Gomitaverde Posted April 1, 2013 Share Posted April 1, 2013 Ty Link to comment Share on other sites More sharing options...
lilme3333 Posted April 1, 2013 Share Posted April 1, 2013 You're welcome? No problem? Gram i guess??? Link to comment Share on other sites More sharing options...
Quiver Posted April 1, 2013 Share Posted April 1, 2013 Fragor: Ignores armor, base 50% damage, stun effect, large AOE jump attack, extremely slow. Gram: Fastest attack speed of the four heavy melees, base 40% damage, doesn't ignore armor, shortest range. I personally go for Fragor for charge attacks. Link to comment Share on other sites More sharing options...
Labcat Posted April 1, 2013 Share Posted April 1, 2013 https://forums.warframe.com/index.php?/topic/20197-potatoeeeeeeeeeeeeeeeeeeeeee/ Link to comment Share on other sites More sharing options...
Regentlord Posted April 1, 2013 Share Posted April 1, 2013 I think the Scindo is the best. Get its charge attack as fast as possible and increase the charges damage as much as possible and then do nothing but charge attack. You one-two shot everything really fast and you can cleave through infested because of the bonus. Link to comment Share on other sites More sharing options...
Shaftronics Posted April 1, 2013 Share Posted April 1, 2013 Gram with Fury and Molten Impact turns any Infestation missions into a Dynasty Warriors: Space Ninjas edition. Bind your second melee key into a mouse scroll and scroll endless to mow them down like grass. Armor Piercing? All charge attacks pierce armor anyway. Link to comment Share on other sites More sharing options...
Ifreet Posted April 1, 2013 Share Posted April 1, 2013 Gram. Bonus damage against infected. If you use charge attacks only Gram charges faster than Fragor. Downside is a bit shorter in range but still enough to easily slaughter multiple enemies per strike. Gram's animation after charge attack is also faster than Fragor. Fragor is just slow and only better if you want to use normal attacks. Furthurmore Fragor smashes even items on the floor which is kinda fun but irritating. Link to comment Share on other sites More sharing options...
Labcat Posted April 1, 2013 Share Posted April 1, 2013 I am amazed by the improvement you have made being somewhat serious. Congratulations, Gomita. Link to comment Share on other sites More sharing options...
CubedOobleck Posted April 1, 2013 Share Posted April 1, 2013 (edited) Gram or Fragor? Scindo. Since what these heavy weapons are best at is charged attacks and charged attacks always ignore armor, don't bother with the Fragor, it doesn't deal bonus damage against the infested. Gram is only faster with normal attacks, not charged attacks, but it has a slightly shorter reach. Edited April 1, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
Cavan Posted April 1, 2013 Share Posted April 1, 2013 (edited) Gram or Fragor? Scindo. Since what these heavy weapons are best at is charged attacks and charged attacks always ignore armor, don't bother with the Fragor, it doesn't deal bonus damage against the infested. Gram is only faster with normal attacks, not charged attacks, but it has a slightly shorter reach. I don't actually own gram but it seems like the actual animation of a charged attack(note: not the charge time itself) is based roughly on normal swing speed(since you can improve scindo's charged attack animation speed by getting fury), making gram potentially finish up the charged attack faster without mods. Somebody correct me if i'm wrong. Edited April 1, 2013 by Cavan Link to comment Share on other sites More sharing options...
Ifreet Posted April 1, 2013 Share Posted April 1, 2013 (edited) I just tested again just to be sure. Test for Scindo and Gram charged attacks. Both weapons un modded. 10 charge attacks for Gram = 17 seconds 10 charge attacks for Scindo = 20 seconds Edit: It seems that the time required to charge and release an attack are the same. however the charge attack animation of Gram is faster and it allows faster recovery to perform another action. Therefore both Scindo and Gram are pretty on par. Up to your play style to pick which. Longer range or faster attacks. Edited April 1, 2013 by Ifreet Link to comment Share on other sites More sharing options...
CubedOobleck Posted April 1, 2013 Share Posted April 1, 2013 I just tested again just to be sure. Test for Scindo and Gram charged attacks. Both weapons un modded. 10 charge attacks for Gram = 17 seconds 10 charge attacks for Scindo = 20 seconds Edit: It seems that the time required to charge and release an attack are the same. however the charge attack animation of Gram is faster and it allows faster recovery to perform another action. Therefore both Scindo and Gram are pretty on par. Up to your play style to pick which. Longer range or faster attacks. So with gram I will deal damage sooner after I start holding the melee button, but it won't take less time to perform the next charged attack? Kinda cool, I guess it can help you avoiding stuns or knock backs on your first swing. Link to comment Share on other sites More sharing options...
Ifreet Posted April 1, 2013 Share Posted April 1, 2013 (edited) Lets just say for Gram, the time for charging up, doing the attack and then finally able to a new action is 1.7s. Scindo is 2s. Edit: [size=4]Testing results for Gram. I put a 50% charge speed and 50% attack speed mod. 10 cycles is around 12s.[/size] With only 50% charge speed, 10 cycles is around 15s. Edited April 1, 2013 by Ifreet Link to comment Share on other sites More sharing options...
Gomitaverde Posted April 1, 2013 Author Share Posted April 1, 2013 so gram ROCKSSSSS!S!S!S! SK!OKD!ODK!OPd fFDf OP GG Wl NICE >:D So now I only need a blue potato For my GRAM Link to comment Share on other sites More sharing options...
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