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All Aboard The Dark Sector Hype Tra--Oh. Dang.


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Posted

All the dark sectors have been taken up so quickly. were still behind by 20 minutes. Now we have to wait another 24 hours just to do any fighting!? Well its half bad, and half good. The good news is the members of my clan who couldn't be here Saturday will be here Sunday. Which means we will be in full force, and prepared for war on any Solar Rail, but this is outrageous! Dragging out the badland exploration, and combat for another 24 hours...

 

Guess DE wants to give those of us who will be late to the party time to prepare for raids. That's fine. I can live with it... but maybe after the first wave of rails go up De should lower these deployment periods. We already wait 24 hours for a solar rail to be built. We now have to wait 24 hours for deployment.

 

That's a lot of hours of no action... Just saying...

Posted

It does feel strange for the first land grab (I think it's too late to change it now if people signed off etc/might not even be possible), but long term the deploy times are there for clans/alliances to have enough time or notice to build and prepare counter defenses to the active happenings of the Dark Sectors. 

Posted

Rebecca, I looked at the timestamp on your post and thought "2:17 am? She needs to go to sleep! Oh wait, timezones silly, that part of canada is-

 

directly north of me.

 

I'm going to sleep. Thank you to everyone at DE, you work far too hard to make our space ninja fantasies come to life. Can't buy enough plat to thank you.

Posted (edited)

It does feel strange for the first land grab (I think it's too late to change it now if people signed off etc/might not even be possible), but long term the deploy times are there for clans/alliances to have enough time or notice to build and prepare counter defenses to the active happenings of the Dark Sectors. 

Still, 24h seems a tad much, and these first few weeks will most likely end up being:

Land grab -----> playable for an hour (I had just woken up) 24 hours at the most ---> contested (and If I recall that's a full 48 hours) ----> rinse and repeat.

 

But hey, it's a new feature :/

 

We shall see how everything unfolds, and here I was so Hyped to get to explore some Dark Sectors this morning :P

 

I guess I'll just melee some more stuff and maybe touch up the "Community Regalia" and turn it into an Mk2 :D

Edited by Farris
Posted

So whoever happens to click the exact second its possible to deploy a rail just puts one there with 0% Tribute and is basically the winner for atleast 48h until another clan can contest it. Eventually all rails will be 0% and it will be just a prestige thing with people waiting like vultures in front of the screen to click the exact second they can contest a rail. Im dissapointed to say the least.

Posted (edited)

Who's going to contest 0% tribute? That's an unwinnable battle. I'm disappointed that the update was released Thursday morning and we still can't play a very important part of the update. Oh well. I'm not going to worry about contesting. There's no point really. I'll just pay whoever has no tribute. I can still enjoy the game without contesting nodes. Not that hyped over the alliances thing anymore.

Edited by AntoineFlemming
Posted (edited)

The way I think 0% tribute is contestable is with the battle pay system. Think about it for a moment-- a clan with 0% tax is making no credits back from deploying the solar rail. All the damage that happens on that rail? It gets paid out of clan pocket. The money they make has to be poured into repairs and battle pay and none of it is self-generating.

 

Now a clan who owns 15% tribute on another Sector? They can start offering people 10k, 20k, 30k to start fighting for them out of stockpiles of millions they've built up and keep their things repaired.

 

It'll be a contest between long-term investors who want to keep taxes low and people looking to make a quick buck-- not to mention the raw shoving power of bigger clans and loyalty coming into play.

 

Still terribly excited for this.

Edited by MrMacaroli
Posted

Who's going to contest 0% tribute? That's an unwinnable battle. I'm disappointed that the update was released Thursday morning and we still can't play a very important part of the update. Oh well. I'm not going to worry about contesting. There's no point really. I'll just pay whoever has no tribute. I can still enjoy the game without contesting nodes. Not that hyped over the alliances thing anymore.

everyone can do 0% tribute, but the thing is we just want a Dark Sector war! Because its fun... obviously!

Posted

everyone can do 0% tribute, but the thing is we just want a Dark Sector war! Because its fun... obviously!

