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Thecomet's List Of Leader Ability Suggestions


TheCometCE
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Starting to get tired of seeing just 4 different leader types, so here's a buncha ideas I've had kicking around for new modifiers for them.

 

-Shadows: Creates shadow clones of themself.

Basically the original Vay Hek's gimmick, keep making weak clones of themself until they get taken out.

 

-Poison Cloud: Throws Poison Grenades.

The leader "throws" a Torid shot towards the player, only sticking to terrain though.

 

-Trapper: Deploys Arc Traps.

 

-Well Equipped: Carries Tenno weaponry.

Pretty much any of the firearm weapons the tenno carry, such as the boar or soma.

 

-Lightweight: Moves quickly.

 

-Propaganda: Deploys Regulators.

 

-Swordsman: Carries a Cronus, fights in melee.

 

-Dampening Field: Abilities are deflected away, immune to CC abilities.

 

-Heavy Armor: Wears an added layer of armor.

Basically Iron Skin on a leader.

 

-Flux Generator: Slowly depletes shields and prevents recharging when nearby.

 

-Last Resort: Explodes on death.

Have them pull out a grenade and hold it for a moment before exploding to telegraph this a little.

 

-Akimbo: Dual wields.

This would have to apply only to that faction's weapon set, so mostly vipers and cestras on this one.

 

-Smoke Grenade: Deploys Smoke Screens.

Uses Smoke Screen in the same manner as Nef Anyo

 

-Inspiring: Buffs nearby allies.

Works just like a regulator.

 

-Slug Ammo: Only inflicts Impact.

Basically a high chance impact proc to dull down player weapon performance until they are taken out.

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