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Enemy Marking


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I have an idea for a utility that could be added to help group coordination: Enemy Marking.

It would basically outline a target with a color that corresponds to the joining order (like player 1, player 2, player 3, and player 4). This could add a new  form of combat communication for players to prioritize and highlight enemys.


Possible Situations include:

. Stealth Sniping, so players can coordinate targets and shoot at will.


.  Heavy Targeting: indicating that players should attack a certain high risk target




So, if anyone has ideas for how this could be applied, please share!  :D

Edited by Cangtaro
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