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Hotfix 13.0.6+13.0.7+13.0.7.1


[DE]Megan
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Connectivity Issues: 
PLEASE NOTE: We're still addressing small lingering server issues.
 
Additions:

Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts
The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!
 
 
Changes:
Note: Argon Crystals will no longer decay until server connection issues are fully resolved.  
Reduced health of Solar Rails for quicker conflicts. 
Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment.
Reduced the XP boosts across Dark Sectors.
Tweaked a number of Axe sound effects.
Tweaked the roll sound effects for Warframes.
Tweaked the Glaive sound effects.
Reduced the volume of the Energy Channel activation sound.
Improved the display of Blueprints as in the end of match rewards screen.
Optimized Apex particles - Note that changes to Apex settings will now require an application restart.
Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.
Improved the performance of fog visual effects.
Improved the performance of Ember's visual effects on lower end computers.
Reduced the volume on Corpus Crewmen barks.
Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.
Tweaked the Glaive combo animations.
Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
Optimized the sounds on the Shipyards level.
Increased the number of decorations allowed within Large Dojo Gardens to 30.
Optimized water art assets in Dojo's on low end machines.
Tweaked the frequency of Grineer and Corpus soldier pain barks.
Improved the positioning of the Imperator Syandana to fit better on Oberon's back.
 
 
Fixes: 
Fixed some broken UI elements for new players encountered after completing the tutorial.
Fixed a number of localization issues.
Fixed an issue with Vauban's Bounce ability not working correctly.
Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred. 
Fixed  'Invite to Game' option not appearing in the Recent Players list. 
Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
Fixed an audio issue with the Nami Skyla not playing slide slash sounds.
Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.
Fixed Nef Anyo's transmissions not displaying correctly.
Fixed the sort order for items in the Clan Log.
Fixed an issue with Rescue targets not properly navigating their surroundings.
Fixed an issue with a console not being oriented properly on the Gas City tileset.
Fixed Nef Anyo's Grenade attack not playing sounds correctly.
Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.
Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.
Fixed an incorrect description for the Female Helmet pack.
Fixed Vay Hek's terrify ability affecting unintended targets (allies). 
Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.
Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.
Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.
Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.
Fixed an issue with room doors not opening correctly on certain Galleon tilesets.
Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.
Fixed a collision issue with certain art assets on the Xini node.
Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods.
Fixed an issue with Vay Hek getting stuck under the tram when fighting him.
Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.
Fixed the guard on the Nami Skyla appearing less detailed than it should have.
Fixed a number of crashes.
Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended.
Fixed an issue with client's not properly seeing the attacks from Tenno Specters.
Fixed a visual effect desync seen when a client performs a finisher while channeling.
Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.
Fixed an animation issue for Grineer Roller's when stationary.
Fixed an issue with Client's seeing the HUD of other players while spectating.
Fixed Dera's camo skin not properly using Color Tints.
Fixed a visual effects issue for the Candy Cane Scythe.
Fixed an art related issue with the Excalibur Proto-Armor.
Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.
Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.
Fixed a number of stance mods not having correct names for combos.
Fixed Client side Zephyrs not having lowered gravity after a host migration.
 
______________________________________________________________________________________________
 
Hotfix 13.0.7
 
Backed out physics optimizations that are suspected to be causing recent crashes.
Fixed content problem that potentially lead to launcher crashes.
 
______________________________________________________________________________________________
 
Hotfix 13.0.7.1
 
Fixed gameplay crashes. (Particularly one that would happen after completing a mission)

 

In regards to the Argon Crystals change, since you can make it so they stop decaying, why not just make that change permanent? No one likes the fact that they have to farm the void for an entire day, hoping the RNG favors them enough to give them enough Argon Crystals to use for crafting. Time and again, you guys say you know how bad the RNG is and you want to fix it, but having a resource that is required for an item that was hyped all over be limited to the Void (which is RNG alone based on getting keys) and decay every day is a big slap in the face of the players. It's insane, that's the only way I can describe it.

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In regards to the Argon Crystals change, since you can make it so they stop decaying, why not just make that change permanent? No one likes the fact that they have to farm the void for an entire day, hoping the RNG favors them enough to give them enough Argon Crystals to use for crafting. Time and again, you guys say you know how bad the RNG is and you want to fix it, but having a resource that is required for an item that was hyped all over be limited to the Void (which is RNG alone based on getting keys) and decay every day is a big slap in the face of the players. It's insane, that's the only way I can describe it.

 

How about having extremely rare stance mods that based on RNG can take DAYS to farm up and then the game just crashes in your face after 3 days of farming, just when you got that freaking mod....

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That was fixed a while back. Slash once then press E again and hold.

Cannot be called a fix. You need to hold the second attack to make the Glaive throw after the second attack has finished swinging. You can attempt throwing it right after the first attack, but that involves a very fast attack+hold right after you released the button the first time. The third and fourth attack in the chain is unable to throw the Glaive at any stage, regardless the timing you use.

So this can hardly be called a fix, when the regular, non-equipped Glaive/Kestrel can throw whenever you want to.

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By the way, Geoff said that a minor mistake made it so that Glaive and such can't be thrown normally when you have it equipped.

 

Is this actually going to be fixed soon? Seems like quite a major thing to do here, considering what the Glaive can do, and its relation with melee 2.0.

 

 

That was fixed a while back. Slash once then press E again and hold.

 

I think that the initializing a Glaive throw with an short pressing of E and only after this being able to throw it is exactly the mistake that Geoff was talking about. Yes, I'm pretty sure that the pre-throw E was not intended and ought to be fixed. I would welcome it.

 

Aside of this, thanks for the color picker and the tweaks!

I suppose that the exp bonus for the DS won't be buffed, just like the battle pay for the Grineer/Corpus invasions.

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Cannot be called a fix. You need to hold the second attack to make the Glaive throw after the second attack has finished swinging. You can attempt throwing it right after the first attack, but that involves a very fast attack+hold right after you released the button the first time. The third and fourth attack in the chain is unable to throw the Glaive at any stage, regardless the timing you use.

So this can hardly be called a fix, when the regular, non-equipped Glaive/Kestrel can throw whenever you want to.

If you look at Geoff's post again that's how it's supposed to work. Do I agree with this? That's a whole other story. I'd love to be able to throw without slashing first and they still haven't fixed the throw not adding to your combo.

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If you look at Geoff's post again that's how it's supposed to work. Do I agree with this? That's a whole other story. I'd love to be able to throw without slashing first and they still haven't fixed the throw not adding to your combo.

He actually...? For some reason that post didn't catch my eye. Where was it?

Oh my. Well, okay. I hope he meant "fix" as in "band-aid fix" and not actually intended and we get a rework on that some time soon. The throwing capability is crucial to Glaive/Kestrel. Especially if you Equip it as a melee weapon, because that way you sacrifice all your ranged potential.

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DE.....Why would you do this when you know for a fact this was one of the only reasons why people went to Dark Sectors?!

HueHue... Wave 5... Mars... 14k credits... HueHue

I do this for credits <3 (please do NOT reduce that >.<)

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I got question cuz I don't know this is a bug or not, the question is "Does rhino get his armor break when his hp went to 5 during survival when air is out"? cuz when I iron skin after I went to 5hp I iron skin out and some how the MOA one hit kill me while I have iron skin. -.-? 

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"Changes:

Note: Argon Crystals will no longer decay until server connection issues are fully resolved. "
 
How come my Argon went from 11 to 7 just now? I'm pretty sure server issues aren't completely resolved yet since I get lots of spikes still (didn't happen before the DDOS attacks).
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