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Need Help! (Weapon, Supercharging, Rare Mods)


Frankenstrike
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So I just started playing warframe and its pretty awesome. I just have a few questions and confusions. So maybe u can help me out :)

I started as Loki (lvl 30 now, not charged). I also have a brand new Rhino. My mastery level is 3.
Primary: Braton (lvl 30), Boltor (lvl 23), Gorgon (lvl 3)
Secondary: Dex furis (lvl 30), Kunai (lvl 19)
Melee: Orthos (lvl 30)
I barely have any rare mods. Flow, streamline, rifle amp are the best of what i have :/ 

question 1: Do i need any other primary/secondary/melee weapon? I mean is there any other weapon that i should have? Or what i have is enough for now.

question 2: I did some googling and found that Gorgon is a really good weapon. But now that im using it, I dont find it much usefull. So, is it just me? Or is gorgon really that bad. I dont know how gorgon was before as Im new. So it'll help me if u can tell me how much potential does gorgon have in the current version of the game. Or should I concentrate on getting some other weapon?

question 3: Which faction is weaker to impact/slash/puncture damage? Just want to learn the weakness of all the factions. (not elemental)

question 4: How good is a bow as a primary? Should i build one?

question 5: I have loki, braton, dex furis, orthos ready to be supercharged. Which one to charge first? And if i use a forma, the rank will come down to 0. Does it mean my mod capacity will also come down to 0?

question 5: does every void mission have rare mods? Or just the exterminate missions have vaults?

Sorry if there is any grammatical mistakes. Thanks. :)

Edited by Frankenstrike
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12 answers to this question

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Answers...I think...

Qn1-it's good enough for now, use those weapons to farm more rare mods first.

Qn2-gorgon really depends on how u mod it. To me, basic gorgon is not that bad.

Qn3-impact for corpus, puncture for grineer, slash for infested

Qn4- bows r awesome. Yes u should get 1. (But to me Paris is not really worth getting xD)

Qn5-dex furis should already be supercharged, Loki should be next. When using a forms, the rank wil go back down to 0, so yeah.. U have no mod capacity....

Qn6- ALL missions have rare mods... Depends on rng if not wrong xD

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As to Question Number 1: What you need is primarily dependant on how much damage you want to do and preference really

 

Number 2: Gorgon is ok, it just eats ammo faster than throwing Gasoline on a Roaring Fire, there are a few mods that can help with that, mainly Ammo drum for higher Maximum, Preferably Rifle Ammo Mutation as well, Serration for Damage if you don't have it already, eventually Split Chamber, which while hard to get will help you immensely

 

Number 3: Corpus all have Shields which is weak against Impact damage, however their Crewman are made of Flesh so they are weak against Slash, but the Robots are Steel which is weaker against Puncture, for Grineer, all their Troopers except for the heavies have Ferrite Armor which is weak against Puncture, but flesh underneath so also Slash again, and their robots like the rollers are covered with Puncture, the Heavies have alloy armor which supposedly takes more damage from Radiation versus Puncture, but I haven't noticed much difference... Infested are all flesh except for the ancients, so Fire, Toxin, or Slash will kill them well except the Ancients, which are apparently weak against Puncture

 

Number 4: also Personal Preference, as different Bows have different looks and do different Damage, however... they also a few months ago got a huge damage buff and kill enemies rather nicely now, I'd recommend trying one and see if you like it, and as with all weapons, if you can get an ammo mutation Mod, with Bows it's Arrow, and the rest are self explanatory (AKA, Rifle, Pistol, Shotgun, or Sniper Rifle ammo mutation mod)

 

Number 5: you can charge any one you want in any order, however I usually Charge the Melee weapon first after your Warframe, and then the Primary, then Secondary, because eventually unless you have ammo dropping like Candy or get the team ammo modules from the market or a clan, you'll eventually run out and have to run around Hacking and slashing people until you get some pickups, lol... as for the Forma, yes it does set your Capacity on the weapon to 0, however if it's maximum is 30, you just need to relevel it to 30 again, with the benefit of having a polarity slot to make one of your mods cheaper so you can put another one or more powerful one in

 

Number 6: most of the Void missions have a chance to drop Rare mods, as for the Vaults, they usually have the rarest ones but require a key depending on which vault it is, which unfortunately you don't know until you get into the mission, so going Vault hunting is best done in a group

Edited by Daenik
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1. Yes. You need all of them to get as much Mastery as you can. And the weapons you have are rather mid-tier. Getting more and better weapons is always a good thing.

