MusashiMiyamoto Posted April 17, 2014 Share Posted April 17, 2014 Game Crashed. Link to comment Share on other sites More sharing options...
shut Posted April 17, 2014 Share Posted April 17, 2014 ''Reduced the XP boosts across Dark Sectors.'' Of course i forgot. Is not Warframe if you are not grinding for long hours. Thats lame as hell. Erm, I was able to get an unranked Nikana from 0 to 15 in a mere ten waves of Infested Defense on Venus with a full squad. As much as we all dislike nerfs, come on, that's a little bit insane. Link to comment Share on other sites More sharing options...
Toaman1994 Posted April 17, 2014 Share Posted April 17, 2014 And here I thought you guys were just working on connection issues...always happy to see a HUGE list of fixes/changes. Thanks, DE! Link to comment Share on other sites More sharing options...
Gurzil Posted April 17, 2014 Share Posted April 17, 2014 "Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions." Meaning every clan involved in an alliance will be shown? Link to comment Share on other sites More sharing options...
optyk Posted April 17, 2014 Share Posted April 17, 2014 Crashing on Dark Sector Defense runs. Link to comment Share on other sites More sharing options...
Pizzarugi Posted April 17, 2014 Share Posted April 17, 2014 And this is why Warframe won the MMObomb polls: When something goes wrong, you get it fixed almost right away rather than let it sit and worsen things for a while. Link to comment Share on other sites More sharing options...
DaftMeat Posted April 17, 2014 Share Posted April 17, 2014 Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt. That was the worst T3D run I was involved in. Link to comment Share on other sites More sharing options...
-CM-Dawn Posted April 17, 2014 Share Posted April 17, 2014 This is how we know DE listen to and loves us. Link to comment Share on other sites More sharing options...
Dr.Grinspoon Posted April 17, 2014 Share Posted April 17, 2014 Why have you only reimbursed half platinum for booster? I had a 7 day booster which costs 80 platinum so why didnt you give me 80 platinum back? Link to comment Share on other sites More sharing options...
Genoscythe Posted April 17, 2014 Share Posted April 17, 2014 Reduced EXP? Nope. -,- Link to comment Share on other sites More sharing options...
-Hadvik- Posted April 17, 2014 Share Posted April 17, 2014 Thanks so much DE for all your hard work!!! Link to comment Share on other sites More sharing options...
[DE]Megan Posted April 17, 2014 Author Share Posted April 17, 2014 Hotfix 13.0.7 Backed out physics optimizations that are suspected to be causing recent crashes. Fixed content problem that potentially lead to launcher crashes. Link to comment Share on other sites More sharing options...
Erelas Posted April 17, 2014 Share Posted April 17, 2014 Increased the number of decorations allowed within Large Dojo Gardens to 30. Optimized water art assets in Dojo's on low end machines. Megan, just an fyi, I've noticed that some of the larger decorations are still not place-able in the original sized gardens OR the large gardens. As such, everything (trees mostly) have to be shrunk to minuscule bite size proportions. Link to comment Share on other sites More sharing options...
Ketec Posted April 17, 2014 Share Posted April 17, 2014 Why have you only reimbursed half platinum for booster? I had a 7 day booster which costs 80 platinum so why didnt you give me 80 platinum back? cuz ur booster didnt expire yet. You lost 1-2 days and got half the plat. be happy. Link to comment Share on other sites More sharing options...
Mr_Aprilidawati Posted April 17, 2014 Share Posted April 17, 2014 please fix random disconnect from server, usually occurs when play void and od , that was annoying, but thanks for update, Link to comment Share on other sites More sharing options...
-CM-LEMMING Posted April 17, 2014 Share Posted April 17, 2014 In before Vay Hek turns into a giant Easter bunny!!!!!! Link to comment Share on other sites More sharing options...
