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Posted

I love what you guys did with melee 2.0 and would love to see a added polarity slot to add a little extra stuff to rifles and pistols.. any chance we will ever see added slots?

Feel free to add comments and like it if you think its a good idea :)

Posted (edited)

Yep, it was called Damage 2.0

 

EDIT

That sounded less humorous than I thought, let me explain what I meant: Damage 2.0 was released to stop the Armor BS that made a lot of guns useless at high levels, Melee 2.0 had the same objetive, but with hand to hand weapons.
In other words, I don't see a need for a Guns 2.0.

Edited by HK-A6A7
Posted

Yei got those maxed bro i wouldnt of posted this topic if i didnt notice some weapons still are weak i use alot of dif weaps so i kinda know what im talking about

Posted

i get what he means i think he is looking for equality between all the weapons so every thing will have an "aura" slot of some sort and i don't see why not could be interesting.

Posted

Yeah i think of a challenge but on a t3 key with a 4 formad pistol that still takes 2 full clips to kill one enemy kinda seems a bit undergeard and i like pistols is why i would love to see a buff ,maybe not rifles ,but pistols is where i want to see a change

Posted

Some weapons are meant to be more powerful, it'd be like going around asking all the military forces in the world to real-life 'nerf' their weapons.

Posted

I love what you guys did with melee 2.0 and would love to see a added polarity slot to add a little extra stuff to rifles and pistols.. any chance we will ever see added slots?

Feel free to add comments and like it if you think its a good idea :)

Guns don't need them, so no this would be a terrible addition.

Posted

No, I get it, you want a slot for weapons like an aura. Which would be ineffective, mods are usable across the weapons' board, a certain mod would increase an underpowered the same way it would an OP. But seeing as the OP has more damage and mods are based on percentage, it would effect the OP more.

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