NikolaiLev Posted April 14, 2014 Posted April 14, 2014 This should be rectified. Right now it's hardly even worth bothering to roll to get them off. Even if you're underlevelled latchers pose little to no threat. Plus, now that the Seeker's Kraken is gone, the unit itself is wimpy as well. They're a potentially fun enemy. You can shoot them, you can avoid them, so there's plenty of counterplay. Right now they deal about 30 damage. They should deal something more like 300, and have a chance to deal an Impact or Blast proc. They also take about 5 seconds to detonate when they latch onto you; it should take 1 or 2 seconds instead. They should be mean. Make them rarer or only present in higher level missions. But please, make Seekers more deadly. Give latchers some lethality and give them back their Krakens.
Jumba255 Posted April 14, 2014 Posted April 14, 2014 Wow thats a huge buff. I'd rather just have them do 150 instead of 30 damage. Then they are a threat but not as much a threat as a heavy.
Renathy Posted April 14, 2014 Posted April 14, 2014 I agree on the deadly part, but not the old overpowered Kraken. They usually end up killing players with one to three bursts.
se05239 Posted April 14, 2014 Posted April 14, 2014 I died from a Seeker bleed proc while playing on Varro yesterday. Played Desecration build Nekros, of course, but still.. 300 health in one lucky proc.
Nadhua Posted April 14, 2014 Posted April 14, 2014 Pretty sure they still have krakens because i block whenever i hear them shoot hoping not to die
Jag272 Posted April 14, 2014 Posted April 14, 2014 (edited) The latchers i agree need a slight buff, not to 300 but they certainly need to do more. As for the seeker itself if anything they need a nerf, that bloody Kraken kills anything remotely nearby, they shred defense targets and potentially 3 hit Tenno unless youre on a tanky frame. Even with full stamina mods they will annihilate your stamina in 3 bursts if you try to block with melee weapons. Edited April 14, 2014 by Jag272
Hunter0x Posted April 14, 2014 Posted April 14, 2014 It would actually be nice to seem them use the latchers in a different way that would cause more damage. For instance, using latcher traps or swarms of them instead of just one at a time. At least with this they would be something to fear.
azmyth1 Posted April 14, 2014 Posted April 14, 2014 I feel the same way about infested runners. They are an enemy that as near as I can tell just kill themselves for no reason. If they only get one attack, at least make it damaging.
NikolaiLev Posted April 16, 2014 Author Posted April 16, 2014 (edited) Wow thats a huge buff. I'd rather just have them do 150 instead of 30 damage. Then they are a threat but not as much a threat as a heavy. The number is arbitrary. They should be dangerous. I think the biggest part is making them detonate reliably; giving you only one or two seconds to roll would require you to actually see them coming. Also, infested runners used to be extremely dangerous because it was a guaranteed stagger. You could get stunlocked by a horde of them. I liked that, but people complained, so it was removed. Edited April 16, 2014 by NikolaiLev
zebar1313 Posted April 16, 2014 Posted April 16, 2014 I feel the same way about infested runners. They are an enemy that as near as I can tell just kill themselves for no reason. If they only get one attack, at least make it damaging. make them like the possessed abominations in Mass effect 3 >:D BOOOOM!!! >___> seriously, someone needs to get DE to do this for the runners... also give them a grapple to make it harder to avoid the explosion. As for seekers, they're fine, but their latchers should do a shield drain effect similar to the leech ospreys, also bump dmg to at least 100.
gam3addict Posted April 16, 2014 Posted April 16, 2014 The only Seekers that don't have Krakens are the ones on Earth, if memory serves me. Not sure about the ones on Phobos, but the standard Seeker definitely still has a Kraken and hits like a truck compared to most other units. I'm legitimately more concerned about how to approach a Seeker than I am any Heavy, Corpus Tech included. But yeah, Latchers are a pointless unit. I'd call them annoying but that's even stretching it.
