DiscoJesus Posted April 14, 2014 Posted April 14, 2014 My problem with blocking, and parrying by extension, is that you can't block in the middle of any melee animations. As in, once you've started attacking with your melee, you must wait until the attack finishes, and then wait for your tenno to sheathe his/her weapon before you can pull it back out to block again. This makes it feel very clunky and hard to use effectively, outside of running up to people while holding block. Against the Infested, it means that if you're attacking a swarm of dudes, then you are leaving yourself open to ancients running up and giving you the slap. And against the Grineer, fighting melee with melee means that the question of parrying goes flying out the window. Does anyone else feel similarly?
PsychedelicSnake Posted April 14, 2014 Posted April 14, 2014 I've never had to wait for the weapon to sheathe again before I can block; I go from a swing to a block seamlessly.
-Hemorrhage- Posted April 14, 2014 Posted April 14, 2014 This is a major issue, turning blocking, then thus the parry mechanic, completely arbitrary and only decent for closing gaps before meleeing.
The_Sharp_Demonologist Posted April 14, 2014 Posted April 14, 2014 Me too and i use the Prod. My only problema is that it drains your stamina far too fast. I know its so people dont just block everythig and faceroll enemies but it drains so fast you can barely block like what 4 bullets? are we ninjas or just a guy flailing our prods like idiots.
DiscoJesus Posted April 14, 2014 Author Posted April 14, 2014 I've never had to wait for the weapon to sheathe again before I can block; I go from a swing to a block seamlessly. ?? I just hopped in game, and started meleeing while mashing the block button. I have to sheathe my nikana before it lets me block. Same with the Fang and Skana. I also tried changing the binding to Mouse 3 and the E button. What's your setup like?
r0ckwolf Posted April 14, 2014 Posted April 14, 2014 block to cancel melee animations is mandatory! No question!!!!
Liminal Posted April 14, 2014 Posted April 14, 2014 Oh yes, I made a thread in the wrong section apparently (general feedback) about blocking.It should interrupt any animation immediately when you press right mouse.
PsychedelicSnake Posted April 14, 2014 Posted April 14, 2014 ?? I just hopped in game, and started meleeing while mashing the block button. I have to sheathe my nikana before it lets me block. Same with the Fang and Skana. I also tried changing the binding to Mouse 3 and the E button. What's your setup like? I have an odd setup to accommodate Melee 2.0, but you get used to it really fast. Mouse 1 - Melee Attack Mouse 2 - Block F - Melee Channel I don't know why you are unable to switch from attacking to blocking on the fly. I have no problems doing it, and as far as I can tell neither do my clanmates, as I see them doing it all the time.
DiscoJesus Posted April 14, 2014 Author Posted April 14, 2014 I have an odd setup to accommodate Melee 2.0, but you get used to it really fast. Mouse 1 - Melee Attack Mouse 2 - Block F - Melee Channel I don't know why you are unable to switch from attacking to blocking on the fly. I have no problems doing it, and as far as I can tell neither do my clanmates, as I see them doing it all the time. I just tried a mission with your setup, and although I like the setup, I couldn't replicate your technique. With the fangs, I have to wait until my arms are at my sides before it'll let me block. I must say, you also seem to be the minority here - I wonder what's going on O.o
jrkong Posted April 14, 2014 Posted April 14, 2014 My problem with blocking, and parrying by extension, is that you can't block in the middle of any melee animations. As in, once you've started attacking with your melee, you must wait until the attack finishes, and then wait for your tenno to sheathe his/her weapon before you can pull it back out to block again. This makes it feel very clunky and hard to use effectively, outside of running up to people while holding block. Against the Infested, it means that if you're attacking a swarm of dudes, then you are leaving yourself open to ancients running up and giving you the slap. And against the Grineer, fighting melee with melee means that the question of parrying goes flying out the window. Does anyone else feel similarly? Perfect example of when this creates a problem is when you're facing a greneer heavy and start hacking away at him. You see the Radial Blast animation but you can't react because you're in the middle of the slash and as a result you're knocked down and get pelted with bullets for a few seconds. In endgame situations this can be more then fatal.
neKroMancer Posted April 15, 2014 Posted April 15, 2014 I face the same problem. Slashing with Nikana is fun until you see Bombard performing Radial blast and you simply can't block it while you're in melee attack animation. Boom, you're floored with Bombard standing on top of you shooting barrage of missiles. Nikana has to be sheathed first before blocking, I'm certain.