2. Gorgon is great, but you need to know how to mod her correctly. Check the builds on Warframe Builder

 

3. Read Wiki, specifically Damage 2.0 keyword. Generally it's Impact for Corpus, Puncture for Grineer and Slash for Infested.

 

4. After recent buff bows are great.

 

5. Potato (supercharge) the one you enjoy the most. Besides, Warframes are using different potatoes than Weapons (Reactors, not Catalysts). As for Forma - yes, forma'ing the weapon means resetting it completely. And you can not gain more general Mastery from leveling this weapon/frame.

 

6. There are no Vaults in the Void, there are Vaults in the Derelict. As for mods, yes, generally Void has some unique rare mod drops.

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1. The only reason you would need other weapons would be for Mastery Ranks, which in turn unlocks MOAR WEPONS!! for you. That is if you're already really comfy with your current weapons and don't have trouble dealing with higher leveled planets

 

2. The regular Gorgon.....I dunno, I haven't tried it yet (it's pretty low in my Foundry claim priorities)

 

3. Puncture for Grineer and robotics, Slash for Corpus and Infesteds, Impact for anything with shields (which includes all Corpuses)

 

4. Bows are great weapons, good at all situation except when you're surrounded 360 degrees by enemies (it's fine if they're all from the front)

 

5. Formas can only be used at rank 30 and if you do use it, it'll go back to unranked and yes, it makes the mod capacity go back to 0, so you have to grind again. There's the advantage of extra polarities though, so you can save some mod space during your next grinding (it's like a new game plus).

 

6. Rare and common mods drop everywhere from any enemies, they just drop rarely (duh). The exceptions are Nightmare rare mods (only from Nightmare mission completetions) and Corrupted mods (Obtained from those vaults, they are however, only from the derelicts as the others say)

Edited by F_deel
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1) If you plan on getting a ridiculously high mastery rank (like 14 or 15), then you will want to level every weapon up to 30, but that's way down the road. As for the next weapon you should get, it's all up to preference:

-The Latron is a very accurate battle rifle, ideal for ranges that a normal assault rifle lacks in.

-The Karak has a smaller clip than the Braton, but most people say that it's a fun one to use, on top of dealing more damage than the Braton.

 

2) Gorgon is bad without mods, and even then the accuracy limits it to rather close-quarters combat or mowing down lines of enemies. It's decent enough for your heavy firepower needs until you can get your hands on the soma.

 

3) Generally speaking:

-Impact works well against shields, making it useful against corpus

-Puncture works well against Ferrite armor, being the armor type of Grineer Lancers

-Slash works well against Infested, although the humanoid Grineer and Corpus also take additional damage.

 

4) For the time being, bows outclass most sniper rifles; they have generally high critical chance, as well as innate punch through on a full charge. Some people (myself included) can't get around the charge mechanic though, so build a Paris first, and see how you like it.

 

5)Do note that supercharging a Warfame requires a different item than a weapon. That being said, reactor your Loki: if you like using him, that is.  They will probably release a Loki Prime at a later date, but that's a few months down the line. As for weapons, the Dex Furis is the only weapon without a direct upgrade, so if you like using it, go for it.

 

6) Regular void missions (sorted by tiers 1-3) give a reward at the end of a mission, while the Orokin Derelicts do not; They do house the Orokin vaults, however.

 

The vaults spawn in OD Ext, Mobile Defence, Survival and Capture. If you're vault hunting, I would suggest going for Exterminate, as it limits the amount of enemies that can spawn.

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gorgon is an ok mid to close ranged weapon

 

Right now you have enough weapons, for your rank when you start getting to higher planets, get a weapon like a bow, or a grakata, also start looking into the void and testing the waters, bows are great weapons, i have the dread from farming the stalker, but the paris is just as affective in mid game. slash=infested

impact=courpus

puncture=grineer 

hope this helped answer some of your questions, sry i couldnt answer all

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Question 1

Enjoy the early stages of the game and experiment. You picked some good starter choices that should carry you throughout a lot of the missions. Mix in some new weapons to continue your mastery rank advancement in order to unlock more weapons.

