OldSnakeMGS4 Posted April 10, 2014 Posted April 10, 2014 I just did notice that you can no longer use MB1 for shooting once it is bound to melee - from what we heard during the last months I thought it was like using MB1 for shooting while you are using a fire weapon and it automatically does become the main melee button once you swap to melee mode. I really can hope that not being able to use MB1 as intended is just another bug...
xRussiaManx Posted April 10, 2014 Posted April 10, 2014 Uhm I think Steve already said in the Devstream that the MB1 is used for channeling your melee now. Oo
OldSnakeMGS4 Posted April 10, 2014 Author Posted April 10, 2014 (edited) Ok, so this would mean that it can be bound to MB1 ? Channeling I mean ? If so - PLEASE - make it possible to bind melee attack to MB1 as well, there is obviously no reason why I should not be able to switch the button for channeling and using the weapon. Edited April 10, 2014 by OldSnakeMGS4
Kailen_Melkiar Posted April 10, 2014 Posted April 10, 2014 It's bound to melee channeling by default.
Zorex Posted April 10, 2014 Posted April 10, 2014 I figure they just forgot to make it so that binding a key to a melee stance-only function doesn't unbind whatever else the key is bound to. It's kind of silly because it makes equipped melee awkward and not actually feel first-class.
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