 

Its not fun when you pull your sword and stare at the enemy for 48h. (24h for them to build their rail and another 24h to build yours)

Also maintaining the 0% rails wont be a problem if the rescource requirements are a joke like building them. It should be like 100 Formas, 500k Plastides etc to even build them, making people think twice about where they put it, who they attack and if they really want to tax 0%. The way it is now its just : On your mark, get set....click first and type 0%! We have a winner!

Posted

Like Reb said, the 24 hour deployment time is important, cause otherwise some rails would constantly be in contested mode and no one would have any way of playing this. With the deploy time, we have a guaranteed 24 hour time window between fights were the node is playable.

 

The wait time should have just been waived for the first deployments though. Maybe DE will be able to speed things up in the morning, if it's possible.

Posted (edited)

it's actually a good thing it long i thoug it will at least  ,last 72h for the building but 24 is ok

 

it's an important thing so the time show up that too

 

 

the more time it take the less ppl build them casually

 

investing time is the most important money in a game some that you aquire without money and time end up without value sometimes

Edited by Tsoe
Posted

The way I think 0% tribute is contestable is with the battle pay system. Think about it for a moment-- a clan with 0% tax is making no credits back from deploying the solar rail. All the damage that happens on that rail? It gets paid out of clan pocket. The money they make has to be poured into repairs and battle pay and none of it is self-generating.

 

Credits...REALLY aren't a problem for a lot of older players. To like, insane degrees. It's more the time/resource cost, but again: What exactly is a competing clan going to offer against a 0 percent tax? I guess it'll come down to battle pay?

 

Also maintaining the 0% rails wont be a problem if the rescource requirements are a joke like building them. It should be like 100 Formas, 500k Plastides etc to even build them, making people think twice about where they put it, who they attack and if they really want to tax 0%. 

 

Not gonna lie, I'm surprised zero percent was even an option for any of them.

 

I'm a little worried that our own big clan/alliance won't actually be able to keep up with the promise of it 'being free', not to mention that kinda not being the in-lore point. (Though why Tenno are going around blowing up one another's Solar Rails via energy harmonics or somesuch rather than working together is kinda an odd question, too.) Not to mention missing out on some much needed plastids/polymers for finally getting around to actually BUILDING some long neglected decorations.

 

We'll see. Wouldn't be surprised if a minimum forced cap gets kicked in prior to any of 'em unlocking.

Posted (edited)

I wonder how long it would take you IRL to move a giant space station from wherever-in-space your dojo is located, to the designated system to create the needed bridge to the lost, dark sectors.

 

Just think of how long it takes people currently to fully furnish an office and install work computers and the needed networking to make it actually work XD

 

24 hours is a lot, but as they stated earlier, this is meant to allow people to prepare accordingly to mount up a defense in case their rail is getting contested. Also...the repairs, not sure how they get damaged unless contested...do they take damage over time even if no Tenno go on a crazy-axe warpath? O_o

 

As for taxes, It should be a minimum of 2-4%, that's negligible and still gives the owner of the rail a nice income if there are thousands of Tenno using said rail daily.

Edited by ScorpDK
Posted

Not enough sectors to claim. And I think there should be a cooldown on a sector after a successful conflict, to have someone hold it for a week without being challenged, and if you can't defend one of your sectors you'd also have a few days cooldown before you could recapture or start a conflict. I think it will allow for smaller alliances to get a turn at fighting over a sector instead of continuously watching big alliances duke it over on every map

Posted

Is it not a two part problem to own a rail? It must be protected against Tenno Clans, but I assume the factions will try to take it for themselves?

Not mention no one has played a dark sector mission yet right?

Posted

yeah the insane fast crab was stupid... even in 15h most likely every area is already contested by people   staring at ti at the last minute to spam click.

Which means most clans cannot access or do anything with their rail room at all.

Posted

It's not a good feature, but it was easier to impliment than any of the good ideas the forums have produced (and there are a lot of good ideas floating about).

 

So, guess we're stuck with it.

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