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Posted (edited)

Suggestion List

 

Many ideas were based upon what I've seen around the forums.  In particular, I'd like to credit (due to more or less directly copying their ideas into the list) the following:

 

-Vegetablebasket

-Boondorl

-Oridius

-Vargras

-Sasquatch180

Edited by Volt_Cruelerz
Posted (edited)

<p>Another suggestion I'd like to make is to have the Tenno Spectres wielding the weapons the players they are copying had equipped.</p>

<p> </p>

<p>And assuming that the Devs go further in-depth with the Spectre system, I also think it'd be neat if you got a message or something from either the Lotus or some kind of computer system telling you if your Spectre downed or killed a player.</p>

Edited by Sasquatch180
Posted (edited)

Why are you linking to gDocs, when you can just copypaste it in here?

Because this list is decently long, could get longer, and I don't want to manually write HTML to get an actual list.

Edited by Volt_Cruelerz
Posted

Because this list is decently long, could get longer, and I don't want to manually write HTML to get an actual list.

Warframe Forums editor is semi-WYSIWYG, if you copy a list, you'll get a list.

And you can use spoiler tags to shorten it.

Posted

Warframe Forums editor is semi-WYSIWYG, if you copy a list, you'll get a list.

And you can use spoiler tags to shorten it.

I've tried it before and did not. Also, I don't want to mess with the potential for colors being messed up. It's just easier this way.
Posted

Bump/attempt to get back on-topic...

The Dark Sector Survival missions also need to have increased enemy spawns, as right now a full team of Nekros with Desecrate builds struggle to get past 25 minutes due to lack of oxygen.

Posted

The Dark Sector Survival missions also need to have increased enemy spawns, as right now a full team of Nekros with Desecrate builds struggle to get past 25 minutes due to lack of oxygen.

I didn't play anything but defense before we entered "war mode."  I'll take a look at this when peace mode rolls around.

 

Also, added a variant of your customizable Specter idea to the list.

Posted

I didn't play anything but defense before we entered "war mode."  I'll take a look at this when peace mode rolls around.

 

Also, added a variant of your customizable Specter idea to the list.

I like the changes you did, plus you worded it so much better.

Posted

This is what I would suggest; instead of taxation, which no one is doing because it's an automatic lose, allow clans to create the mission type for the rail.  For example:

  • Faction: Derelict, Corrupted, or Infested (placeholder for new infested area)
  • Mission: Survival, Defense, Exterminate, Assassinate (placeholder for new bosses)
  • Bonus Rewards: Resources, Credits, Mod Drops, Prime Drops
  • Level: 1-100 (choose range)

 

That way, clans would be forced to pick things that, inevitably, someone else wouldn't want.  When attacking, you are forced to put rail mission choices up for public viewing.  People would then be able to decide for or against the new mission type and, therefore, the new owning faction.

 

Not suggesting any hard options here, anything's up in the air really, but you get the idea.

Posted

I didn't play anything but defense before we entered "war mode."  I'll take a look at this when peace mode rolls around.

 

The problem isn't the maps themselves, it's how the spawns are handled. Infested spawns are by far the worst, and they seem to drop air canisters the least. You have to be in certain rooms in order to get Infested to spawn properly, and this counts for any map Infested are on. I had the same problem on an Infested Invasion before.

 

You could have four people in X room and no enemies would spawn, but as soon as one person leaves to Y room, even if the three others are still in X room, enemies will suddenly spawn like crazy for that one player. Really weird system.

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