GeoffFromAccounting Posted April 15, 2014 Posted April 15, 2014 (edited) I just tried a mission with your setup, and although I like the setup, I couldn't replicate your technique. With the fangs, I have to wait until my arms are at my sides before it'll let me block. I must say, you also seem to be the minority here - I wonder what's going on O.o I have no issue with the regular setup with Nikana or Ether Sword and I haven't seen anyone else have this issue, are you doing it solo or online? Edited April 15, 2014 by Ninjaboy00
KainDarkfire Posted April 15, 2014 Posted April 15, 2014 block to cancel melee animations is mandatory! No question!!!! Meleeing is risky enough BECAUSE I NEED TO GET IN THEIR FACE WHILE THEY SHOOT AT ME. It doesn't need a-whole-nother level of risky because I need to wait over a second for my attack to finish, flourish, go into the blocking animation, THEN actually be flagged for blocking. I know it's a new system, but that block cancel needs implemented just as bad as more number tweaks. (MR5 Marelok at a 160 damage shouldn't sorely outclass MR8 Dragon Nikana at 85 damage, not even counting the fact that Pistols get multishot, a 10 rank base damage mod, and have 1/10th the risk.)
Ritchel Posted April 15, 2014 Posted April 15, 2014 i suggested this on feedback megathread blocking should cancel any mellee animation attack +1
Psychosist Posted April 15, 2014 Posted April 15, 2014 This was never a big issue for me until I started leveling my Nikana today. Goodness... +1
Oishii Posted April 15, 2014 Posted April 15, 2014 This was a problem for me originally but after leveling up my melee weapons and getting used to the blocking system I find you have to just block to get into melee, between melee, or use it to get into cover/get a little breathing room to let your shields recharge.
DiscoJesus Posted April 15, 2014 Author Posted April 15, 2014 I have no issue with the regular setup with Nikana or Ether Sword and I haven't seen anyone else have this issue, are you doing it solo or online? Nikana, Ether Sword, Dual Ether, Furax, Fangs, Fang Prime, online, offline, in private lobbies with friends, pvp, defense, survival, all the time, any keybind. On Steam and in the standalone client that I got from their website. My friends can't cancel into a block either; at least, none that have been online in the past three days. I have no idea what it is that seperates the lucky players from the rest, but judging by the feedback in this thread, it seems to affect the vast majority.
GeoffFromAccounting Posted April 15, 2014 Posted April 15, 2014 Nikana, Ether Sword, Dual Ether, Furax, Fangs, Fang Prime, online, offline, in private lobbies with friends, pvp, defense, survival, all the time, any keybind. On Steam and in the standalone client that I got from their website. My friends can't cancel into a block either; at least, none that have been online in the past three days. I have no idea what it is that seperates the lucky players from the rest, but judging by the feedback in this thread, it seems to affect the vast majority. I was referring to the sheathing before blocking part, I still have to wait for the animation of melee striking to finish before blocking, but I don't need to sheath my sword before blocking
Ttariel Posted April 15, 2014 Posted April 15, 2014 Yep, blocking needs priority. Fighting against heavy units is a pain like this.
kadu864 Posted April 15, 2014 Posted April 15, 2014 +1 blocking needs to have highest priority over other animations
DiscoJesus Posted April 15, 2014 Author Posted April 15, 2014 I was referring to the sheathing before blocking part, I still have to wait for the animation of melee striking to finish before blocking, but I don't need to sheath my sword before blocking Oh, fair fair, I see what you're saying. I was referring to the Nikana with that part, since it's the weapon I've been using most as of late. Sorry for being unclear.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now