villewastaken Posted April 12, 2014 Share Posted April 12, 2014 Thanks DE. <3 Link to comment Share on other sites More sharing options...
Warmage_Timeraider Posted April 12, 2014 Share Posted April 12, 2014 My freezing for a couple of seconds every X amount of minutes combined with either disconnecting or disconnecting everyone around me (also happens in solo mode AND menu's/main menu) has not been fixed :( Link to comment Share on other sites More sharing options...
VicAnimus Posted April 12, 2014 Share Posted April 12, 2014 Yes! You fixed Proto Excalibur's leg things too Link to comment Share on other sites More sharing options...
BlueSilkMetallic Posted April 12, 2014 Share Posted April 12, 2014 thx Link to comment Share on other sites More sharing options...
HIMNUIT Posted April 12, 2014 Share Posted April 12, 2014 I love you! Link to comment Share on other sites More sharing options...
IanHislop Posted April 12, 2014 Share Posted April 12, 2014 Adding a Stance Category to Mod View is so useful, as it now also removes stances from the Melee view this makes mod management a lot easier in my opinion, I would like to suggest that you treat Auras mod in the same way, that is leave them in their own category but remove them from the Warframe category, that would in my opinion be better and also improve consistency. Link to comment Share on other sites More sharing options...
Jenocyber Posted April 12, 2014 Share Posted April 12, 2014 Thank you for the Stance category Link to comment Share on other sites More sharing options...
Eddydeadman Posted April 12, 2014 Share Posted April 12, 2014 So many hotfixes tells me you're not exactly having much luck with this update are you? Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted April 12, 2014 Share Posted April 12, 2014 I just did two Tower II Extermination runs... the second one yielded me a Boltor Prime Stock which was supposed to be from Tower I, did I miss something on the drop tables? Link to comment Share on other sites More sharing options...
NemShadow Posted April 12, 2014 Share Posted April 12, 2014 Thanks a lot DE, but i still want to mention a problem occuring when moving very fast, rolling and using Zephyr's first power. This issue makes u lost all direction control, then you can't move with the normal keys. The only way i found to be able to reach my goal is to roll over constantly, using aiming to take a direction. That's quite boring, especially in survivals, but i suspect the lagg to be a part responsible in that. Thx for reading. Link to comment Share on other sites More sharing options...
madhatter10 Posted April 12, 2014 Share Posted April 12, 2014 I still experience crashes shortly after starting a mission :( This is since update 13.0.3. Crash report is already sent ^^ Link to comment Share on other sites More sharing options...
iG0ku Posted April 12, 2014 Share Posted April 12, 2014 please fix also translation of argon crystal in french language its written cellule orokin but the real translation is crystal d'aragon Link to comment Share on other sites More sharing options...
yarash2110 Posted April 12, 2014 Share Posted April 12, 2014 Ty de! Could you fix void tabels? On defense i got a prime part on every 5 waves and the same three for three missions on 40 waves each, mag p bp dakra bp and braton p stock Link to comment Share on other sites More sharing options...
ntyd1s Posted April 12, 2014 Share Posted April 12, 2014 Still.... ._. Link to comment Share on other sites More sharing options...
se05239 Posted April 12, 2014 Share Posted April 12, 2014 Fixed the mace holding animation, huh? It doesn't look like you are holding a weightless stick anymore? Nevermind, the animation is still bad. Lame, DE, real lame. Link to comment Share on other sites More sharing options...
Wednesdae Posted April 12, 2014 Share Posted April 12, 2014 Great work DE as always :DPlease Fix / Revert Ghost, I love playing stealth and I love having that extra layer of protection for my squishier frames, I want to use it again. It's so unpredictable right now. Link to comment Share on other sites More sharing options...