neoragdoll Posted April 16, 2014 Posted April 16, 2014 (edited) Agree about the latchers, they need to be more of a threat. Right now they are just like moving pebbles that annoys you with sound when they hop onto you. The Seekers, however, is not that weak. The only Seekers without Kraken is the Frontier Seekers in Earth, and they use Forest Camo variant of the Viper. Their AI still tell them to shoot in 2 shot burst like the Kraken so you have not seen their full potential damage output. Normal Seekers still use good old Kraken and the Arid Seekers are using the Desert Camo variant. They hit really hard for a special unit since 1-2 bursts would potentially bring down 600-700 shield (for a lvl 16 Seeker against my Rhino) or deplete your stamina while blocking quite fast. I recently used Kraken again due to the Hydroid hype and I find out that my rank 30 unpotato'd Kraken without element damages could not hit low level Corpus shield as hard as the Seekers can hit my shield. It feels like the pre-nerf Eviscerator's Miter case again where we cannot use the same weapon as effective as the Grineer do. We need mission involve raiding their training camps or weapon factories to search for user manuals for the weapons :P Edited April 16, 2014 by neoragdoll
OblivionNecroninja Posted April 18, 2014 Posted April 18, 2014 Here's my two suggestions: 1. Have Latchers dish out either a non-CC status effect, take off 25/50 energy when they explode, or do thier meager damage directly to health. 2. Give Seekers a Sucky Kraken that does good damage, but not PC Kraken Good. And make them have to reload it so it's fair.
NikolaiLev Posted April 21, 2014 Author Posted April 21, 2014 Here's my two suggestions: 1. Have Latchers dish out either a non-CC status effect, take off 25/50 energy when they explode, or do thier meager damage directly to health. 2. Give Seekers a Sucky Kraken that does good damage, but not PC Kraken Good. And make them have to reload it so it's fair. I'd rather just see their damage improved to something like 150 at base. And I'm fine with them having a neutered Kraken; admittedly it could one-shot some frames at some levels, though that has to do with a lot of things than the weapon itself (like warframe's poor scaling design).
Xylia Posted April 21, 2014 Posted April 21, 2014 The bombs make it nearly impossible to stay behind cover (because you have to keep rolling every 2 seconds because they never run out of stupid sticky bombs), and their pistols are absolutely overpowered. So maybe the bombs themselves aren't dangerous, but they are CONSTANTLY pestering you until you kill the stupid guy and 2-3 of them in a room means you're flat on your face in a few seconds because those guns do way too much damage and are far, far more accurate than the player version of the same gun.
Paradoxbomb Posted April 21, 2014 Posted April 21, 2014 (edited) Latchers, not deadly at all, I agree that they need some kind of buff, be it raw damage, some kind of debuff, high chance to knock you down, anything. Right now the only threat they pose is to my peace of mind because of how annoying they are. The Seekers themselves, are VERY deadly. Once you start reach level 20+, these guys can utterly destroy you if they get in a good shot or two on you (god help you if they proc bleeding). Their Kraken's need to deal less damage while their Latchers deal more, I mean for a support unit these guys put the Ballistas to shame when it comes to sniping. TL;DR: Latchers UP, Seekers OP EDIT: I'm fairly certain that the vanilla Seekers still have Krakens, while the Arid/Frontier variants use a Viper. Edited April 21, 2014 by Paradoxbomb
KittyDarkling Posted April 21, 2014 Posted April 21, 2014 I think a Latcher buff would be great, 150 damage sounds reasonable and I feel a chance of blast or impact proc would be well deserved to. +1
LuMeow Posted April 21, 2014 Posted April 21, 2014 This should be rectified. Right now it's hardly even worth bothering to roll to get them off. Even if you're underlevelled latchers pose little to no threat. Plus, now that the Seeker's Kraken is gone, the unit itself is wimpy as well. They're a potentially fun enemy. You can shoot them, you can avoid them, so there's plenty of counterplay. Right now they deal about 30 damage. They should deal something more like 300, and have a chance to deal an Impact or Blast proc. They also take about 5 seconds to detonate when they latch onto you; it should take 1 or 2 seconds instead. They should be mean. Make them rarer or only present in higher level missions. But please, make Seekers more deadly. Give latchers some lethality and give them back their Krakens. Maybe this is what we need in the future game?
NikolaiLev Posted April 23, 2014 Author Posted April 23, 2014 Latchers, not deadly at all, I agree that they need some kind of buff, be it raw damage, some kind of debuff, high chance to knock you down, anything. Right now the only threat they pose is to my peace of mind because of how annoying they are. The Seekers themselves, are VERY deadly. Once you start reach level 20+, these guys can utterly destroy you if they get in a good shot or two on you (god help you if they proc bleeding). Their Kraken's need to deal less damage while their Latchers deal more, I mean for a support unit these guys put the Ballistas to shame when it comes to sniping. Pretty much. I actually met a vanilla seeker recently (they're hard to find, for some reason), and the Krakens can handily one-shot a Loki. Meanwhile, Ballistae are still wimpy. There should be some adjustments.
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