-CM-SolShadows Posted April 9, 2014 Posted April 9, 2014 Ash is by far my favourite warframe, I play him all the time and absolutely love his kit. His shurikens really are not the best, but his stealth and teleport are very useful. But the 1 thing that absolutely 100% bugs me about Ash is Blade Storm. In my opinion, blade storm makes Nyx's 4 look useful. You take 1-3 seconds to kill an enemy, which is rather unimpressive. What it really feels like is a downgraded version of a Saryn/Frost 4. I have tested and timed myself with my Ash, and I was able to kill 15 enemies 5 seconds faster than I did if I used my Blade Storm, making it a waste of time and 100 energy. Personally I would like some feedback on Blade Storm, what others think about etc., because I personally think Ash is deserving of a more powerful 4.
OtakuTom1992 Posted April 9, 2014 Posted April 9, 2014 I see no problem with Bladestorm...you go into a room hit 4 and watch everything die it only costs me 80 energy so I'm not bothered about spamming 4
EDeN153 Posted April 9, 2014 Posted April 9, 2014 Teleport is worthless in most occasions, but yes, bladestorm needs heavy tweaking.
(PSN)iKasai Posted April 9, 2014 Posted April 9, 2014 Smoke Screen = 100% melee crit chance xD hope they don't change that for U13
yarash2110 Posted April 9, 2014 Posted April 9, 2014 Cant your shields recharge while using bladestrom or something? But yeah not all abilities are 100% usefull, i mean look at banshee ffs
Dreed Posted April 9, 2014 Posted April 9, 2014 I see no problem with Bladestorm...you go into a room hit 4 and watch everything die it only costs me 80 energy so I'm not bothered about spamming 4 only if u play solo.. this class have nothing what can improve co-op play style...
egregiousRac Posted April 9, 2014 Posted April 9, 2014 Smoke Screen = 100% melee crit chance xD hope they don't change that for U13 It is not 100% crit chance. It is +50% damage on regular attacks and +100% damage on charge attacks. Crits can occur on top of that. This is going to change in some way with U13 because charge attacks have been removed, but that may just mean that it will be +50% across the board.
ZetraThorn Posted April 9, 2014 Posted April 9, 2014 Bladestorm is quite good, however the most noticeable issue is the speed. This bloody thing is soooooooo freaking slow.Ash is still fun to use. I mainly play him in solo though. TP is not quite worth it in most case following occurs:You TP, get smacked in to your face, stagger away and go on further. I honestly thing that tp should stagger enemy on use so you have the slight upper hand.
(PSN)Daikon177 Posted April 9, 2014 Posted April 9, 2014 They need to make teleport like blade storm for a single target and give him an all new ult. Personally I like blade storm like it is, its fun but only in non defense solo play otherwise you get your blade storm targets stole by other players or it takes to long and the cryopod gets blown up.
(PSN)iKasai Posted April 9, 2014 Posted April 9, 2014 It is not 100% crit chance. It is +50% damage on regular attacks and +100% damage on charge attacks. Crits can occur on top of that. This is going to change in some way with U13 because charge attacks have been removed, but that may just mean that it will be +50% across the board. I'v been using it for over a day straight, unless I;'m getting incredibly lucky with crits or something I'm pretty sure it is :s xD
(PSN)CrazyDeadPerson Posted April 9, 2014 Posted April 9, 2014 Smoke Screen = 100% melee crit chance xD hope they don't change that for U13 It is not 100% crit chance. It is +50% damage on regular attacks and +100% damage on charge attacks. Crits can occur on top of that. This is going to change in some way with U13 because charge attacks have been removed, but that may just mean that it will be +50% across the board. http://warframe.wikia.com/wiki/Ash_(Warframe) its not either of these guys its 400% melee dmg and DE alrdy confirmed they will not be changed
(PSN)CrazyDeadPerson Posted April 9, 2014 Posted April 9, 2014 I'v been using it for over a day straight, unless I;'m getting incredibly lucky with crits or something I'm pretty sure it is :s xD they show up as crits but actual crits are red while invis'd
Defion Posted April 9, 2014 Posted April 9, 2014 I love Ash aswell but bladestorm hehe 9/10 times I use it, 1 of my teammates killed half of the guys I was suppose to kill using bladestorm, so I only kill like 4 or less making me waste energy. Wich made me hate bladestorm to much so I went invis built, the smoke is the 1 skill I totaly adore, it last long, and it stuns. But bladestorm? nah get rid of it asap.... Maybe it becomes better with Ash prime.....
