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Posted (edited)

Just as a thought, because we do need some more dead-end rooms. We have so many connector rooms, but so few dead end rooms. I'm the kind of person who is bothered by red doors in a dojo. I'd like to be able to toss something at the end of a hall like a "Tenno Library" or a "Tenno Foundry/Forge". "Tenno Library" being the capability to access the Codex inside of the Dojo and the "Tenno Foundry/Forge" giving us a facility within the Dojo to build our items. Maybe just a base model then later updated to actually show progression of said items building?

I mean c'mon... We are... Uhhhh, what are we to the Orokin? YOU HAVEN'T TOLD US!!!! But that aside...They had dead-end rooms of significant volume just for the Vay Hek of it. We don't. Why?

Edited by Xyana
Posted

Better idea I've suggested before: remove red doors, leave no indication of them behind except perhaps a console where you can build a room, once you start building a room put the door back and allow donations etc.

Posted (edited)

Better idea I've suggested before: remove red doors, leave no indication of them behind except perhaps a console where you can build a room, once you start building a room put the door back and allow donations etc.

I wouldn't say better,but it is different. It's a good idea, but I would like some new dead-end rooms. I like a lot of rooms in my clan's Dojo. We have roughly 50 rooms at the moment and counting. We like having different and new rooms to play around with and to look at. 

 

A training room would be nice to xD

But yeah I agree, i hate seeing red doors in the dojo

 

Yes! Shooting range for ranged weapons, punching bags for fist weapons, large wooden posts for non-fist melee weapons, etc...

Edited by Xyana
Posted (edited)

Shooting range/melee dummy has been suggested about a million times, DE have mentioned it as a good suggestion in prior devstreams, It'll materialize at some point.

 

My no red doors idea works nicely for layouts where you end up with doors you can't build behind, which happens fairly easily unless you want to add a lot of half length corridors.

Edited by KriLL3
Posted

Speaking as Xyana's Warlord: yeah only our reactor floor has a significant amount of hallways, otherwise it's ALL big rooms AS connectors... so yeah.. Hotel Frequency is a nice place.

Posted (edited)

We plan ahead in our Dojo layout. We don't end up with a lot of connector pieces and what-not. We want more dead-end rooms for the sake of having rooms to add to end the previous room as stated before. 

Edited by Xyana
Posted

We plan ahead in our Dojo layout. We don't end up with a lot of connector pieces and what-not. We want more dead-end rooms for the sake of having rooms to add to end the previous room as stated before. 

My grandest hall could use some more small dead end rooms. Four dueling rooms seems silly for a ghost clan and all the labs are up a floor.

Posted

We use the Grand for "Officers Quarters" and the Grandest for all the labs, but we have so many other rooms that we're not sure what to do with yet and dead-end rooms would fix that. 

Posted

Just as a thought, because we do need some more dead-end rooms. We have so many connector rooms, but so few dead end rooms. I'm the kind of person who is bothered by red doors in a dojo. I'd like to be able to toss something at the end of a hall like a "Tenno Library" or a "Tenno Foundry/Forge". "Tenno Library" being the capability to access the Codex inside of the Dojo and the "Tenno Foundry/Forge" giving us a facility within the Dojo to build our items. Maybe just a base model then later updated to actually show progression of said items building?

I mean c'mon... We are... Uhhhh, what are we to the Orokin? YOU HAVEN'T TOLD US!!!! But that aside...They had dead-end rooms of significant volume just for the Vay Hek of it. We don't. Why?

 

Yeah, same. I don't like seeing red doors. The only time I'm ok with it, is if I'm just leaving room for future expansions. We are Tenno, not Orokin. According to the stalker's codex, it suggests that the Tenno betrayed the Orokin empire. I don't know...

 

Better idea I've suggested before: remove red doors, leave no indication of them behind except perhaps a console where you can build a room, once you start building a room put the door back and allow donations etc.

 

This is actually a very nice idea.

Posted

Better idea I've suggested before: remove red doors, leave no indication of them behind except perhaps a console where you can build a room, once you start building a room put the door back and allow donations etc.

Genius.

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