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[DE]darryl1

Hotfix 13.0.5

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I don't know if transmuting is working correctly got a couple of rares from transmuting all rares, but then did an uncommon and got lowest tier common....things I have 72 of, then I went back to doing a couple of rares and got lowest tier commons, things that I had 64 of and 35 of respectively. 4 rares and 36,000 credits to get lowest tier....not even uncommon? that is just crap. I hope DE sees this. 

 

Thanks in advance,

Sincerely,

Sir The Proper

Gentleman Adventurer, Maximizer of the minimum, Failed alchemist....apparently, Classy swashbuckler ( WE NEED A RAPIER), and profiteer.

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Thanks for the hard work!

 

Pushing a build out on Sunday night well after working hours... That's dedication!

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What about beign able to throw the glaive and kestrel when equipped. Or can you and I haven't figured it out yet?

 

You can, it is a little tricky though yet. easiest way is "attack, holdattack". So you do two swings and then it gets charged up for a throw. To get a faster through, you need to doubletap the attack key really fast and hold it the second time, this makes you throw Glaive/kestrel after the first hit.

I'd wish this would be not as clunky, and that every single held attack at any chain could execute a throw, but these are probably more hotfixes incoming.

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Well I jumped into the game just a few minutes ago after updating this patch and the game froze on me in 5 minutes. I had to manually close the game/client and now I cannot log back in but instead keep getting "evolution engine has stopped working" errors

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You can, it is a little tricky though yet. easiest way is "attack, holdattack". So you do two swings and then it gets charged up for a throw. To get a faster through, you need to doubletap the attack key really fast and hold it the second time, this makes you throw Glaive/kestrel after the first hit.

I'd wish this would be not as clunky, and that every single held attack at any chain could execute a throw, but these are probably more hotfixes incoming.

thanks

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Hotfix 13.0.5
 
- Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.
- Fixed not being allowed to unequip your Sentinel from the Arsenal if you already had two weapons unequipped.
- Fixed "Dual Daggers" Mod category appearing as a file path in the UI.
- Preemptively fixed a couple of minor UI issues that would've occurred in Solar Rail Sabotage missions later tonight.

 

The weapon Danglies.. still aren't lined up properly of the Nikana/D.Nikana's Hilt D:

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Hey hope this gets seen, im still haing issues when i go down to bleed out and get revived that i cant move! Hope this is a known problem.

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So uh...spectres, huh...

 

They're badass copies of the defending clans' members, that use the same build  you did before you last logged out :3

Edited by Somedude1000

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What about beign able to throw the glaive and kestrel when equipped. Or can you and I haven't figured it out yet?

When equipped, press e once, while the animation returns, press e again to charge :/

 

Its worked so far but meh 

 

Godspeed :D

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Can you please fix Primes not emitting channeling glow? I would love to see my Frost Prime's back pattern glow :c

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ty

 

now can you do something about the rain on shipyards affecting my fps?

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PLEASE FIX Tranquil Cleave IMPOSSIBLE drop RATES

 

2 DAYS of non stop farming and not a single one dropped (my fingers have blisters from spamming desecrate on those butchers)

 

HATE Melee 2.0 because of this!

But what do you say about this... yesterday  after 5 hours of searching I finally found at 30 minute in Survival Mission on Earth the Tranquil Cleave , after extraction , loading screen, game says ''Could not update your informations to your account'' this was totaly frustating... I wasted 40 minute for nothing..

Edited by AlexCrytek
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Um, can we have our sentinel go gunless too, plz?

 

Don't equip attack mod on sentinel, as simple as that

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You can, it is a little tricky though yet. easiest way is "attack, holdattack". So you do two swings and then it gets charged up for a throw. To get a faster through, you need to doubletap the attack key really fast and hold it the second time, this makes you throw Glaive/kestrel after the first hit.

I'd wish this would be not as clunky, and that every single held attack at any chain could execute a throw, but these are probably more hotfixes incoming.

 

We obviously need charge mods for some weapons.

 

Completely removing charge attacks from all weapons handicaps heavy weapons like Galatine and JKittag. 

 

Throwing glaive is super awkward to use now, considering this weapon's history this is unforgivable. It should work as intended no matter what changes to melee system are introduced.

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Um, can we have our sentinel go gunless too, plz?

Just unequip the mod with "Attacks the first enemy who bla bla bla.."

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Lex prime bp is bugged, you get prime reward every 5 waves instead of 20 and you get the same rewards that some aren't even supposed to drop on t3 defense

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I just got some heavy UI bugs ;-(

When I want to "upgrade" my sentinels weapon (carrier with sweeper) the overlay UI disappears completely and I have to restart the game.

--> it occurs only when the secondary slot is empty!

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Can someone tell me why since update 13 my Achievement page on Steam does not match my profile page on the game. Steam says Cheater of Death 31 of 1000 and Cryptographer 30 of 1000. Yet on my Profile it says Revives 435 and Ciphers 633.

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