-CM-SolShadows Posted April 9, 2014 Author Posted April 9, 2014 Personally I love the name, and it should be similar to that. Instead of teleporting himself to enemies I think teleporting blades to the enemies would be awesome, or like tons of blades spinning around him :D
(PSN)CrazyDeadPerson Posted April 9, 2014 Posted April 9, 2014 All in all i couldn't stand playin ash.i think his ult needs a rework (rather a speed/dmg increase or a completely new ult)\ teleport could use a slight buff like when use it its stuns enemies in a small radius for a small amount of time smoke screen i liked, but in order to compensate for loki invis being longer i think the stun to enemies should be increased by duration aswell.
-CM-SolShadows Posted April 9, 2014 Author Posted April 9, 2014 Something like blades following him around wherever he walks would be awesome.... now that's a bladestorm. Turn invisible when you use it and you have a walking hurricane
Stefanovich Posted April 9, 2014 Posted April 9, 2014 (edited) My opinion on Bladestorm: Speed up animations by 100% All enemies targeted by Bladestorm are frozen in place in a temporal lock while Ash is teleporting to and destroying the targets Takes melee weapon damage into consideration like Hysteria Ash will revisit any targets not killed by the first strike if Ash hasn't used up his maximum amount of hits With these changes, I feel Bladestorm will be at a good place for a damage based Ultimate and will provide a side of utility for end game content. Edited April 9, 2014 by Stefanovich
SnaleKing Posted April 9, 2014 Posted April 9, 2014 Ash is pretty bad on a team, straight up. All his powers, someone else tops. Shuriken? Frost's Freeze at least immobilizes them. Smoke Screen? Loki's invisibility lasts way longer, much better for reviving teammates and avoiding damage. Teleport? Try Valkyr's ripline, or literally any free-aiming mobility power. Bladestorm? Any AOE nuke is better. They don't take as long and aren't limited by how many enemies are in their range. On solo, however, Ash is really nice. I'd run nobody else for a solo stealth mission. Unlike Loki, he has an AOE panic button. He's still got invisibility for stealth kills. Shurikens are silent even if you have loud weapons. Teleport is great for getting around Smoke Screen's short range by getting right in their faces.
sparkslore Posted April 9, 2014 Posted April 9, 2014 I think it would be beneficial if Bladestorm raised Ash's threat level up, so that enemies would be fruitlessly targeting him (since he's invincible during it). Right now, using Bladestorm while dealing with a defensive objective is a surefire way to get your defensive objective destroyed, and this would offer some value in teamplay, since your teammates wouldn't be taking damage during Bladestorm.
RealPandemonium Posted April 10, 2014 Posted April 10, 2014 (edited) If you think Nyx's 4 is a bad skill then you really should not be giving feedback for this game. Ash's 4 is not a "kill everything in the room instantly" move. It is a slow multiple kill move that ignores armor, can be cast remotely, makes you invulnerable, and allows you to recover your shields. It is one of the best moves in the game and is only trivialized by the stupid [lack of] gameplay created by mindless mass-killing 4s. Even then, no other 4 ignores armor and no other 4 can make you invulnerable and recover your shield while dispatching a room of enemies that is 50m away from where you cast it. Smoke Screen = 100% melee crit chance xD hope they don't change that for U13 Smoke Screen, Invisibility, and anything that gives the stealth damage multiplier will multiply melee damage by 4. They do not affect critical chance. Edited April 10, 2014 by RealPandemonium
Terrornaut Posted April 10, 2014 Posted April 10, 2014 (edited) Teleport and Smoke Screen are great - though the cost of making them better means smoke screen suffers with its stun (wish it scaled or something). Teleport makes snapping into melee instant, and I've used Ash to top damage and kills plenty of times with 80% melee in missions.Blade Storm though...often lackluster. Blade Storm can be great if you mod specifically for it: power strength and -range so it becomes a very lethal, always useful short ranged assassination tool. Beyond that though, yeah, it is slow. The damage isn't bad, and its a potentially long lasting get-out-of-combat-free card, its just its general execution is problematic in nature. If you speed up the animation, then what you're watching becomes jarring, dizzying, and makes the cinematic kill pointless. A lot of work went into making that ability badass and function right, so I could definitely see them more resistant to change this than other abilities. Some easy suggestions for BS:-If it prioritized heavy targets first so that you really got your needed damage in, that'd make it a bit more useful without altering the effects of the skill. -Add a significant slow (50-100%, not scaling with mods) to marked targets. Complicated suggestions: -Replace the damage dealing method with the following: BS does 2000x12 targets total, or it divides that amount of damage up between the first three heavies struck if aimed at a heavy unit (heavy gunner, ancient, napalm, bombard, oxium osprey). If aimed at a soft target, it carries on like normal. - OR: eliminate the current auto-camera guided kill system and speed up the attack animation and attack switching, and add a smokey effect to each pop so that it looks a little less jarring with insta-porting-ash-fly-murdering-everywhere. Something like a 0.75 or .50 second attack and a .25 gap between the next attack so Ash almost self-ricochets between enemies. Possibly adding a blinding effect to the onset of the BS cast might make it a little more useful for Ash's team, as well as add an 'ohcrap' factor to the enemies if they can play a panic animation. Edited April 10, 2014 by Terrornaut
