranged mobs for infested would be a welcome addition to the infested so long as they didn't spawn too much. but the energy sapping and caustic/suppole ancients can make ur day as an ember pretty bad XD The energy sapping is really the only problem I get. But yeah, I've been fighting the higher levels and they really don't give me a massive challenge, personally. Link to comment Share on other sites More sharing options...
Wurdyburd Posted April 9, 2014 Share Posted April 9, 2014 (edited) don't get me wrong have at least 1 or 2 ranged mobs for infested would be a welcome addition to the infested so long as they didn't spawn too much. Technically Electric and Lobber Crawlers fall under this category, but they're rather a joke. All Crawlers are. I'm personally waiting for Infested to take on a wider variety of mutations, such as those found in Natural Selection. There's no reason why Infested can't be made to fly or glide, why truly tank Infested can't charge in and wreck your crew, or why immobile Infested structures can't give an AoE bonus to nearby Infested, such as health regen, stronger attack, better armor, or other buffs. Hopefully we see something like this in the in-development Infested Ship tileset, because fighting the same four enemies [Runner, Crawler, Charger, Ancient], despite their variations, is immensely boring. Edited April 9, 2014 by Wurdyburd Link to comment Share on other sites More sharing options...
BrotherIcarus Posted April 9, 2014 Share Posted April 9, 2014 Do me a favour and go get a level 30 charger and just stand still next to it you will be bleeding out in a couple seconds. The infested do need some ranged units agreed. But the way they are now is hardly a cake walk, they are easy to cheese to exploit that does not make them an easy faction. The infested are not meant to be a faction were a single one is a formidable foe they are a swarming race they rely on numbers to kill. About them being scary you can try to make them as scary as you damn well please but they never will be they never will be as long as you have your weapons and your warframe. Link to comment Share on other sites More sharing options...
Hyunsai Posted April 9, 2014 Share Posted April 9, 2014 (edited) Infested are a joke, that's why they were so popular as the "go to" faction to level frames and weapons, and why there was a big uproar upon their removal of the star chart. Grineer >>> Corpus >>>>>>>>>>>>>>>>>>>>>>> Infested. Edited April 9, 2014 by Hyunsai Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 9, 2014 Share Posted April 9, 2014 (edited) Infested are desperately in need of variety. True, at high levels of ODD they become tough and Disruptors and Toxics can be quite dangerous at the worst of times, but the same can be said of the other two factions as well, and unlike the Infested the Grineer and Corpus don't have to become grossly over-leveled before they start becoming a serious threat. The issue with the infested at any level is that there only strategy is to run at you, which can easily be counteracted by a single Vauban or Rhino or any frame with a CC ultimate. They need units that can attack from range or flank the player instead of mindlessly rushing them, units that can shield other units from attack and force the player to risk running into the fray. Maybe even some legitimate heavy units other than Ancients, which feel more like a support class save for the Toxics. Not to mention the fact that every unit is just a different model/texture of a melee enemy makes them lackluster compared the Grineer and Corpus with their plethora of different troops. Do me a favour and go get a level 30 charger and just stand still next to it you will be bleeding out in a couple seconds. Personally I think Chargers should have their damage lowered but have their attacks and animations made more fluent. They feel clumsy and slow right now but they hit like a truck, when it should be the opposite given their nature as the cannon fodder enemy. Edited April 9, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
Deristel Posted April 9, 2014 Share Posted April 9, 2014 (edited) Can you imagine the infested faction based on l4d2 gameplay?you take care of the swarming while a charger infested sneaks behind you and smash you aganist a wall,while a tank infested rolls in and start killing your squad member.meh..would be epic Edit:i think the whole issue is the matchmaking,if we could have a matchmaking based on the dps of our weapon it would be actually funny to kick in some weaker one Edited April 9, 2014 by Deristel Link to comment Share on other sites More sharing options...
Naphiro Posted April 9, 2014 Author Share Posted April 9, 2014 (edited) Do me a favour and go get a level 30 charger and just stand still next to it you will be bleeding out in a couple seconds. The infested do need some ranged units agreed. But the way they are now is hardly a cake walk, they are easy to cheese to exploit that does not make them an easy faction. The infested are not meant to be a faction were a single one is a formidable foe they are a swarming race they rely on numbers to kill. About them being scary you can try to make them as scary as you damn well please but they never will be they never will be as long as you have your weapons and your warframe. They pretty much are an easy faction though, compared to the two others. The infestations can't really devastate an entire squad, and who's gonna stand still long enough for a lvl 30 charger to whack them a couple of times? Aside from Rhino. I mean, the infestations are suppose to be a common enemy whether it'd be Tenno, Grineer, or Corpus. It would make sense for them to be a much higher threat. Edited April 9, 2014 by Naphiro Link to comment Share on other sites More sharing options...
LGear Posted April 9, 2014 Share Posted April 9, 2014 I actually kinda agree that Infestations are a bit too easy, even the higher level ones. A Vauban can solo ODD by himself, and even using other frames Infested aren't that hard to kill solo. This is mainly due to the majority of Infested being melee units, and the few that aren't are few and far between, and easy to kill. Even Zerg have juggernaut units that are tough to take down (Ultralisks). We just need more varied mutations with emphasis on ranged attacks to complement the melee attackers, and melee-types tougher than the Ancient Infested that appear in significant numbers. Link to comment Share on other sites More sharing options...