 

Question 2

Good weapon is opinion based. Also, all weapons are dependent on mod set ups so it is possible they were referring to late game potential or a full build. The gorgon has the potential to be very strong but there are indeed similar weapons that are insane upgrades with higher potential later on. (Soma is a good example)

 

Question 3

Basic answer would be

Impact = Corpus

Puncture = Grineer

Slash = Infested

 

For a more in depth look into the system

You can either refer to the wiki link which is standard explanations http://warframe.wikia.com/wiki/Damage_2.0

or

You can refer to the cheat sheet thread which does a pretty thorough job of breaking down and explaining all the aspects https://forums.warframe.com/index.php?/topic/134176-explained-damage-20-builds-with-cheatsheets/

 

Question 4

The bows received a strong buff that made them a viable weapon again. I'm not quite versed in bow game play so I can't tell you if they still hit strong early on without all the proper mods but they do become a terror of a weapon with the right mods.

 

Question 5

If you mean adding a catalyst/reactor I would hold onto it for the time being. If you are referring to using a forma to polarize then you should know some base stuff before doing so. Polarization allows you to add a polar type to a mod slot. When you match the symbol on a mod card to its polar slot it cuts the cost of the mod in half. (rounded up) This means you can equip more mods for less cost which is always nice. However, you are correct that it brings the weapon/warframe/sentinel back down to unranked and you will have to re-level the weapon/warframe/sentinel. (mod capacity also resets to 0)

 

Question 6

Every mission has the potential to drop rare mods. Mod drops are dependent on enemy type and/but some may have a specific requirement to be met/completed in order to attain them. (see nightmare/corrupted mods) As for void missions rarity is not dependent on the type of void mission that you do.

 

I hope I answered everything thoroughly and this helps you bud. Let me know if you have anymore questions. :)

Edited by PokeyPandaBear
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Answers...I think...

Qn1-it's good enough for now, use those weapons to farm more rare mods first.

Qn2-gorgon really depends on how u mod it. To me, basic gorgon is not that bad.

Qn3-impact for corpus, puncture for grineer, slash for infested

Qn4- bows r awesome. Yes u should get 1. (But to me Paris is not really worth getting xD)

Qn5-dex furis should already be supercharged, Loki should be next. When using a forms, the rank wil go back down to 0, so yeah.. U have no mod capacity....

Qn6- ALL missions have rare mods... Depends on rng if not wrong xD

To add to your answer to Question 5 - When you forma a frame it helps new players to forma the aura slot first to a polarity for an aura you have and want to use so that an unranked frame with a reactor can potentially start out with 20+ mod resources. With a maxed out Energy Syphon (+7 resources, 14 if in matching polarity slot) you will have like 28 on an unranked frame. That aura is uncommon and any random clan member will likely have an extra to help you out. 

Edited by Corrupted_Ertai
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Thanks everyone. Man, those were some fast replies!! :D  You guys are awesome!! :DD

Back to the topic, yes I know soma is a beast and I will build it as soon as i get to the required mastery level.

So, which primary weapon is the best? And u dont have to mention just one weapon. Just point out the best guns in the game. 

Which bow should i craft? Name one or two.

Another thing......what weapon should i use against the corpus? Boltor is doing a fine job against greneers and infested. But cant seem to find a good weapon against the corpus :/

Thanks again :)

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To add to your answer to Question 5 - When you forma a frame it helps new players to forma the aura slot first to a polarity for an aura you have and want to use so that an unranked frame with a reactor can potentially start out with 20+ mod resources. With a maxed out Energy Syphon (+7 resources, 14 if in matching polarity slot) you will have like 28 on an unranked frame.

What? No, a reactor only doubles the mod points gained by leveling it, it doesnt increase the point gained from the Aura. A lvl 0 frame with +14 from the Aura has 14 mod points, whether it's got a reactor installed or not.

 

 

So, which primary weapon is the best? And u dont have to mention just one weapon. Just point out the best guns in the game. 

Which bow should i craft? Name one or two.

Another thing......what weapon should i use against the corpus? Boltor is doing a fine job against greneers and infested. But cant seem to find a good weapon against the corpus :/

 

Most of them are locked behind a mastery or grind wall, or are from clan research. The first 'god tier' primaries available are the Prime weapons, but they require good luck and ability to complete some pretty tough content to unlock - unlikely without friends/clans help. 

 

The Dread is an awesome bow, and no MR rank requirement, but you have to defeat the Stalker to get it, so its both hard to obtain (RNG on spawns) and a challenge, as the Stalker is insanely tough for new players - maybe doable in a group tho, so not impossible. 

