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Melee Blocking And Direct Damage.


SpiderWaifu
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Was it intentional for melee-blocking to stop bleeding and burning damage?

If so, it's great and really useful. Stops the slow death of RNG killing you because you bleed forever.

 

I've also found that it doesn't stop life-support leaking damage. It won't stop you from dying in survival if you run out, which seems it's selective about what direct dmg it stops. That part makes it seem like stopping the bleed/ firedmg was intentional.

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I speculate that the intent was not to take procs at all if you block the attack, but that they didn't have time to code that so they did it this way. I predict one day after some hotfix we'll just stop seeing the effects and UI widgets at all, and blocking will block the procs.

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