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Not Feedback Necessarily, But More Of A Question To The Animation Team.


Sasquatchias
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So its been speculated/said that you guys have been working on cloth physics for Volt/Frost/Trinity, but what I was wondering is that are you also working on improving the physics of older items?

 

One example I have is the Mortos Syandana for Nekros, which moves erratically when you move, and clips through everything from weapons to Nekros himself.

 

I understand that properly improving/making cloth physics is difficult (though how difficult I can only imagine as I am not a programmer), and I am not trying to be negative or anything, just idle curiosity as to what is going on with your team's work on cloth physics.

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Well, if they get cloth physics working properly, it will apply to everything that's cloth, including syandanas and sugutra. There's many cloth things, just, they have to get the actual base done first. Once they have that, the sky's the limit.

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