 

Drakgoon/Sobek/Vectis are all decent, available around MR 4-5. Ignis from clan research is available at 4, and is an awesome AoE weapon.

 

Really the only 'good' primaries that are available at low MR/skill levels are the Grakata and the Karak. The Grakata is especially good if you have the event or crit mods, and Karak is a solid, basic rifle with high impact values, so good for Anti-Corpus.

 

 

I would get one of the rifles above, and use it for Corpus. Then I would focus on sidearms for use against Grineer; the Furis, Bolto, and Lex series are especially suited as they have high puncture values. The Akbolto is fairly easy to make, and is a 'god tier' weapon IMO. The Magnus/Vasto series are quite good for Corpus/Infested respectively.

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question 1: Do i need any other primary/secondary/melee weapon? I mean is there any other weapon that i should have? Or what i have is enough for now.

What you have will carry you through Pluto if you mod it carefully, but it's not the best.

For instance, Boltor Prime is hugely superior to normal Boltor.

 

question 2: I did some googling and found that Gorgon is a really good weapon. But now that im using it, I dont find it much usefull. So, is it just me? Or is gorgon really that bad. I dont know how gorgon was before as Im new. So it'll help me if u can tell me how much potential does gorgon have in the current version of the game. Or should I concentrate on getting some other weapon?

Gorgon was nerfed back in U9/10 or thereabouts. It's still good (particularly vs corpus), but it's not the god tier gun it used to be back in Closed Beta.

 

question 3: Which faction is weaker to impact/slash/puncture damage? Just want to learn the weakness of all the factions. (not elemental)

Grineer - weak to puncture and somewhat weak to slash. (Slash does bonus damage to them, but it's partially cancelled out by their armor.)

Corpus - weak to impact. Corpus crewmen are somewhat weak to slash once their shields are down, and robots to puncture when their shields are down. But corpus tend to have very low health so you're best off focusing on bringing down the shields with impact.

Infested - Weak to slash. Strong vs puncture, kind of average vs impact.

As far as elements goes:

Grineer are vulnerable to corrosive (everything that isn't an eviscerator, elite lancer, napalm, bombard, or boss), radiation (eviscerators, elite lancers, napalms, bombards, bosses), and viral (everything but rollers.)

Corpus are vulnerable to magnetic (everything), cold (everything but snipers, techs, and bosses), viral (all organic enemies), and radiation (robots). Toxin is also useful, as it ignores shields on proc and does bonus damage to corpus flesh.

Infested are vulnerable to fire, gas (non-ancient infested), corrosive (Lephantis, ancient disruptors, toxic ancients,) blast (Leph, disruptors, toxics), and healers/Phorid is also vulnerable to radiation while most other infested are resistant to it.

 

question 4: How good is a bow as a primary? Should i build one?

After the buff, they are generally very good if you like sniper gameplay.

 

question 5: I have loki, braton, dex furis, orthos ready to be supercharged. Which one to charge first? And if i use a forma, the rank will come down to 0. Does it mean my mod capacity will also come down to 0?

The dex furis came supercharged. As for the rest, I wouldn't potato the braton or orthos - both of them have broadly superior prime versions. Loki can be potatoed at your discretion.

Using a forma will reset your gun to unranked but add/change a polarity. This will mean that its mod points will be set to 0 as well, until you level it back up.

 

question 5: does every void mission have rare mods? Or just the exterminate missions have vaults?

Void missions don't have vaults like derelicts do. However, void missions generally do have chances to drop good mods.

Vaults are only found in derelict missions. And only certain kinds. You won't find a vault in derelict defense or assasination. Most people do orokin derelict exterminate missions for vault runs, as that's fastest.

 

So, which primary weapon is the best? And u dont have to mention just one weapon. Just point out the best guns in the game.

That's arguable, but broadly, Penta, Ogris, Soma, Boltor Prime, Latron Prime, and Phage are all generally considered top tier guns. Certain builds with other weapons (ie a crit build on Paris Prime) can also be very powerful.

 

Another thing......what weapon should i use against the corpus? Boltor is doing a fine job against greneers and infested. But cant seem to find a good weapon against the corpus :/

Your gorgon should be very effective vs them due to its impact damage focus. You can also invest in a karak, which is a very solid gun who's only real flaw is the low magazine size.

Edited by Cpl_Facehugger
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