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Dark Sector And Big Clans


Mingnit
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So I watched the video on youtube about the dark sector, and from what I understand big clans will have a huge advantage, cuz they have players that play 24/7, while for e.g. the clan that I'm at (100 and something players obviasly not all active...) we arent gonna get any close to get rewards or control of the dark sector...big clans are ally with big clans and basicly F*** the other small clans...am I right? Thats what it sounded like...

Edited by VitorPTuga
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Unless things have changed between friday and today, Solar Rails will be controlled by Alliances of up to 3000 members. That is the only imposed cap. Smaller clans can band together to take on larger clans. 

It's not exactly realistic to expect a 10 or 20 man clan to control access of nodes.

Edited by 43Emprah
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Big moon clans do not have always active members there are lot of leechers and inactive. Which is a huge problem with having a moon clan. Personally i rather have a storm clann with at least 70 actives and group up with other small active clans.

This

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My concern about Dark Sectors is that two Alliances can lock out a system from the entire player base by continually contesting the Solar Rail.  The video shows that once contested, the system is locked for 48 hours.

 

DE has said that Dark Sectors will have super rare mods / resources.

 

For huge alliances, 48 hours is more than enough time to build another solar rail ready to deploy for when the conflict resolves and then put the node back into conflict for another 48 hours.

 

Alliances are set to a 3,000 player cap and the resources are a joke for a group that size.

 

500,000 credits

25 Gallium

15,000 Rebedo

15,000 Plastids

25 Control Modules

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Alliances are set to a 3,000 player cap and the resources are a joke for a group that size.

 

500,000 credits

25 Gallium

15,000 Rebedo

15,000 Plastids

25 Control Modules

 

Take note, those values aren't final (we'll only find out for sure post-U13 deployment).

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3000 player alliance is crap - it would mean u have basically a very few competing alliances and that's it.They may not even need to compete - plenty of areas to control.

 

Problem is the clan alliances that go for the aggressive " active or kick" rule. So u got alliances full of active, no life players with 6+ gametime every day for every member.

 

 

Also for alliances  of 3000... who would decide where to build and what to attack?

That would screw smaller clans, annihilating their authority and any control - essentially turning them into cheap slave labor.

IT NEEDS a vote system in that case that needs at least 51% of the votes to pass.

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I'm not looking forward to this.

All I see coming from this is a few alliances get control to important dark sector/badlands areas and then go "You want this content? Pay us the highest tax we can put on here and then you can try it..." meaning you get less credits and resources when running the new content than you do the current stuff, while the already large and rich alliance gets the lions share.

And if those areas are the only location to drop certain resources...well...guess the people who cant join the super dominate alliance will just be screwed over with absolutely no way to prevent it.

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I'm not looking forward to this.

All I see coming from this is a few alliances get control to important dark sector/badlands areas and then go "You want this content? Pay us the highest tax we can put on here and then you can try it..." meaning you get less credits and resources when running the new content than you do the current stuff, while the already large and rich alliance gets the lions share.

And if those areas are the only location to drop certain resources...well...guess the people who cant join the super dominate alliance will just be screwed over with absolutely no way to prevent it.

You can plonk down your own solar rail for the same dark sector and contest it.

 

It's like people didn't even watch the video.

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@Vargras

Which locks out that area for 48 hours, making it very possible that new sectors just either:

A) will become permanantly locked out due to the fighting over it

B) no one will challenge a rail even if it has he maximum tax because most players *need* something from that sector, meaning a 48+ hour lockout just isn't feasible.

And if you try to do that against an active mega-alliance there's honestly no hope at all that you'll be able to prevent it from being instantly wiped out and achieving absolutely nothing but a large waste of resources.

Edited by Tsukinoki
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In my clan I constantly remind people about the one and only rule and I enforce it to the letter. If you are inactive for two weeks you are getting kicked without mercy. 

This has led to there only being active members.

 

Think of it as a "Not one step backwards" policy that eliminates cowards, defeatists and traitors. Allowing faithful soldiers to fulfill their duty.

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@Vargras

Which locks out that area for 48 hours.

And if you try to do that against an active mega-alliance there's honestly no hope at all that you'll be able to prevent it from being instantly wiped out and achieving absolutely nothing but a large waste of resources.

According to... what, exactly? "It's a big alliance so we instantly lose"?

 

I'm pretty sure the winning solar rail is just whichever one gets used more, and the whole goal is to make yours look as attractive as possible to other players, and then jack up your fees again after you win.

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I'm not looking forward to this.

All I see coming from this is a few alliances get control to important dark sector/badlands areas and then go "You want this content? Pay us the highest tax we can put on here and then you can try it..." meaning you get less credits and resources when running the new content than you do the current stuff, while the already large and rich alliance gets the lions share.

And if those areas are the only location to drop certain resources...well...guess the people who cant join the super dominate alliance will just be screwed over with absolutely no way to prevent it.

Don't forget that once a rail is contested all players playing that node can assist in claiming that node and can see the the new tax rate.

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My concern about Dark Sectors is that two Alliances can lock out a system from the entire player base by continually contesting the Solar Rail.  The video shows that once contested, the system is locked for 48 hours.

 

They mentioned that there will be a cooldown after a contest.

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The one problem I see is the clan tax. I mean does the clan now have a treasury where trade tax and dark sector tax will go? If so, can this be used for dojo upgrades (I assume so), or is it equally divided to the players? I am still not clear about that.

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Well, this certainly sucks for the small clans who wants to be left alone. Can they have the option not to participate in this?

If you mean in solar rails at all, then yes you can. You never have to build the room if you don't want. If you mean the PvP aspect of it, no.

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Well, this certainly sucks for the small clans who wants to be left alone. Can they have the option not to participate in this?

Join an alliance and let someone else manage the solar rail defense shenanigans.

 

That's already what I'm doing.

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To combat the high tax numbers - there needs to be a downside for the owning alliance/clan. Something that would make them thing twice about low vs high tax ratio.

Like high tax increases a chance for a "random" sabotage - that can weaken/hurt their  control or require resources to repair.

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To combat the high tax numbers - there needs to be a downside for the owning alliance/clan. Something that would make them thing twice about low vs high tax ratio.

Like high tax increases a chance for a "random" sabotage - that can weaken/hurt their  control or require resources to repair.

High tax numbers means everyone is just going to use the other solar rail that's up, and your alliance will get nothing.

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To combat the high tax numbers - there needs to be a downside for the owning alliance/clan. Something that would make them thing twice about low vs high tax ratio.

Like high tax increases a chance for a "random" sabotage - that can weaken/hurt their  control or require resources to repair.

You mean like how if you have a high enough tax rate that some clan will bet that they can take it over by deploying their own solar rail and offering lower rates?

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I've noticed that the only thing that bigger clans have an advantage over smaller ones is the speed in which they can craft their solar rails, with an abundance of players there to pitch in. For contested nodes, it is up to the other players of the world to decide between the two contestants, while the owners can sort of sit back and let it ride out. Inactivity shouldn't affect that, but that is my understanding of it.

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