Vannell Posted April 17, 2014 Share Posted April 17, 2014 *Bows down* Link to comment Share on other sites More sharing options...
dwarf_due Posted April 17, 2014 Share Posted April 17, 2014 geobowbfosdbonb thanks fbnjdsbvjsdvsnthis helps sonfoafiws out oshoahf a dsjchnuswobvf lot obdfsosu hay you said we could do this stuff Link to comment Share on other sites More sharing options...
Navarc Posted April 17, 2014 Share Posted April 17, 2014 Bunny eggs that drop nothing and the enemies get festive makeup which doesn't drop when they're killed. ..Woo? Link to comment Share on other sites More sharing options...
Senketsu_ Posted April 17, 2014 Share Posted April 17, 2014 By the way, Geoff said that a minor mistake made it so that Glaive and such can't be thrown normally when you have it equipped. Is this actually going to be fixed soon? Seems like quite a major thing to do here, considering what the Glaive can do, and its relation with melee 2.0. you can throw the glaive while holding it. all you have to do is press E, then press E and hold and you will throw the glaive. Link to comment Share on other sites More sharing options...
Brahmastra Posted April 17, 2014 Share Posted April 17, 2014 awesome. Link to comment Share on other sites More sharing options...
Black1996 Posted April 17, 2014 Share Posted April 17, 2014 (edited) UNDERTOW: Bug: At times a miniature Hydroid and his Sentinel can be seen on the pool. When this bug occurs enemies will begin throwing grenades at the player and will be able to injure the player. Bug: If used while the player has high momentum from running or sliding, the ability will end abruptly as Hydroid becomes water then back into solid form. Bug: Some bosses, such as General Sargas Ruk can be submerged by Undertow, making them invulnerable to outside damage by other players. Please fix it!!! Edited April 17, 2014 by Black1996 Link to comment Share on other sites More sharing options...
W4RM3CH4N1C Posted April 17, 2014 Share Posted April 17, 2014 Great - nice list of fixes (minus the xp nerf - ho hum) Now about that roll sound..... I'd rather they looked at that whole mechanic, it has to be one of, if not the most annoying aspects of controlling a character in this game, I know I'm not alone in this view due to the high volume of in-game chat that says things akin to... "....ARGGGH FFS, JUST ROLLED RIGHT OFF THE EDGE" ".....jeez, when are they going to fix this rolling around nonsense...." "...WTH? I hate playing derelict with this new roll mechanism" "....why is my <insert warframe name> rolling on every.... little... surface/jump etc cancelling reloads etc" WF has still yet more great potential but seriously this is a major pain in the rectum over long matches, Survs etc... and worse still it never used to be like that, can we just change that one, teensy tiny bit back to how it was? Just save for "Frustration 2.0" going into open beta :) Link to comment Share on other sites More sharing options...
glem1011 Posted April 17, 2014 Share Posted April 17, 2014 can you make it so the arc traps drop blueprints? i liked the lights more because they were ONE BURST!!! Link to comment Share on other sites More sharing options...
Axterix13 Posted April 17, 2014 Share Posted April 17, 2014 (edited) You guys actually HALVED the XP bonuses from most dark sector nodes. WTF? This was pretty much the only thing DS had going for them and you just killed it whilst ignoring the biggest issue: lack of cooldown after a rail battle ends. The xp thing isn't that bad. It uses the easiest faction, and you're still getting a nice chunk of bonus xp, especially if you kill stuff with the right weapon category. I just ran a couple of survivals solo on Ceres for example, using melee. That's a 47% xp bonus. Even if I'd decided to shoot everything instead, it would still provide over a quarter more xp. Oh, and higher credit rewards than regular missions as well, even with that particular node having a 7% credit tax. A lot of people run those things for the credits (though I'm not one of them). As to cooldown, there is a 24 hour one, since that's how long it will take before the next conflict can go active. They've also reduced rail health, to make conflicts go faster, thereby hopefully causing rails to be in conflict a lower percent of the time. It might need further adjusting, of course, but that's beside the point. Edited April 17, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
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