FoxFX Posted April 17, 2014 Share Posted April 17, 2014 (edited) Hello, this will be one of my most thought out concept. Recently, Grineer has been hoarding a share of variation of mobs, tile sets, and missions. Now, I feel it should be the Corpus's turn.To do this, I will be using this mission to be available in Mars only as this whole idea will involve Sergent Nef Anyo.Mobile SabotageLoreLotus: As you are aware Tenno, the Corpus are a trade cult whose soul goal is to salvage Tenno technology and your Warframe armor. Recently, Sergent Nef Anyo has constructed a new way of transporting goods from outpost to outpost using their latest invention: the Hyper Tram. Tenno cryopods and Orokin technology have been spotted in each of the Hyper Trams; we must act fast and hinder their trading routes.Tenno, your mission is to infiltrate the Hyper Trams and reach all the way to controls to stop the tram fro reaching its checkpoint. Stealth will become vital to you, but time will not be on your side.The Hyper TramCorpus's latest technology is a huge tram carrying stolen property of the Tenno. This tram is big enough to allow Tenno to wall run up the roof of each car and wide enough for shooting and heading for cover. The roofs of the cars can sometimes contain grates for you to shoot down and break off to launch a flanking attack on any unsuspecting Corpus guards.The Mission and the BattleIn the beginning, the Tenno will be dropped off at the roof of the Hyper Tram. The controls are on the front of the Hyper Tram where you must work your way across each car to get to.The Hyper Trams will of course have Corpus Crewmen and Robots patrolling some of the cars inside the cars and sometimes on the roof. Corpus Cameras and Turrets will be common in some of the cars. This Hyper Tram does not go on a straight line all the time and will sometimes need to make heavy turns once in a while making aiming a bit tricky to do.Each Mobile Sabotage mission will give you how much time it will take for you to reach the controls before the Hyper Tram reaches its checkpoint (or the next Corpus Outpost in which you will be heavily surrounded and it will be instant game over for you). To stop the train, you will have to hack the controls to stop the tram.If Spotted...Stealth is recommended in this fight. If you are spotted and the Corpus sounds the alarm in the Hyper Tram, get ready for more problems:1) The Corpus will call for drop ships to drop in Corpus Crewmen, MOAs, and Drones to be dropped from the top of the roof to deal with the Tenno. Sometimes, they will even drop the Corpus in a car behind you in which this case you will be in a more vulnerable spot.2) Corpus Crewmen will sometimes try to cut out a link between the cars if the alarm sounds and only if they spotted Tenno incoming. To do this, the Corpus uses a console that activates a 30 second timer, and the map will indicate which of the links are being cutoff. Once the 30 seconds are up, the indicated link will be severed and any Tenno on the free cars will experience game over. Tenno can disable the countdown of the cutoff link by hacking into a nearby console to disable the cutoff sequence.The Tenno can also cut off a link by hacking the console located on the link. This will be helpful if your team is spotted especially if you notice Corpus enemies coming in form the rear cars.3) (For special occurrences) Sometimes, the Corpus will send in 3 strong drones called Hornets:HornetRobotic: 1000Proto Shield: 100Strategy: Looks and behaves like the Raptor (folds its wings together to prevent any further damage), but only attacks using a special beam attack which can knockdown Tenno.These things will follow you outside of the Hyper Tram to slow down your progress to the Hyper Tram's contorls. Their beam attack has a moderately big radial hit-scan which can hit Tenno if nearby the walls. It would be best to deal with them before things get too hectic.Environmental HazardTo make sure the Tenno Cryopods are secure, the Corpus will have Cryogenic-Containers lying in most of the cars of the Hyper Tram. Unlike how Explosive Barrels explode when shot at, destroying a Cryogenic-Container explodes a cryogenic gas freezing any enemy in their tracks similar to how Frost can freeze enemies and will give Tenno a slow debuff if caught in the blast for some time..Additional NotesLotus will inform you of any Corpus drop ship employed and where they deployed reinforcements. Lotus will inform you if a Corpus is trying to cut of a car link. Lotus will also inform you if the Corpus has sent any Hornets to deal with you. Sometimes you cab find a hackable Tenno Cryopod and hack the cryopod and release a fellow Tenno to help fight with you (same NPC as a Rescue Tenno). Other Possible Additions 1> Possible multiple adjacent tracks that would have Corpus Robotic Tram traveling along shooting through the windows of the Hyper Tram when Tenno are spotted. With this, Tenno should parkour out of the Hyper Tram and onto the Robotic Tram to hack and disable the Robot's system. However once disabled, the Tenno will have to escape the Robotic Tram by parkouring back to the Hyper Tram before it completely shuts down in 5 seconds or so. 2> Tenno and Corpus on the roof of the Hyper Tram will be slowly blown by the wind making avoiding certain environmental hazards like a sign or a small tunnel a bit difficult to do. But that depends on how fast the Hyper Tram would travel. 