sanj66 Posted April 12, 2014 Share Posted April 12, 2014 Additions: Added a new "View Permissions" context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions. Added ‘Stance’ category to mod view. Changes: Tweaked the Mace grip melee animations. Only those with the Tactician role can deploy Solar Rails. Improved the Glaive parry movement animations. Reduced the drop rate on Oberon pieces from Leader type enemies. Capitalized GRUSTRAG BOLT RELEASE for consistency. Removed the character limitation from Invite to Clan option under Clan Management tab New clans invited to an Alliance will now have no permissions by default. Tweaked the sound radius of Hydroid's abilities and the Stug. Improved a number of Melee animations across all weapon types. Revised the positions of accessories on the Nami Skyla. Improved the sorting of Users in the chat box to properly account for lower case names Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout. Fixes Fixed the Korean translations for Argon Crystal. Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients. Fixed issue where PM’s would auto-reply #F[ALIAS] is not online when they are. Fixed an issue with faulty connector tiles in the Shipyards tileset. Fixed some broken visuals on certain Dojo assets Fixed a number of localization issues. Fixed clients being unable to see custom energy colors on melee weapons. Fixed player's being able to get to unintended areas on the Shipyards tileset. Fixed an issue with the Join Session window in the Friend's Tab. Fixed an issue with other player's being unable to see Glaive throws properly. Fixed an instance of player's getting stuck after using an oxygen supply in a Survival match. Fixed an number of map holes in the Vay Hek boss battle room. Fixed an issue with Water visuals persisting during Vay Hek's death cinematic. Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial. Fixed a progression stopper in Rescue missions that would occur after a host migration. Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord's have accepted and then left the same Alliance. Fixed an instance of objective markers disappearing after a host migration has occurred. Fixed a number of crashes. Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek. Fixed the inability to bind X when using an Xbox controller Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test. Fixed a missing image seen when funding the construction of a Solar Rail. Fixed the chat window breaking after creating a private conversation tab through the context menu. anything on crashes/dc in the works? never had either before for about a year, now its a bit bad, also seemingly parry animation wasnt working with iron skin on, sent a ticket but just trying all avenues :D Link to comment Share on other sites More sharing options...
BalancedFury Posted April 12, 2014 Share Posted April 12, 2014 i finaly found a company that cares about their game and players Link to comment Share on other sites More sharing options...
Adamusa Posted April 12, 2014 Share Posted April 12, 2014 I'm glad you fixed the Glaive issue. Saw it last night when my buddy threw it. Nothing happened for about ten seconds. Suddenly, Glaives everywhere. I died because I was too busy cracking up at how ridiculous it looked. Link to comment Share on other sites More sharing options...
Phoenix86 Posted April 12, 2014 Share Posted April 12, 2014 thanks Link to comment Share on other sites More sharing options...
Barantale Posted April 12, 2014 Share Posted April 12, 2014 Myself and a few other of my friends are having trouble with the Pointed Wind stance for daggers, it will not show up when you try to equip it to your daggers but it will show up when entering the mod collection window. Link to comment Share on other sites More sharing options...
Ketec Posted April 12, 2014 Share Posted April 12, 2014 oh cmon.. all the bugs that aint really impotrant. Nothing still about the melee keybind. Link to comment Share on other sites More sharing options...
Kwinne Posted April 12, 2014 Share Posted April 12, 2014 My clan still cannot leave the Alliance we are trapped in, even after this hotfix. This is getting ridiculous pretty quick. Link to comment Share on other sites More sharing options...
Khunvyel Posted April 12, 2014 Share Posted April 12, 2014 Like anyone else, I appreciate the quick fixes and salute you for the overtime done. [size=1]Although I kinda grumble silently a little bit because now I have to test every melee weapon again which I already looked at :P :D[/size] But there is one thing standing out here which strikes me as odd; Added ‘Stance’ category to mod view. I'm a bit bewildered by this one. Don't get me wrong, it is wonderful that you do it. But I do not understand that while the UI guys were at it, why didn't they do this; 1) There still is no category for shotguns mods, which would be arguably more used than the search for stances. 2) Warframe Abilities still don't have their own category. Usually, when browsing Warframe mods, the last thing we look out for are Ability mods. I'd rather have them removed from there and sorted into a separate category. 3) Aura mods still show up when selecting the "Warframe" category. This wasn't always the case. While it is true that an Aura mod is equipped on a Warframe, what sense does it make to have a specific Aura category then? If I look for an Aura, I go elsewhere. Link to comment Share on other sites More sharing options...
marvernik Posted April 12, 2014 Share Posted April 12, 2014 "Fixed clients being unable to see custom energy colors on melee weapons" Still not fixed. My sword still only shows white energy instead of red when chaneling. Link to comment Share on other sites More sharing options...
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