RealPandemonium Posted April 10, 2014 Posted April 10, 2014 Teleport and Smoke Screen are great - though the cost of making them better means smoke screen suffers with its stun (wish it scaled or something). Teleport makes snapping into melee instant, and I've used Ash to top damage and kills plenty of times with 80% melee in missions. Blade Storm though...often lackluster. Blade Storm can be great if you mod specifically for it: power strength and -range so it becomes a very lethal, always useful short ranged assassination tool. Beyond that though, yeah, it is slow. The damage isn't bad, and its a potentially long lasting get-out-of-combat-free card, its just its general execution is problematic in nature. If you speed up the animation, then what you're watching becomes jarring, dizzying, and makes the cinematic kill pointless. A lot of work went into making that ability badass and function right, so I could definitely see them more resistant to change this than other abilities. Some easy suggestions for BS: -If it prioritized heavy targets first so that you really got your needed damage in, that'd make it a bit more useful without altering the effects of the skill. -Add a significant slow (50-100%, not scaling with mods) to marked targets. Complicated suggestions: -Replace the damage dealing method with the following: BS does 2000x12 targets total, or it divides that amount of damage up between the first three heavies struck if aimed at a heavy unit (heavy gunner, ancient, napalm, bombard, oxium osprey). If aimed at a soft target, it carries on like normal. - OR: eliminate the current auto-camera guided kill system and speed up the attack animation and attack switching, and add a smokey effect to each pop so that it looks a little less jarring with insta-porting-ash-fly-murdering-everywhere. Something like a 0.75 or .50 second attack and a .25 gap between the next attack so Ash almost self-ricochets between enemies. Possibly adding a blinding effect to the onset of the BS cast might make it a little more useful for Ash's team, as well as add an 'ohcrap' factor to the enemies if they can play a panic animation. This is the kind of feedback we need; taking what we already have and making it better without radically changing it. This is the kind of feedback that DE can listen to and act on without @(*()$ everything up. I ask readers to follow this poster's example in future feedback.
(PSN)CrazyDeadPerson Posted April 10, 2014 Posted April 10, 2014 My opinion on Bladestorm: Speed up animations by 100% All enemies targeted by Bladestorm are frozen in place in a temporal lock while Ash is teleporting to and destroying the targets Takes melee weapon damage into consideration like Hysteria Ash will revisit any targets not killed by the first strike if Ash hasn't used up his maximum amount of hits With these changes, I feel Bladestorm will be at a good place for a damage based Ultimate and will provide a side of utility for end game content. great ideas i would actually like to see this happen
MidnightViolence Posted April 10, 2014 Posted April 10, 2014 Since it about personal opinion, here's mine on blade storm. Do note the suggestion is based on current BS animation / duration / number of targets, and whatever flaws it has eg, priority of target etc. IMO, there are more than enough press 4 damage skills going round, I prefer BS to be team oriented. Without changing the animation since much effort was dumped into it, I suggest it to increase the crit chance dealt to "Damaged" enemies capped at 15%( + not x ), its duration capped at 10 sec. BS attack range at 20-25 m. Adding to that, the first enemy targeted is subjected to the elemental procs of melee wpn equipped by Ash eg slash bleed, toxic etc. Personally not too bothered with the dmg by BS itself. The current system of highlighting of enemy will remain which shows the "Damaged" targets and your guys are run wild on them. While this may seem overkill in low levels, I feel that in higher lvls it can be very useful. I did not look thru all the crit chance of every single wpn but iirc not many of them are above 50% when fully modded ( i might be wrong ). This will make wpns with low crit rate dishing out slightly higher dps. Ash players can further customized their wpn load out because of the increase in crit chance. Team play wise, this encourages Ash player to be a recce or scout, be invisible, stay ahead on current players and weaken key enemies before the rest of the players get there. TBH this is what i had in mind when I tried Ash.
Zkorp Posted April 10, 2014 Posted April 10, 2014 In team I scout around, look at far away enemies, hit 4... Get some smoke and a sip of coffee.. It's cool and relaxing. Return, use smoke screen, finish my sip, then head shot synapse a full rank of grineer.. I often got more kills in survival than AOE frame, It work well, you just have to not be too close to the team and scout around.
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