3> Another possible addition could be that Infested could hijack the Hyper Tram forcing the Tenno to take extra measures in reaching the controls at the front-most car to stop the Hyper Tram. Special Quotes(When Spotted)Sgt. Nef Anyo: What? The Betrayers have infiltrated the Hyper Tram!? Annihilate them!!!Lotus: Be vigilant, Tenno. The Corpus have sent Hornets after you.Lotus: The Corpus has activated a link to be cutoff. Hack into the system, and stop the countdown.Lotus: The Corpus have a drop ship behind you. Watch your back.Lotus: Corpus drop ship ahead of you. Be prepared. (When Victorious) Lotus: Well done, Tenno. With this, we have hindered another Corpus trade route. Extraction is already here.Other Fan Concepts done by FoxFX:Dark Sector Expansions: https://forums.warframe.com/index.php?/topic/214755-expansion-of-dark-sector-missions/Infested Boss and Assassin: https://forums.warframe.com/index.php?/topic/198691-boss-concept-new-infested-boss-the-decrepit-and-the-infested-stalker-the-afflict/Infested Boss with Counterable Finisher: https://forums.warframe.com/index.php?/topic/215750-boss-concept-another-infested-boss-the-relentless-ravager/Please comment and make some suggestions. I do plan on adding another exclusive Corpus mission if I can get the right brainstorm materials. Edited April 18, 2014 by FoxFX Link to comment Share on other sites More sharing options...
FoxFX Posted April 17, 2014 Author Share Posted April 17, 2014 Also been thinking of adding in other environmental hazards like the need to avoid signs from the outside of the tram by jumping over them, but I need more though on this. Link to comment Share on other sites More sharing options...
FoxFX Posted April 17, 2014 Author Share Posted April 17, 2014 bumping... Link to comment Share on other sites More sharing options...
FoxFX Posted April 17, 2014 Author Share Posted April 17, 2014 I also might change how removing the car link would work to simplify things a bit. I will post more on how I came up with this idea and why this new Mission type can be possibly made. Link to comment Share on other sites More sharing options...
FoxFX Posted April 17, 2014 Author Share Posted April 17, 2014 bumping... Link to comment Share on other sites More sharing options...
Sasquatchias Posted April 18, 2014 Share Posted April 18, 2014 Interesting concept, very cool idea. One thing I'd like to suggest is to have the train split apart onto different rails, with the Corpus focusing their fire on the sections that have the Tenno inside them. This would happen only if the Tenno were spotted, and to force the train parts back together they'd have to find the car with the control for this. What this would also do is make parkour a bit necessary, as you'd be jumping/climbing from car to car, dodging enemy fire and looking for the right car with the control, or even skipping that entirely and just parkouring straight to the main controls. Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 Interesting concept, very cool idea. One thing I'd like to suggest is to have the train split apart onto different rails, with the Corpus focusing their fire on the sections that have the Tenno inside them. This would happen only if the Tenno were spotted, and to force the train parts back together they'd have to find the car with the control for this. What this would also do is make parkour a bit necessary, as you'd be jumping/climbing from car to car, dodging enemy fire and looking for the right car with the control, or even skipping that entirely and just parkouring straight to the main controls. I only wanted the Hyper Tram's design to be big enough for parkouring to be possible inside the tram, but you suggestion has brought up another possible idea to add side tracks with other smaller trams that the Tenno might need to parkour to them to disable the cars that travel to them. Thank you for your response. I'll definitely improvise your suggestion on my next update on this concept. Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 bumping... Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 bumping...might explain in detail how I came up with this concept in a later time. Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 Planning on adding a unique Corpus Boss soon with a Counterable Finisher Attack. Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 bumping... Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 nothing?...It would ease me if at least someone would take a few seconds on what I thought up. Link to comment Share on other sites More sharing options...