Dako_Shark Posted April 9, 2014 Share Posted April 9, 2014 Well, since they've been working on a heavily infested tileset to slot into the star chart. I'm sure the infested will get a good looking over and extra units, just like the Corpus and Grineer got when new tilesets for them went live. Patience.But yeah, they are pretty easy usually at lower levels, but they can still be a major pain unless you have the right weapons and frame. Link to comment Share on other sites More sharing options...
Deristel Posted April 9, 2014 Share Posted April 9, 2014 (edited) i think their realissue is also mobility.They're infested for christ sake,you'd expect them to hang from the celing shoting organic matter at you or trying to slap you.They should be able to wallrun like us,since they have nails and surely enough muscular mass to hangs on them.They should swarm you from every side.And you know what you need to survive in an infested tileset as things stand?A box.Hey i'm on a box!*Waves at infested*infested:Not fair man,you know i can't get there..I don' care!i'm on a box!infested:Well you know what?Scr&w you!i'm going,you're not our friend anymore!*all infested ignore player till he get down from the box* Edited April 9, 2014 by Deristel Link to comment Share on other sites More sharing options...
Hyunsai Posted April 9, 2014 Share Posted April 9, 2014 We just need more varied mutations with emphasis on ranged attacks to complement the melee attackers, and melee-types tougher than the Ancient Infested that appear in significant numbers. In Mass Effect 3 multiplayer, the Brutes were great example. Big, tough as hell, with a small chance of insta kill you. THAT was frightening. If Toxic ancient were as tough or more as Heavy gunners, they would be a real threat. Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted April 9, 2014 Share Posted April 9, 2014 I find Runners too underwhelming and not even a risk. They seem to do very static damage to me which is like... 10 points out of my shields every time. I don't even waste my ammo on shooting them and go after the more threatening targets such as Leapers or Ancients. Link to comment Share on other sites More sharing options...
Shackram Posted April 9, 2014 Share Posted April 9, 2014 If Toxic ancient were as tough or more as Heavy gunners, they would be a real threat. Give them the Torrid. Link to comment Share on other sites More sharing options...
IamSalva Posted April 9, 2014 Share Posted April 9, 2014 They can get very challenging going into high rounds of ODD. They're fine how they are! They are not... Even 100 Waves of ODD is a joke They can´t even figth back. Infested is the joke of the galaxy... if you don´t think so its you beeing bad or having bad weapons, not Infested beeing ok. Link to comment Share on other sites More sharing options...
Deristel Posted April 9, 2014 Share Posted April 9, 2014 and to be honest..thinking along the line "nah they're ok if you get to 50 min survival" or "they're hard if you go to odd 150" it's wrong.I don't think they ever dreamed for player to stick that long in a single session,and it's pretty much showed from the absurd scaling the enemy have. we should think that level 20-30 is the norm and level 50 is already their strong version. @shackram the idea of giving infested weapon is not bad imho.We use weapon made from infested flash and such,meaning that we remodelled something to be like the infested attack (stupid example,a dragon firebreath would become the ignis if the dragon used a combination of 2 different liquid that smash together out of their mouth to react and become a flame or conflagration)so they really should have some sorta of organic weapon inbuilt into them Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted April 9, 2014 Share Posted April 9, 2014 its really hard not to consider the infested absolutely trivial the argument "but they get strong at level 100" is invalid since in any and all circumstances level 100 grineer/corpus are much, much harder than infested will ever be. is it entirely possible to always avoid damage from infested, (all you need to do is hold the "S" key and fire) not to mention they have very little stuns (that aren't massively easy to avoid), and comparably low health when compared to either of the two other factions. they have awful unit diversity, and literally the only units posing any threat at all are the fossilized ancients this is mostly a result of a few nerfs from DE, removal from the starchart disruptions no longer zap all your shields, toxic ancients/crawlers no longer poison cloud, and dont even get me started on the joke that is "volatile runner" my hope is they get fixed when they return to the starchart Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted April 9, 2014 Share Posted April 9, 2014 Infested are easy as of now and if they need a buff then I suggest that they rag-doll you every time they hit you with there claws and they should have the ability to dodge bullets by jumping from side to side, also DE should make them run like the harvester so we can get infested that jumps and runs on walls and zigzags towards you. this will give them a sense of fear factor. Now imagine a bunch of chargers running on the walls and ceilings in a grineer ship towards you with each one having the ability to ragdoll you across the tileset.... I bet you anything that you'll spam number 4 every time this happens XD Link to comment Share on other sites More sharing options...
Flamed Posted April 9, 2014 Share Posted April 9, 2014 They are weaker than the other factions. All they really need is a few more units to aid them. I would like it if they had a nauseous runner since nobody gets hit by the nauseous crawler. Also, they should buffed the toxic crawlers since they don't leave a poison gas anymore. Since they removed the poison gas, they've pretty much became a regular crawler. Link to comment Share on other sites More sharing options...
(PSN)atpbx Posted April 9, 2014 Share Posted April 9, 2014 I like infested as an idea and as an enemy. If they stay in their current state, the numbers need to be ramped way up however, there has to be 2 to 3 times at least as many at a time attacking you to try and swamp your team. Some added variety wouldn't go amiss either, some heavy melee types with something other than knock down stuns or poison procs. Link to comment Share on other sites More sharing options...
Tulzscha Posted April 9, 2014 Share Posted April 9, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
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