FoxFX Posted April 18, 2014 Author Share Posted April 18, 2014 bumping... Link to comment Share on other sites More sharing options...
botbot123321 Posted April 18, 2014 Share Posted April 18, 2014 Great idea I can tell you put a lot of time into it! To make it more like a mobile sabotage, there should be multiple hyper trams on different rails with control stations sacred about. Then have a time limit so the have to rush to get to the next one. Hence the "mobile" sabotage. Link to comment Share on other sites More sharing options...
FoxFX Posted April 19, 2014 Author Share Posted April 19, 2014 bumping.. Link to comment Share on other sites More sharing options...
botbot123321 Posted April 20, 2014 Share Posted April 20, 2014 Dont bump it respond to what I said... Link to comment Share on other sites More sharing options...
FoxFX Posted April 20, 2014 Author Share Posted April 20, 2014 Dont bump it respond to what I said... I apologize. I did not put a following to this thread of mine, and I haven't noticed your post until after I bumped it. But the idea of multiple Trams solves a lot of problems I was about to write down in this thread. Having multiple trams would not only make it more mobile but would also encourage players to parkour to each tram in an attempt to disable them. +1 for you But the only question is this: how much time do you think would be required for the already sabotaged tram to be disabled before the Tenno could reach the other tram? Link to comment Share on other sites More sharing options...
FoxFX Posted April 20, 2014 Author Share Posted April 20, 2014 Thought about botbot123321's post about multiple trams and here are some add on ideas: 1> Around 2~4 Trams are needed to be disabled. These trams will be side to side most of the time. 2> After managing to disable a tram by reaching the controls, you have around 30 seconds to escape that tram and reach the other adjacent trams. 3> Failure to escape the disabled tram within the 30 seconds will result in an automatic death. Link to comment Share on other sites More sharing options...
FoxFX Posted April 20, 2014 Author Share Posted April 20, 2014 Will add in botbot123321's suggestions on how Mobile Sabotage will work later Link to comment Share on other sites More sharing options...
FoxFX Posted April 20, 2014 Author Share Posted April 20, 2014 bumping... Link to comment Share on other sites More sharing options...
botbot123321 Posted April 20, 2014 Share Posted April 20, 2014 I apologize. I did not put a following to this thread of mine, and I haven't noticed your post until after I bumped it. But the idea of multiple Trams solves a lot of problems I was about to write down in this thread. Having multiple trams would not only make it more mobile but would also encourage players to parkour to each tram in an attempt to disable them. +1 for you But the only question is this: how much time do you think would be required for the already sabotaged tram to be disabled before the Tenno could reach the other tram? I'd say about 10 seconds depending on the difficult of going to the next tram. I also think that this game mode encourages the use of some forgotten parkor ability a like valkrys zip line and excalabro's super jump. Link to comment Share on other sites More sharing options...
Blackout751 Posted April 20, 2014 Share Posted April 20, 2014 This is the greatest mission idea ever to grace my eyes (although only just beating someone's Elevator Survival) and has ALL my want. And is it just me, or was this at least a little inspired by TF2's End of the Line SFM? Link to comment Share on other sites More sharing options...
FoxFX Posted April 20, 2014 Author Share Posted April 20, 2014 This is the greatest mission idea ever to grace my eyes (although only just beating someone's Elevator Survival) and has ALL my want. And is it just me, or was this at least a little inspired by TF2's End of the Line SFM? I have never played TF2 honestly. I got this idea from watching a gameplay of Uncharted 2 where the main character is fighting in a train. By watching that gameplay it hit me. In one of the Grineer tile set, there is a way to control some sort of elevator to move across to another area. I figured if DE could use the physics with that on something like a train but with the main objective to shut down the train, it would be quite the content. Especially since this whole idea fits with the Corpus so well and with Sgt. Nef Anyo. I'm glad you feel this way about this mission idea. I can only hope that many other people in the forums can read this and give some more thoughts to this. Link to comment Share on other sites More sharing options...
Mozzo Posted April 20, 2014 Share Posted April 20, 2014 Very nice keep up the good work Link to comment Share on other sites More sharing options...
FoxFX Posted April 20, 2014 Author Share Posted April 20, 2014 Very nice keep up the good worK I will try Link to comment Share on other sites More sharing options...
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